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- ///////////////////////////////////////////////////////////////////////////////
- //
- /// \file stream_encoder_mt.c
- /// \brief Multithreaded .xz Stream encoder
- //
- // Author: Lasse Collin
- //
- // This file has been put into the public domain.
- // You can do whatever you want with this file.
- //
- ///////////////////////////////////////////////////////////////////////////////
- #include "filter_encoder.h"
- #include "easy_preset.h"
- #include "block_encoder.h"
- #include "block_buffer_encoder.h"
- #include "index_encoder.h"
- #include "outqueue.h"
- /// Maximum supported block size. This makes it simpler to prevent integer
- /// overflows if we are given unusually large block size.
- #define BLOCK_SIZE_MAX (UINT64_MAX / LZMA_THREADS_MAX)
- typedef enum {
- /// Waiting for work.
- THR_IDLE,
- /// Encoding is in progress.
- THR_RUN,
- /// Encoding is in progress but no more input data will
- /// be read.
- THR_FINISH,
- /// The main thread wants the thread to stop whatever it was doing
- /// but not exit.
- THR_STOP,
- /// The main thread wants the thread to exit. We could use
- /// cancellation but since there's stopped anyway, this is lazier.
- THR_EXIT,
- } worker_state;
- typedef struct lzma_stream_coder_s lzma_stream_coder;
- typedef struct worker_thread_s worker_thread;
- struct worker_thread_s {
- worker_state state;
- /// Input buffer of coder->block_size bytes. The main thread will
- /// put new input into this and update in_size accordingly. Once
- /// no more input is coming, state will be set to THR_FINISH.
- uint8_t *in;
- /// Amount of data available in the input buffer. This is modified
- /// only by the main thread.
- size_t in_size;
- /// Output buffer for this thread. This is set by the main
- /// thread every time a new Block is started with this thread
- /// structure.
- lzma_outbuf *outbuf;
- /// Pointer to the main structure is needed when putting this
- /// thread back to the stack of free threads.
- lzma_stream_coder *coder;
- /// The allocator is set by the main thread. Since a copy of the
- /// pointer is kept here, the application must not change the
- /// allocator before calling lzma_end().
- const lzma_allocator *allocator;
- /// Amount of uncompressed data that has already been compressed.
- uint64_t progress_in;
- /// Amount of compressed data that is ready.
- uint64_t progress_out;
- /// Block encoder
- lzma_next_coder block_encoder;
- /// Compression options for this Block
- lzma_block block_options;
- /// Next structure in the stack of free worker threads.
- worker_thread *next;
- mythread_mutex mutex;
- mythread_cond cond;
- /// The ID of this thread is used to join the thread
- /// when it's not needed anymore.
- mythread thread_id;
- };
- struct lzma_stream_coder_s {
- enum {
- SEQ_STREAM_HEADER,
- SEQ_BLOCK,
- SEQ_INDEX,
- SEQ_STREAM_FOOTER,
- } sequence;
- /// Start a new Block every block_size bytes of input unless
- /// LZMA_FULL_FLUSH or LZMA_FULL_BARRIER is used earlier.
- size_t block_size;
- /// The filter chain currently in use
- lzma_filter filters[LZMA_FILTERS_MAX + 1];
- /// Index to hold sizes of the Blocks
- lzma_index *index;
- /// Index encoder
- lzma_next_coder index_encoder;
- /// Stream Flags for encoding the Stream Header and Stream Footer.
- lzma_stream_flags stream_flags;
- /// Buffer to hold Stream Header and Stream Footer.
- uint8_t header[LZMA_STREAM_HEADER_SIZE];
- /// Read position in header[]
- size_t header_pos;
- /// Output buffer queue for compressed data
- lzma_outq outq;
- /// Maximum wait time if cannot use all the input and cannot
- /// fill the output buffer. This is in milliseconds.
- uint32_t timeout;
- /// Error code from a worker thread
- lzma_ret thread_error;
- /// Array of allocated thread-specific structures
- worker_thread *threads;
- /// Number of structures in "threads" above. This is also the
- /// number of threads that will be created at maximum.
- uint32_t threads_max;
- /// Number of thread structures that have been initialized, and
- /// thus the number of worker threads actually created so far.
- uint32_t threads_initialized;
- /// Stack of free threads. When a thread finishes, it puts itself
- /// back into this stack. This starts as empty because threads
- /// are created only when actually needed.
- worker_thread *threads_free;
- /// The most recent worker thread to which the main thread writes
- /// the new input from the application.
- worker_thread *thr;
- /// Amount of uncompressed data in Blocks that have already
- /// been finished.
- uint64_t progress_in;
- /// Amount of compressed data in Stream Header + Blocks that
- /// have already been finished.
- uint64_t progress_out;
- mythread_mutex mutex;
- mythread_cond cond;
- };
- /// Tell the main thread that something has gone wrong.
- static void
- worker_error(worker_thread *thr, lzma_ret ret)
- {
- assert(ret != LZMA_OK);
- assert(ret != LZMA_STREAM_END);
- mythread_sync(thr->coder->mutex) {
- if (thr->coder->thread_error == LZMA_OK)
- thr->coder->thread_error = ret;
- mythread_cond_signal(&thr->coder->cond);
- }
- return;
- }
- static worker_state
- worker_encode(worker_thread *thr, worker_state state)
- {
- assert(thr->progress_in == 0);
- assert(thr->progress_out == 0);
- // Set the Block options.
- thr->block_options = (lzma_block){
- .version = 0,
- .check = thr->coder->stream_flags.check,
- .compressed_size = thr->coder->outq.buf_size_max,
- .uncompressed_size = thr->coder->block_size,
- // TODO: To allow changing the filter chain, the filters
- // array must be copied to each worker_thread.
- .filters = thr->coder->filters,
- };
- // Calculate maximum size of the Block Header. This amount is
- // reserved in the beginning of the buffer so that Block Header
- // along with Compressed Size and Uncompressed Size can be
- // written there.
- lzma_ret ret = lzma_block_header_size(&thr->block_options);
- if (ret != LZMA_OK) {
- worker_error(thr, ret);
- return THR_STOP;
- }
- // Initialize the Block encoder.
- ret = lzma_block_encoder_init(&thr->block_encoder,
- thr->allocator, &thr->block_options);
- if (ret != LZMA_OK) {
- worker_error(thr, ret);
- return THR_STOP;
- }
- size_t in_pos = 0;
- size_t in_size = 0;
- thr->outbuf->size = thr->block_options.header_size;
- const size_t out_size = thr->coder->outq.buf_size_max;
- do {
- mythread_sync(thr->mutex) {
- // Store in_pos and out_pos into *thr so that
- // an application may read them via
- // lzma_get_progress() to get progress information.
- //
- // NOTE: These aren't updated when the encoding
- // finishes. Instead, the final values are taken
- // later from thr->outbuf.
- thr->progress_in = in_pos;
- thr->progress_out = thr->outbuf->size;
- while (in_size == thr->in_size
- && thr->state == THR_RUN)
- mythread_cond_wait(&thr->cond, &thr->mutex);
- state = thr->state;
- in_size = thr->in_size;
- }
- // Return if we were asked to stop or exit.
- if (state >= THR_STOP)
- return state;
- lzma_action action = state == THR_FINISH
- ? LZMA_FINISH : LZMA_RUN;
- // Limit the amount of input given to the Block encoder
- // at once. This way this thread can react fairly quickly
- // if the main thread wants us to stop or exit.
- static const size_t in_chunk_max = 16384;
- size_t in_limit = in_size;
- if (in_size - in_pos > in_chunk_max) {
- in_limit = in_pos + in_chunk_max;
- action = LZMA_RUN;
- }
- ret = thr->block_encoder.code(
- thr->block_encoder.coder, thr->allocator,
- thr->in, &in_pos, in_limit, thr->outbuf->buf,
- &thr->outbuf->size, out_size, action);
- } while (ret == LZMA_OK && thr->outbuf->size < out_size);
- switch (ret) {
- case LZMA_STREAM_END:
- assert(state == THR_FINISH);
- // Encode the Block Header. By doing it after
- // the compression, we can store the Compressed Size
- // and Uncompressed Size fields.
- ret = lzma_block_header_encode(&thr->block_options,
- thr->outbuf->buf);
- if (ret != LZMA_OK) {
- worker_error(thr, ret);
- return THR_STOP;
- }
- break;
- case LZMA_OK:
- // The data was incompressible. Encode it using uncompressed
- // LZMA2 chunks.
- //
- // First wait that we have gotten all the input.
- mythread_sync(thr->mutex) {
- while (thr->state == THR_RUN)
- mythread_cond_wait(&thr->cond, &thr->mutex);
- state = thr->state;
- in_size = thr->in_size;
- }
- if (state >= THR_STOP)
- return state;
- // Do the encoding. This takes care of the Block Header too.
- thr->outbuf->size = 0;
- ret = lzma_block_uncomp_encode(&thr->block_options,
- thr->in, in_size, thr->outbuf->buf,
- &thr->outbuf->size, out_size);
- // It shouldn't fail.
- if (ret != LZMA_OK) {
- worker_error(thr, LZMA_PROG_ERROR);
- return THR_STOP;
- }
- break;
- default:
- worker_error(thr, ret);
- return THR_STOP;
- }
- // Set the size information that will be read by the main thread
- // to write the Index field.
- thr->outbuf->unpadded_size
- = lzma_block_unpadded_size(&thr->block_options);
- assert(thr->outbuf->unpadded_size != 0);
- thr->outbuf->uncompressed_size = thr->block_options.uncompressed_size;
- return THR_FINISH;
- }
- static MYTHREAD_RET_TYPE
- worker_start(void *thr_ptr)
- {
- worker_thread *thr = thr_ptr;
- worker_state state = THR_IDLE; // Init to silence a warning
- while (true) {
- // Wait for work.
- mythread_sync(thr->mutex) {
- while (true) {
- // The thread is already idle so if we are
- // requested to stop, just set the state.
- if (thr->state == THR_STOP) {
- thr->state = THR_IDLE;
- mythread_cond_signal(&thr->cond);
- }
- state = thr->state;
- if (state != THR_IDLE)
- break;
- mythread_cond_wait(&thr->cond, &thr->mutex);
- }
- }
- assert(state != THR_IDLE);
- assert(state != THR_STOP);
- if (state <= THR_FINISH)
- state = worker_encode(thr, state);
- if (state == THR_EXIT)
- break;
- // Mark the thread as idle unless the main thread has
- // told us to exit. Signal is needed for the case
- // where the main thread is waiting for the threads to stop.
- mythread_sync(thr->mutex) {
- if (thr->state != THR_EXIT) {
- thr->state = THR_IDLE;
- mythread_cond_signal(&thr->cond);
- }
- }
- mythread_sync(thr->coder->mutex) {
- // Mark the output buffer as finished if
- // no errors occurred.
- thr->outbuf->finished = state == THR_FINISH;
- // Update the main progress info.
- thr->coder->progress_in
- += thr->outbuf->uncompressed_size;
- thr->coder->progress_out += thr->outbuf->size;
- thr->progress_in = 0;
- thr->progress_out = 0;
- // Return this thread to the stack of free threads.
- thr->next = thr->coder->threads_free;
- thr->coder->threads_free = thr;
- mythread_cond_signal(&thr->coder->cond);
- }
- }
- // Exiting, free the resources.
- mythread_mutex_destroy(&thr->mutex);
- mythread_cond_destroy(&thr->cond);
- lzma_next_end(&thr->block_encoder, thr->allocator);
- lzma_free(thr->in, thr->allocator);
- return MYTHREAD_RET_VALUE;
- }
- /// Make the threads stop but not exit. Optionally wait for them to stop.
- static void
- threads_stop(lzma_stream_coder *coder, bool wait_for_threads)
- {
- // Tell the threads to stop.
- for (uint32_t i = 0; i < coder->threads_initialized; ++i) {
- mythread_sync(coder->threads[i].mutex) {
- coder->threads[i].state = THR_STOP;
- mythread_cond_signal(&coder->threads[i].cond);
- }
- }
- if (!wait_for_threads)
- return;
- // Wait for the threads to settle in the idle state.
- for (uint32_t i = 0; i < coder->threads_initialized; ++i) {
- mythread_sync(coder->threads[i].mutex) {
- while (coder->threads[i].state != THR_IDLE)
- mythread_cond_wait(&coder->threads[i].cond,
- &coder->threads[i].mutex);
- }
- }
- return;
- }
- /// Stop the threads and free the resources associated with them.
- /// Wait until the threads have exited.
- static void
- threads_end(lzma_stream_coder *coder, const lzma_allocator *allocator)
- {
- for (uint32_t i = 0; i < coder->threads_initialized; ++i) {
- mythread_sync(coder->threads[i].mutex) {
- coder->threads[i].state = THR_EXIT;
- mythread_cond_signal(&coder->threads[i].cond);
- }
- }
- for (uint32_t i = 0; i < coder->threads_initialized; ++i) {
- int ret = mythread_join(coder->threads[i].thread_id);
- assert(ret == 0);
- (void)ret;
- }
- lzma_free(coder->threads, allocator);
- return;
- }
- /// Initialize a new worker_thread structure and create a new thread.
- static lzma_ret
- initialize_new_thread(lzma_stream_coder *coder,
- const lzma_allocator *allocator)
- {
- worker_thread *thr = &coder->threads[coder->threads_initialized];
- thr->in = lzma_alloc(coder->block_size, allocator);
- if (thr->in == NULL)
- return LZMA_MEM_ERROR;
- if (mythread_mutex_init(&thr->mutex))
- goto error_mutex;
- if (mythread_cond_init(&thr->cond))
- goto error_cond;
- thr->state = THR_IDLE;
- thr->allocator = allocator;
- thr->coder = coder;
- thr->progress_in = 0;
- thr->progress_out = 0;
- thr->block_encoder = LZMA_NEXT_CODER_INIT;
- if (mythread_create(&thr->thread_id, &worker_start, thr))
- goto error_thread;
- ++coder->threads_initialized;
- coder->thr = thr;
- return LZMA_OK;
- error_thread:
- mythread_cond_destroy(&thr->cond);
- error_cond:
- mythread_mutex_destroy(&thr->mutex);
- error_mutex:
- lzma_free(thr->in, allocator);
- return LZMA_MEM_ERROR;
- }
- static lzma_ret
- get_thread(lzma_stream_coder *coder, const lzma_allocator *allocator)
- {
- // If there are no free output subqueues, there is no
- // point to try getting a thread.
- if (!lzma_outq_has_buf(&coder->outq))
- return LZMA_OK;
- // If there is a free structure on the stack, use it.
- mythread_sync(coder->mutex) {
- if (coder->threads_free != NULL) {
- coder->thr = coder->threads_free;
- coder->threads_free = coder->threads_free->next;
- }
- }
- if (coder->thr == NULL) {
- // If there are no uninitialized structures left, return.
- if (coder->threads_initialized == coder->threads_max)
- return LZMA_OK;
- // Initialize a new thread.
- return_if_error(initialize_new_thread(coder, allocator));
- }
- // Reset the parts of the thread state that have to be done
- // in the main thread.
- mythread_sync(coder->thr->mutex) {
- coder->thr->state = THR_RUN;
- coder->thr->in_size = 0;
- coder->thr->outbuf = lzma_outq_get_buf(&coder->outq);
- mythread_cond_signal(&coder->thr->cond);
- }
- return LZMA_OK;
- }
- static lzma_ret
- stream_encode_in(lzma_stream_coder *coder, const lzma_allocator *allocator,
- const uint8_t *restrict in, size_t *restrict in_pos,
- size_t in_size, lzma_action action)
- {
- while (*in_pos < in_size
- || (coder->thr != NULL && action != LZMA_RUN)) {
- if (coder->thr == NULL) {
- // Get a new thread.
- const lzma_ret ret = get_thread(coder, allocator);
- if (coder->thr == NULL)
- return ret;
- }
- // Copy the input data to thread's buffer.
- size_t thr_in_size = coder->thr->in_size;
- lzma_bufcpy(in, in_pos, in_size, coder->thr->in,
- &thr_in_size, coder->block_size);
- // Tell the Block encoder to finish if
- // - it has got block_size bytes of input; or
- // - all input was used and LZMA_FINISH, LZMA_FULL_FLUSH,
- // or LZMA_FULL_BARRIER was used.
- //
- // TODO: LZMA_SYNC_FLUSH and LZMA_SYNC_BARRIER.
- const bool finish = thr_in_size == coder->block_size
- || (*in_pos == in_size && action != LZMA_RUN);
- bool block_error = false;
- mythread_sync(coder->thr->mutex) {
- if (coder->thr->state == THR_IDLE) {
- // Something has gone wrong with the Block
- // encoder. It has set coder->thread_error
- // which we will read a few lines later.
- block_error = true;
- } else {
- // Tell the Block encoder its new amount
- // of input and update the state if needed.
- coder->thr->in_size = thr_in_size;
- if (finish)
- coder->thr->state = THR_FINISH;
- mythread_cond_signal(&coder->thr->cond);
- }
- }
- if (block_error) {
- lzma_ret ret;
- mythread_sync(coder->mutex) {
- ret = coder->thread_error;
- }
- return ret;
- }
- if (finish)
- coder->thr = NULL;
- }
- return LZMA_OK;
- }
- /// Wait until more input can be consumed, more output can be read, or
- /// an optional timeout is reached.
- static bool
- wait_for_work(lzma_stream_coder *coder, mythread_condtime *wait_abs,
- bool *has_blocked, bool has_input)
- {
- if (coder->timeout != 0 && !*has_blocked) {
- // Every time when stream_encode_mt() is called via
- // lzma_code(), *has_blocked starts as false. We set it
- // to true here and calculate the absolute time when
- // we must return if there's nothing to do.
- //
- // The idea of *has_blocked is to avoid unneeded calls
- // to mythread_condtime_set(), which may do a syscall
- // depending on the operating system.
- *has_blocked = true;
- mythread_condtime_set(wait_abs, &coder->cond, coder->timeout);
- }
- bool timed_out = false;
- mythread_sync(coder->mutex) {
- // There are four things that we wait. If one of them
- // becomes possible, we return.
- // - If there is input left, we need to get a free
- // worker thread and an output buffer for it.
- // - Data ready to be read from the output queue.
- // - A worker thread indicates an error.
- // - Time out occurs.
- while ((!has_input || coder->threads_free == NULL
- || !lzma_outq_has_buf(&coder->outq))
- && !lzma_outq_is_readable(&coder->outq)
- && coder->thread_error == LZMA_OK
- && !timed_out) {
- if (coder->timeout != 0)
- timed_out = mythread_cond_timedwait(
- &coder->cond, &coder->mutex,
- wait_abs) != 0;
- else
- mythread_cond_wait(&coder->cond,
- &coder->mutex);
- }
- }
- return timed_out;
- }
- static lzma_ret
- stream_encode_mt(void *coder_ptr, const lzma_allocator *allocator,
- const uint8_t *restrict in, size_t *restrict in_pos,
- size_t in_size, uint8_t *restrict out,
- size_t *restrict out_pos, size_t out_size, lzma_action action)
- {
- lzma_stream_coder *coder = coder_ptr;
- switch (coder->sequence) {
- case SEQ_STREAM_HEADER:
- lzma_bufcpy(coder->header, &coder->header_pos,
- sizeof(coder->header),
- out, out_pos, out_size);
- if (coder->header_pos < sizeof(coder->header))
- return LZMA_OK;
- coder->header_pos = 0;
- coder->sequence = SEQ_BLOCK;
- // Fall through
- case SEQ_BLOCK: {
- // Initialized to silence warnings.
- lzma_vli unpadded_size = 0;
- lzma_vli uncompressed_size = 0;
- lzma_ret ret = LZMA_OK;
- // These are for wait_for_work().
- bool has_blocked = false;
- mythread_condtime wait_abs;
- while (true) {
- mythread_sync(coder->mutex) {
- // Check for Block encoder errors.
- ret = coder->thread_error;
- if (ret != LZMA_OK) {
- assert(ret != LZMA_STREAM_END);
- break;
- }
- // Try to read compressed data to out[].
- ret = lzma_outq_read(&coder->outq,
- out, out_pos, out_size,
- &unpadded_size,
- &uncompressed_size);
- }
- if (ret == LZMA_STREAM_END) {
- // End of Block. Add it to the Index.
- ret = lzma_index_append(coder->index,
- allocator, unpadded_size,
- uncompressed_size);
- // If we didn't fill the output buffer yet,
- // try to read more data. Maybe the next
- // outbuf has been finished already too.
- if (*out_pos < out_size)
- continue;
- }
- if (ret != LZMA_OK) {
- // coder->thread_error was set or
- // lzma_index_append() failed.
- threads_stop(coder, false);
- return ret;
- }
- // Try to give uncompressed data to a worker thread.
- ret = stream_encode_in(coder, allocator,
- in, in_pos, in_size, action);
- if (ret != LZMA_OK) {
- threads_stop(coder, false);
- return ret;
- }
- // See if we should wait or return.
- //
- // TODO: LZMA_SYNC_FLUSH and LZMA_SYNC_BARRIER.
- if (*in_pos == in_size) {
- // LZMA_RUN: More data is probably coming
- // so return to let the caller fill the
- // input buffer.
- if (action == LZMA_RUN)
- return LZMA_OK;
- // LZMA_FULL_BARRIER: The same as with
- // LZMA_RUN but tell the caller that the
- // barrier was completed.
- if (action == LZMA_FULL_BARRIER)
- return LZMA_STREAM_END;
- // Finishing or flushing isn't completed until
- // all input data has been encoded and copied
- // to the output buffer.
- if (lzma_outq_is_empty(&coder->outq)) {
- // LZMA_FINISH: Continue to encode
- // the Index field.
- if (action == LZMA_FINISH)
- break;
- // LZMA_FULL_FLUSH: Return to tell
- // the caller that flushing was
- // completed.
- if (action == LZMA_FULL_FLUSH)
- return LZMA_STREAM_END;
- }
- }
- // Return if there is no output space left.
- // This check must be done after testing the input
- // buffer, because we might want to use a different
- // return code.
- if (*out_pos == out_size)
- return LZMA_OK;
- // Neither in nor out has been used completely.
- // Wait until there's something we can do.
- if (wait_for_work(coder, &wait_abs, &has_blocked,
- *in_pos < in_size))
- return LZMA_TIMED_OUT;
- }
- // All Blocks have been encoded and the threads have stopped.
- // Prepare to encode the Index field.
- return_if_error(lzma_index_encoder_init(
- &coder->index_encoder, allocator,
- coder->index));
- coder->sequence = SEQ_INDEX;
- // Update the progress info to take the Index and
- // Stream Footer into account. Those are very fast to encode
- // so in terms of progress information they can be thought
- // to be ready to be copied out.
- coder->progress_out += lzma_index_size(coder->index)
- + LZMA_STREAM_HEADER_SIZE;
- }
- // Fall through
- case SEQ_INDEX: {
- // Call the Index encoder. It doesn't take any input, so
- // those pointers can be NULL.
- const lzma_ret ret = coder->index_encoder.code(
- coder->index_encoder.coder, allocator,
- NULL, NULL, 0,
- out, out_pos, out_size, LZMA_RUN);
- if (ret != LZMA_STREAM_END)
- return ret;
- // Encode the Stream Footer into coder->buffer.
- coder->stream_flags.backward_size
- = lzma_index_size(coder->index);
- if (lzma_stream_footer_encode(&coder->stream_flags,
- coder->header) != LZMA_OK)
- return LZMA_PROG_ERROR;
- coder->sequence = SEQ_STREAM_FOOTER;
- }
- // Fall through
- case SEQ_STREAM_FOOTER:
- lzma_bufcpy(coder->header, &coder->header_pos,
- sizeof(coder->header),
- out, out_pos, out_size);
- return coder->header_pos < sizeof(coder->header)
- ? LZMA_OK : LZMA_STREAM_END;
- }
- assert(0);
- return LZMA_PROG_ERROR;
- }
- static void
- stream_encoder_mt_end(void *coder_ptr, const lzma_allocator *allocator)
- {
- lzma_stream_coder *coder = coder_ptr;
- // Threads must be killed before the output queue can be freed.
- threads_end(coder, allocator);
- lzma_outq_end(&coder->outq, allocator);
- for (size_t i = 0; coder->filters[i].id != LZMA_VLI_UNKNOWN; ++i)
- lzma_free(coder->filters[i].options, allocator);
- lzma_next_end(&coder->index_encoder, allocator);
- lzma_index_end(coder->index, allocator);
- mythread_cond_destroy(&coder->cond);
- mythread_mutex_destroy(&coder->mutex);
- lzma_free(coder, allocator);
- return;
- }
- /// Options handling for lzma_stream_encoder_mt_init() and
- /// lzma_stream_encoder_mt_memusage()
- static lzma_ret
- get_options(const lzma_mt *options, lzma_options_easy *opt_easy,
- const lzma_filter **filters, uint64_t *block_size,
- uint64_t *outbuf_size_max)
- {
- // Validate some of the options.
- if (options == NULL)
- return LZMA_PROG_ERROR;
- if (options->flags != 0 || options->threads == 0
- || options->threads > LZMA_THREADS_MAX)
- return LZMA_OPTIONS_ERROR;
- if (options->filters != NULL) {
- // Filter chain was given, use it as is.
- *filters = options->filters;
- } else {
- // Use a preset.
- if (lzma_easy_preset(opt_easy, options->preset))
- return LZMA_OPTIONS_ERROR;
- *filters = opt_easy->filters;
- }
- // Block size
- if (options->block_size > 0) {
- if (options->block_size > BLOCK_SIZE_MAX)
- return LZMA_OPTIONS_ERROR;
- *block_size = options->block_size;
- } else {
- // Determine the Block size from the filter chain.
- *block_size = lzma_mt_block_size(*filters);
- if (*block_size == 0)
- return LZMA_OPTIONS_ERROR;
- assert(*block_size <= BLOCK_SIZE_MAX);
- }
- // Calculate the maximum amount output that a single output buffer
- // may need to hold. This is the same as the maximum total size of
- // a Block.
- *outbuf_size_max = lzma_block_buffer_bound64(*block_size);
- if (*outbuf_size_max == 0)
- return LZMA_MEM_ERROR;
- return LZMA_OK;
- }
- static void
- get_progress(void *coder_ptr, uint64_t *progress_in, uint64_t *progress_out)
- {
- lzma_stream_coder *coder = coder_ptr;
- // Lock coder->mutex to prevent finishing threads from moving their
- // progress info from the worker_thread structure to lzma_stream_coder.
- mythread_sync(coder->mutex) {
- *progress_in = coder->progress_in;
- *progress_out = coder->progress_out;
- for (size_t i = 0; i < coder->threads_initialized; ++i) {
- mythread_sync(coder->threads[i].mutex) {
- *progress_in += coder->threads[i].progress_in;
- *progress_out += coder->threads[i]
- .progress_out;
- }
- }
- }
- return;
- }
- static lzma_ret
- stream_encoder_mt_init(lzma_next_coder *next, const lzma_allocator *allocator,
- const lzma_mt *options)
- {
- lzma_next_coder_init(&stream_encoder_mt_init, next, allocator);
- // Get the filter chain.
- lzma_options_easy easy;
- const lzma_filter *filters;
- uint64_t block_size;
- uint64_t outbuf_size_max;
- return_if_error(get_options(options, &easy, &filters,
- &block_size, &outbuf_size_max));
- #if SIZE_MAX < UINT64_MAX
- if (block_size > SIZE_MAX)
- return LZMA_MEM_ERROR;
- #endif
- // Validate the filter chain so that we can give an error in this
- // function instead of delaying it to the first call to lzma_code().
- // The memory usage calculation verifies the filter chain as
- // a side effect so we take advatange of that.
- if (lzma_raw_encoder_memusage(filters) == UINT64_MAX)
- return LZMA_OPTIONS_ERROR;
- // Validate the Check ID.
- if ((unsigned int)(options->check) > LZMA_CHECK_ID_MAX)
- return LZMA_PROG_ERROR;
- if (!lzma_check_is_supported(options->check))
- return LZMA_UNSUPPORTED_CHECK;
- // Allocate and initialize the base structure if needed.
- lzma_stream_coder *coder = next->coder;
- if (coder == NULL) {
- coder = lzma_alloc(sizeof(lzma_stream_coder), allocator);
- if (coder == NULL)
- return LZMA_MEM_ERROR;
- next->coder = coder;
- // For the mutex and condition variable initializations
- // the error handling has to be done here because
- // stream_encoder_mt_end() doesn't know if they have
- // already been initialized or not.
- if (mythread_mutex_init(&coder->mutex)) {
- lzma_free(coder, allocator);
- next->coder = NULL;
- return LZMA_MEM_ERROR;
- }
- if (mythread_cond_init(&coder->cond)) {
- mythread_mutex_destroy(&coder->mutex);
- lzma_free(coder, allocator);
- next->coder = NULL;
- return LZMA_MEM_ERROR;
- }
- next->code = &stream_encode_mt;
- next->end = &stream_encoder_mt_end;
- next->get_progress = &get_progress;
- // next->update = &stream_encoder_mt_update;
- coder->filters[0].id = LZMA_VLI_UNKNOWN;
- coder->index_encoder = LZMA_NEXT_CODER_INIT;
- coder->index = NULL;
- memzero(&coder->outq, sizeof(coder->outq));
- coder->threads = NULL;
- coder->threads_max = 0;
- coder->threads_initialized = 0;
- }
- // Basic initializations
- coder->sequence = SEQ_STREAM_HEADER;
- coder->block_size = (size_t)(block_size);
- coder->thread_error = LZMA_OK;
- coder->thr = NULL;
- // Allocate the thread-specific base structures.
- assert(options->threads > 0);
- if (coder->threads_max != options->threads) {
- threads_end(coder, allocator);
- coder->threads = NULL;
- coder->threads_max = 0;
- coder->threads_initialized = 0;
- coder->threads_free = NULL;
- coder->threads = lzma_alloc(
- options->threads * sizeof(worker_thread),
- allocator);
- if (coder->threads == NULL)
- return LZMA_MEM_ERROR;
- coder->threads_max = options->threads;
- } else {
- // Reuse the old structures and threads. Tell the running
- // threads to stop and wait until they have stopped.
- threads_stop(coder, true);
- }
- // Output queue
- return_if_error(lzma_outq_init(&coder->outq, allocator,
- outbuf_size_max, options->threads));
- // Timeout
- coder->timeout = options->timeout;
- // Free the old filter chain and copy the new one.
- for (size_t i = 0; coder->filters[i].id != LZMA_VLI_UNKNOWN; ++i)
- lzma_free(coder->filters[i].options, allocator);
- return_if_error(lzma_filters_copy(
- filters, coder->filters, allocator));
- // Index
- lzma_index_end(coder->index, allocator);
- coder->index = lzma_index_init(allocator);
- if (coder->index == NULL)
- return LZMA_MEM_ERROR;
- // Stream Header
- coder->stream_flags.version = 0;
- coder->stream_flags.check = options->check;
- return_if_error(lzma_stream_header_encode(
- &coder->stream_flags, coder->header));
- coder->header_pos = 0;
- // Progress info
- coder->progress_in = 0;
- coder->progress_out = LZMA_STREAM_HEADER_SIZE;
- return LZMA_OK;
- }
- extern LZMA_API(lzma_ret)
- lzma_stream_encoder_mt(lzma_stream *strm, const lzma_mt *options)
- {
- lzma_next_strm_init(stream_encoder_mt_init, strm, options);
- strm->internal->supported_actions[LZMA_RUN] = true;
- // strm->internal->supported_actions[LZMA_SYNC_FLUSH] = true;
- strm->internal->supported_actions[LZMA_FULL_FLUSH] = true;
- strm->internal->supported_actions[LZMA_FULL_BARRIER] = true;
- strm->internal->supported_actions[LZMA_FINISH] = true;
- return LZMA_OK;
- }
- // This function name is a monster but it's consistent with the older
- // monster names. :-( 31 chars is the max that C99 requires so in that
- // sense it's not too long. ;-)
- extern LZMA_API(uint64_t)
- lzma_stream_encoder_mt_memusage(const lzma_mt *options)
- {
- lzma_options_easy easy;
- const lzma_filter *filters;
- uint64_t block_size;
- uint64_t outbuf_size_max;
- if (get_options(options, &easy, &filters, &block_size,
- &outbuf_size_max) != LZMA_OK)
- return UINT64_MAX;
- // Memory usage of the input buffers
- const uint64_t inbuf_memusage = options->threads * block_size;
- // Memory usage of the filter encoders
- uint64_t filters_memusage = lzma_raw_encoder_memusage(filters);
- if (filters_memusage == UINT64_MAX)
- return UINT64_MAX;
- filters_memusage *= options->threads;
- // Memory usage of the output queue
- const uint64_t outq_memusage = lzma_outq_memusage(
- outbuf_size_max, options->threads);
- if (outq_memusage == UINT64_MAX)
- return UINT64_MAX;
- // Sum them with overflow checking.
- uint64_t total_memusage = LZMA_MEMUSAGE_BASE
- + sizeof(lzma_stream_coder)
- + options->threads * sizeof(worker_thread);
- if (UINT64_MAX - total_memusage < inbuf_memusage)
- return UINT64_MAX;
- total_memusage += inbuf_memusage;
- if (UINT64_MAX - total_memusage < filters_memusage)
- return UINT64_MAX;
- total_memusage += filters_memusage;
- if (UINT64_MAX - total_memusage < outq_memusage)
- return UINT64_MAX;
- return total_memusage + outq_memusage;
- }
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