SDL2.vcxproj 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project>
  3. <Import Project="..\..\Source\VSProps\Base.Macros.props" />
  4. <Import Project="$(VSPropsDir)Base.Targets.props" />
  5. <PropertyGroup Label="Globals">
  6. <ProjectGuid>{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}</ProjectGuid>
  7. </PropertyGroup>
  8. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  9. <Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
  10. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  11. <ImportGroup Label="ExtensionSettings" />
  12. <ImportGroup Label="PropertySheets">
  13. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  14. <Import Project="$(VSPropsDir)Base.props" />
  15. <Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
  16. </ImportGroup>
  17. <PropertyGroup Label="UserMacros" />
  18. <ItemDefinitionGroup>
  19. <ClCompile>
  20. <AdditionalIncludeDirectories>SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  21. <PreprocessorDefinitions>HAVE_LIBC=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  22. </ClCompile>
  23. </ItemDefinitionGroup>
  24. <ItemGroup>
  25. <ClInclude Include="SDL\include\begin_code.h" />
  26. <ClInclude Include="SDL\include\close_code.h" />
  27. <ClInclude Include="SDL\include\SDL_assert.h" />
  28. <ClInclude Include="SDL\include\SDL_atomic.h" />
  29. <ClInclude Include="SDL\include\SDL_audio.h" />
  30. <ClInclude Include="SDL\include\SDL_bits.h" />
  31. <ClInclude Include="SDL\include\SDL_blendmode.h" />
  32. <ClInclude Include="SDL\include\SDL_clipboard.h" />
  33. <ClInclude Include="SDL\include\SDL_config_windows.h" />
  34. <ClInclude Include="SDL\include\SDL_config.h" />
  35. <ClInclude Include="SDL\include\SDL_copying.h" />
  36. <ClInclude Include="SDL\include\SDL_cpuinfo.h" />
  37. <ClInclude Include="SDL\include\SDL_egl.h" />
  38. <ClInclude Include="SDL\include\SDL_endian.h" />
  39. <ClInclude Include="SDL\include\SDL_error.h" />
  40. <ClInclude Include="SDL\include\SDL_events.h" />
  41. <ClInclude Include="SDL\include\SDL_filesystem.h" />
  42. <ClInclude Include="SDL\include\SDL_gamecontroller.h" />
  43. <ClInclude Include="SDL\include\SDL_gesture.h" />
  44. <ClInclude Include="SDL\include\SDL_guid.h" />
  45. <ClInclude Include="SDL\include\SDL_haptic.h" />
  46. <ClInclude Include="SDL\include\SDL_hidapi.h" />
  47. <ClInclude Include="SDL\include\SDL_hints.h" />
  48. <ClInclude Include="SDL\include\SDL_joystick.h" />
  49. <ClInclude Include="SDL\include\SDL_keyboard.h" />
  50. <ClInclude Include="SDL\include\SDL_keycode.h" />
  51. <ClInclude Include="SDL\include\SDL_loadso.h" />
  52. <ClInclude Include="SDL\include\SDL_locale.h" />
  53. <ClInclude Include="SDL\include\SDL_log.h" />
  54. <ClInclude Include="SDL\include\SDL_main.h" />
  55. <ClInclude Include="SDL\include\SDL_messagebox.h" />
  56. <ClInclude Include="SDL\include\SDL_metal.h" />
  57. <ClInclude Include="SDL\include\SDL_misc.h" />
  58. <ClInclude Include="SDL\include\SDL_mouse.h" />
  59. <ClInclude Include="SDL\include\SDL_mutex.h" />
  60. <ClInclude Include="SDL\include\SDL_name.h" />
  61. <ClInclude Include="SDL\include\SDL_opengl_glext.h" />
  62. <ClInclude Include="SDL\include\SDL_opengl.h" />
  63. <ClInclude Include="SDL\include\SDL_opengles.h" />
  64. <ClInclude Include="SDL\include\SDL_opengles2_gl2.h" />
  65. <ClInclude Include="SDL\include\SDL_opengles2_gl2ext.h" />
  66. <ClInclude Include="SDL\include\SDL_opengles2_gl2platform.h" />
  67. <ClInclude Include="SDL\include\SDL_opengles2_khrplatform.h" />
  68. <ClInclude Include="SDL\include\SDL_opengles2.h" />
  69. <ClInclude Include="SDL\include\SDL_pixels.h" />
  70. <ClInclude Include="SDL\include\SDL_platform.h" />
  71. <ClInclude Include="SDL\include\SDL_power.h" />
  72. <ClInclude Include="SDL\include\SDL_quit.h" />
  73. <ClInclude Include="SDL\include\SDL_rect.h" />
  74. <ClInclude Include="SDL\include\SDL_render.h" />
  75. <ClInclude Include="SDL\include\SDL_revision.h" />
  76. <ClInclude Include="SDL\include\SDL_rwops.h" />
  77. <ClInclude Include="SDL\include\SDL_scancode.h" />
  78. <ClInclude Include="SDL\include\SDL_sensor.h" />
  79. <ClInclude Include="SDL\include\SDL_shape.h" />
  80. <ClInclude Include="SDL\include\SDL_stdinc.h" />
  81. <ClInclude Include="SDL\include\SDL_surface.h" />
  82. <ClInclude Include="SDL\include\SDL_system.h" />
  83. <ClInclude Include="SDL\include\SDL_syswm.h" />
  84. <ClInclude Include="SDL\include\SDL_thread.h" />
  85. <ClInclude Include="SDL\include\SDL_timer.h" />
  86. <ClInclude Include="SDL\include\SDL_touch.h" />
  87. <ClInclude Include="SDL\include\SDL_types.h" />
  88. <ClInclude Include="SDL\include\SDL_version.h" />
  89. <ClInclude Include="SDL\include\SDL_video.h" />
  90. <ClInclude Include="SDL\include\SDL_vulkan.h" />
  91. <ClInclude Include="SDL\include\SDL.h" />
  92. <ClInclude Include="SDL\src\audio\directsound\SDL_directsound.h" />
  93. <ClInclude Include="SDL\src\audio\disk\SDL_diskaudio.h" />
  94. <ClInclude Include="SDL\src\audio\dummy\SDL_dummyaudio.h" />
  95. <ClInclude Include="SDL\src\audio\SDL_audio_c.h" />
  96. <ClInclude Include="SDL\src\audio\SDL_audio_channel_converters.h" />
  97. <ClInclude Include="SDL\src\audio\SDL_audio_resampler_filter.h" />
  98. <ClInclude Include="SDL\src\audio\SDL_audiodev_c.h" />
  99. <ClInclude Include="SDL\src\audio\SDL_sysaudio.h" />
  100. <ClInclude Include="SDL\src\audio\SDL_wave.h" />
  101. <ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
  102. <ClInclude Include="SDL\src\audio\winmm\SDL_winmm.h" />
  103. <ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
  104. <ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
  105. <ClInclude Include="SDL\src\core\windows\SDL_immdevice.h" />
  106. <ClInclude Include="SDL\src\core\windows\SDL_windows.h" />
  107. <ClInclude Include="SDL\src\core\windows\SDL_xinput.h" />
  108. <ClInclude Include="SDL\src\dynapi\SDL_dynapi_overrides.h" />
  109. <ClInclude Include="SDL\src\dynapi\SDL_dynapi_procs.h" />
  110. <ClInclude Include="SDL\src\dynapi\SDL_dynapi.h" />
  111. <ClInclude Include="SDL\src\events\blank_cursor.h" />
  112. <ClInclude Include="SDL\src\events\default_cursor.h" />
  113. <ClInclude Include="SDL\src\events\scancodes_ascii.h" />
  114. <ClInclude Include="SDL\src\events\scancodes_windows.h" />
  115. <ClInclude Include="SDL\src\events\SDL_clipboardevents_c.h" />
  116. <ClInclude Include="SDL\src\events\SDL_displayevents_c.h" />
  117. <ClInclude Include="SDL\src\events\SDL_dropevents_c.h" />
  118. <ClInclude Include="SDL\src\events\SDL_events_c.h" />
  119. <ClInclude Include="SDL\src\events\SDL_gesture_c.h" />
  120. <ClInclude Include="SDL\src\events\SDL_keyboard_c.h" />
  121. <ClInclude Include="SDL\src\events\SDL_log.h" />
  122. <ClInclude Include="SDL\src\events\SDL_mouse_c.h" />
  123. <ClInclude Include="SDL\src\events\SDL_touch_c.h" />
  124. <ClInclude Include="SDL\src\events\SDL_windowevents_c.h" />
  125. <ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
  126. <ClInclude Include="SDL\src\haptic\SDL_syshaptic.h" />
  127. <ClInclude Include="SDL\src\haptic\windows\SDL_dinputhaptic_c.h" />
  128. <ClInclude Include="SDL\src\haptic\windows\SDL_windowshaptic_c.h" />
  129. <ClInclude Include="SDL\src\haptic\windows\SDL_xinputhaptic_c.h" />
  130. <ClInclude Include="SDL\src\hidapi\hidapi\hidapi.h" />
  131. <ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
  132. <ClInclude Include="SDL\src\joystick\controller_type.h" />
  133. <ClInclude Include="SDL\src\joystick\hidapi\steam\controller_constants.h" />
  134. <ClInclude Include="SDL\src\joystick\hidapi\steam\controller_structs.h" />
  135. <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
  136. <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
  137. <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
  138. <ClInclude Include="SDL\src\joystick\steam\SDL_steamcontroller.h" />
  139. <ClInclude Include="SDL\src\joystick\SDL_gamecontrollerdb.h" />
  140. <ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
  141. <ClInclude Include="SDL\src\joystick\SDL_steam_virtual_gamepad.h" />
  142. <ClInclude Include="SDL\src\joystick\SDL_sysjoystick.h" />
  143. <ClInclude Include="SDL\src\joystick\controller_list.h" />
  144. <ClInclude Include="SDL\src\joystick\usb_ids.h" />
  145. <ClInclude Include="SDL\src\joystick\virtual\SDL_virtualjoystick_c.h" />
  146. <ClInclude Include="SDL\src\joystick\windows\SDL_dinputjoystick_c.h" />
  147. <ClInclude Include="SDL\src\joystick\windows\SDL_rawinputjoystick_c.h" />
  148. <ClInclude Include="SDL\src\joystick\windows\SDL_windowsjoystick_c.h" />
  149. <ClInclude Include="SDL\src\joystick\windows\SDL_xinputjoystick_c.h" />
  150. <ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
  151. <ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
  152. <ClInclude Include="SDL\src\power\SDL_syspower.h" />
  153. <ClInclude Include="SDL\src\render\direct3d\SDL_shaders_d3d.h" />
  154. <ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
  155. <ClInclude Include="SDL\src\render\direct3d12\SDL_render_d3d12_xbox.h" />
  156. <ClInclude Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.h" />
  157. <ClInclude Include="SDL\src\render\opengl\SDL_glfuncs.h" />
  158. <ClInclude Include="SDL\src\render\opengl\SDL_shaders_gl.h" />
  159. <ClInclude Include="SDL\src\render\opengles2\SDL_gles2funcs.h" />
  160. <ClInclude Include="SDL\src\render\opengles2\SDL_shaders_gles2.h" />
  161. <ClInclude Include="SDL\src\render\SDL_d3dmath.h" />
  162. <ClInclude Include="SDL\src\render\SDL_sysrender.h" />
  163. <ClInclude Include="SDL\src\render\SDL_yuv_sw_c.h" />
  164. <ClInclude Include="SDL\src\render\software\SDL_blendfillrect.h" />
  165. <ClInclude Include="SDL\src\render\software\SDL_blendline.h" />
  166. <ClInclude Include="SDL\src\render\software\SDL_blendpoint.h" />
  167. <ClInclude Include="SDL\src\render\software\SDL_draw.h" />
  168. <ClInclude Include="SDL\src\render\software\SDL_drawline.h" />
  169. <ClInclude Include="SDL\src\render\software\SDL_drawpoint.h" />
  170. <ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
  171. <ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
  172. <ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
  173. <ClInclude Include="SDL\src\SDL_assert_c.h" />
  174. <ClInclude Include="SDL\src\SDL_dataqueue.h" />
  175. <ClInclude Include="SDL\src\SDL_error_c.h" />
  176. <ClInclude Include="SDL\src\SDL_hints_c.h" />
  177. <ClInclude Include="SDL\src\SDL_internal.h" />
  178. <ClInclude Include="SDL\src\SDL_list.h" />
  179. <ClInclude Include="SDL\src\SDL_utils_c.h" />
  180. <ClInclude Include="SDL\src\sensor\dummy\SDL_dummysensor.h" />
  181. <ClInclude Include="SDL\src\sensor\SDL_sensor_c.h" />
  182. <ClInclude Include="SDL\src\sensor\SDL_syssensor.h" />
  183. <ClInclude Include="SDL\src\sensor\windows\SDL_windowssensor.h" />
  184. <ClInclude Include="SDL\src\stdlib\SDL_vacopy.h" />
  185. <ClInclude Include="SDL\src\thread\generic\SDL_syscond_c.h" />
  186. <ClInclude Include="SDL\src\thread\SDL_systhread.h" />
  187. <ClInclude Include="SDL\src\thread\SDL_thread_c.h" />
  188. <ClInclude Include="SDL\src\thread\windows\SDL_sysmutex_c.h" />
  189. <ClInclude Include="SDL\src\thread\windows\SDL_systhread_c.h" />
  190. <ClInclude Include="SDL\src\timer\SDL_timer_c.h" />
  191. <ClInclude Include="SDL\src\video\dummy\SDL_nullevents_c.h" />
  192. <ClInclude Include="SDL\src\video\dummy\SDL_nullframebuffer_c.h" />
  193. <ClInclude Include="SDL\src\video\dummy\SDL_nullvideo.h" />
  194. <ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std.h" />
  195. <ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_decode.h" />
  196. <ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_encode.h" />
  197. <ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std.h" />
  198. <ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_decode.h" />
  199. <ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_encode.h" />
  200. <ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codecs_common.h" />
  201. <ClInclude Include="SDL\src\video\khronos\vulkan\vk_icd.h" />
  202. <ClInclude Include="SDL\src\video\khronos\vulkan\vk_layer.h" />
  203. <ClInclude Include="SDL\src\video\khronos\vulkan\vk_platform.h" />
  204. <ClInclude Include="SDL\src\video\khronos\vulkan\vk_sdk_platform.h" />
  205. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_android.h" />
  206. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_beta.h" />
  207. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_core.h" />
  208. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_directfb.h" />
  209. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_fuchsia.h" />
  210. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ggp.h" />
  211. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ios.h" />
  212. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_macos.h" />
  213. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_metal.h" />
  214. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_screen.h" />
  215. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_vi.h" />
  216. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_wayland.h" />
  217. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_win32.h" />
  218. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
  219. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
  220. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
  221. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.h" />
  222. <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.hpp" />
  223. <ClInclude Include="SDL\src\video\SDL_blit_auto.h" />
  224. <ClInclude Include="SDL\src\video\SDL_blit_copy.h" />
  225. <ClInclude Include="SDL\src\video\SDL_blit_slow.h" />
  226. <ClInclude Include="SDL\src\video\SDL_blit.h" />
  227. <ClInclude Include="SDL\src\video\SDL_egl_c.h" />
  228. <ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
  229. <ClInclude Include="SDL\src\video\SDL_rect_c.h" />
  230. <ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
  231. <ClInclude Include="SDL\src\video\SDL_shape_internals.h" />
  232. <ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
  233. <ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
  234. <ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
  235. <ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
  236. <ClInclude Include="SDL\src\video\windows\SDL_vkeys.h" />
  237. <ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
  238. <ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
  239. <ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
  240. <ClInclude Include="SDL\src\video\windows\SDL_windowskeyboard.h" />
  241. <ClInclude Include="SDL\src\video\windows\SDL_windowsmessagebox.h" />
  242. <ClInclude Include="SDL\src\video\windows\SDL_windowsmodes.h" />
  243. <ClInclude Include="SDL\src\video\windows\SDL_windowsmouse.h" />
  244. <ClInclude Include="SDL\src\video\windows\SDL_windowsopengl.h" />
  245. <ClInclude Include="SDL\src\video\windows\SDL_windowsopengles.h" />
  246. <ClInclude Include="SDL\src\video\windows\SDL_windowsshape.h" />
  247. <ClInclude Include="SDL\src\video\windows\SDL_windowsvideo.h" />
  248. <ClInclude Include="SDL\src\video\windows\SDL_windowsvulkan.h" />
  249. <ClInclude Include="SDL\src\video\windows\SDL_windowswindow.h" />
  250. <ClInclude Include="SDL\src\video\windows\wmmsg.h" />
  251. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb.h" />
  252. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_common.h" />
  253. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_internal.h" />
  254. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.h" />
  255. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
  256. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.h" />
  257. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
  258. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std.h" />
  259. <ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h" />
  260. </ItemGroup>
  261. <ItemGroup>
  262. <ClCompile Include="SDL\src\atomic\SDL_atomic.c" />
  263. <ClCompile Include="SDL\src\atomic\SDL_spinlock.c" />
  264. <ClCompile Include="SDL\src\audio\directsound\SDL_directsound.c" />
  265. <ClCompile Include="SDL\src\audio\disk\SDL_diskaudio.c" />
  266. <ClCompile Include="SDL\src\audio\dummy\SDL_dummyaudio.c" />
  267. <ClCompile Include="SDL\src\audio\SDL_audio.c" />
  268. <ClCompile Include="SDL\src\audio\SDL_audiocvt.c" />
  269. <ClCompile Include="SDL\src\audio\SDL_audiodev.c" />
  270. <ClCompile Include="SDL\src\audio\SDL_audiotypecvt.c" />
  271. <ClCompile Include="SDL\src\audio\SDL_mixer.c" />
  272. <ClCompile Include="SDL\src\audio\SDL_wave.c" />
  273. <ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi_win32.c" />
  274. <ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
  275. <ClCompile Include="SDL\src\audio\winmm\SDL_winmm.c" />
  276. <ClCompile Include="SDL\src\core\windows\SDL_hid.c" />
  277. <ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" />
  278. <ClCompile Include="SDL\src\core\windows\SDL_windows.c" />
  279. <ClCompile Include="SDL\src\core\windows\SDL_xinput.c" />
  280. <ClCompile Include="SDL\src\cpuinfo\SDL_cpuinfo.c" />
  281. <ClCompile Include="SDL\src\dynapi\SDL_dynapi.c" />
  282. <ClCompile Include="SDL\src\events\SDL_clipboardevents.c" />
  283. <ClCompile Include="SDL\src\events\SDL_displayevents.c" />
  284. <ClCompile Include="SDL\src\events\SDL_dropevents.c" />
  285. <ClCompile Include="SDL\src\events\SDL_events.c" />
  286. <ClCompile Include="SDL\src\events\SDL_gesture.c" />
  287. <ClCompile Include="SDL\src\events\SDL_keyboard.c" />
  288. <ClCompile Include="SDL\src\events\SDL_mouse.c" />
  289. <ClCompile Include="SDL\src\events\SDL_quit.c" />
  290. <ClCompile Include="SDL\src\events\SDL_touch.c" />
  291. <ClCompile Include="SDL\src\events\SDL_windowevents.c" />
  292. <ClCompile Include="SDL\src\file\SDL_rwops.c" />
  293. <ClCompile Include="SDL\src\filesystem\windows\SDL_sysfilesystem.c" />
  294. <ClCompile Include="SDL\src\haptic\dummy\SDL_syshaptic.c" />
  295. <ClCompile Include="SDL\src\haptic\SDL_haptic.c" />
  296. <ClCompile Include="SDL\src\haptic\windows\SDL_dinputhaptic.c" />
  297. <ClCompile Include="SDL\src\haptic\windows\SDL_windowshaptic.c" />
  298. <ClCompile Include="SDL\src\haptic\windows\SDL_xinputhaptic.c" />
  299. <ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
  300. <ClCompile Include="SDL\src\joystick\controller_type.c" />
  301. <ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
  302. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
  303. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
  304. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_luna.c" />
  305. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps3.c" />
  306. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps4.c" />
  307. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps5.c" />
  308. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.c" />
  309. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_shield.c" />
  310. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_stadia.c" />
  311. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam.c" />
  312. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
  313. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch.c" />
  314. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_wii.c" />
  315. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
  316. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
  317. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
  318. <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
  319. <ClCompile Include="SDL\src\joystick\steam\SDL_steamcontroller.c" />
  320. <ClCompile Include="SDL\src\joystick\SDL_gamecontroller.c" />
  321. <ClCompile Include="SDL\src\joystick\SDL_joystick.c" />
  322. <ClCompile Include="SDL\src\joystick\SDL_steam_virtual_gamepad.c" />
  323. <ClCompile Include="SDL\src\joystick\virtual\SDL_virtualjoystick.c" />
  324. <ClCompile Include="SDL\src\joystick\windows\SDL_dinputjoystick.c" />
  325. <ClCompile Include="SDL\src\joystick\windows\SDL_rawinputjoystick.c" />
  326. <ClCompile Include="SDL\src\joystick\windows\SDL_windows_gaming_input.c" />
  327. <ClCompile Include="SDL\src\joystick\windows\SDL_windowsjoystick.c" />
  328. <ClCompile Include="SDL\src\joystick\windows\SDL_xinputjoystick.c" />
  329. <ClCompile Include="SDL\src\loadso\windows\SDL_sysloadso.c" />
  330. <ClCompile Include="SDL\src\locale\SDL_locale.c" />
  331. <ClCompile Include="SDL\src\locale\windows\SDL_syslocale.c" />
  332. <ClCompile Include="SDL\src\misc\SDL_url.c" />
  333. <ClCompile Include="SDL\src\misc\windows\SDL_sysurl.c" />
  334. <ClCompile Include="SDL\src\power\SDL_power.c" />
  335. <ClCompile Include="SDL\src\power\windows\SDL_syspower.c" />
  336. <ClCompile Include="SDL\src\render\direct3d\SDL_render_d3d.c" />
  337. <ClCompile Include="SDL\src\render\direct3d\SDL_shaders_d3d.c" />
  338. <ClCompile Include="SDL\src\render\direct3d11\SDL_render_d3d11.c" />
  339. <ClCompile Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.c" />
  340. <ClCompile Include="SDL\src\render\direct3d12\SDL_render_d3d12.c" />
  341. <ClCompile Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.c" />
  342. <ClCompile Include="SDL\src\render\opengl\SDL_render_gl.c" />
  343. <ClCompile Include="SDL\src\render\opengl\SDL_shaders_gl.c" />
  344. <ClCompile Include="SDL\src\render\opengles2\SDL_render_gles2.c" />
  345. <ClCompile Include="SDL\src\render\opengles2\SDL_shaders_gles2.c" />
  346. <ClCompile Include="SDL\src\render\SDL_d3dmath.c" />
  347. <ClCompile Include="SDL\src\render\SDL_render.c" />
  348. <ClCompile Include="SDL\src\render\SDL_yuv_sw.c" />
  349. <ClCompile Include="SDL\src\render\software\SDL_blendfillrect.c" />
  350. <ClCompile Include="SDL\src\render\software\SDL_blendline.c" />
  351. <ClCompile Include="SDL\src\render\software\SDL_blendpoint.c" />
  352. <ClCompile Include="SDL\src\render\software\SDL_drawline.c" />
  353. <ClCompile Include="SDL\src\render\software\SDL_drawpoint.c" />
  354. <ClCompile Include="SDL\src\render\software\SDL_render_sw.c" />
  355. <ClCompile Include="SDL\src\render\software\SDL_rotate.c" />
  356. <ClCompile Include="SDL\src\render\software\SDL_triangle.c" />
  357. <ClCompile Include="SDL\src\SDL_assert.c" />
  358. <ClCompile Include="SDL\src\SDL_dataqueue.c" />
  359. <ClCompile Include="SDL\src\SDL_error.c" />
  360. <ClCompile Include="SDL\src\SDL_guid.c" />
  361. <ClCompile Include="SDL\src\SDL_hints.c" />
  362. <ClCompile Include="SDL\src\SDL_list.c" />
  363. <ClCompile Include="SDL\src\SDL_log.c" />
  364. <ClCompile Include="SDL\src\SDL_utils.c" />
  365. <ClCompile Include="SDL\src\SDL.c" />
  366. <ClCompile Include="SDL\src\sensor\dummy\SDL_dummysensor.c" />
  367. <ClCompile Include="SDL\src\sensor\SDL_sensor.c" />
  368. <ClCompile Include="SDL\src\sensor\windows\SDL_windowssensor.c" />
  369. <ClCompile Include="SDL\src\stdlib\SDL_crc16.c" />
  370. <ClCompile Include="SDL\src\stdlib\SDL_crc32.c" />
  371. <ClCompile Include="SDL\src\stdlib\SDL_getenv.c" />
  372. <ClCompile Include="SDL\src\stdlib\SDL_iconv.c" />
  373. <ClCompile Include="SDL\src\stdlib\SDL_malloc.c" />
  374. <ClCompile Include="SDL\src\stdlib\SDL_mslibc.c" />
  375. <ClCompile Include="SDL\src\stdlib\SDL_qsort.c" />
  376. <ClCompile Include="SDL\src\stdlib\SDL_stdlib.c" />
  377. <ClCompile Include="SDL\src\stdlib\SDL_string.c" />
  378. <ClCompile Include="SDL\src\stdlib\SDL_strtokr.c" />
  379. <ClCompile Include="SDL\src\thread\generic\SDL_syscond.c" />
  380. <ClCompile Include="SDL\src\thread\SDL_thread.c" />
  381. <ClCompile Include="SDL\src\thread\windows\SDL_syscond_cv.c" />
  382. <ClCompile Include="SDL\src\thread\windows\SDL_sysmutex.c" />
  383. <ClCompile Include="SDL\src\thread\windows\SDL_syssem.c" />
  384. <ClCompile Include="SDL\src\thread\windows\SDL_systhread.c" />
  385. <ClCompile Include="SDL\src\thread\windows\SDL_systls.c" />
  386. <ClCompile Include="SDL\src\timer\SDL_timer.c" />
  387. <ClCompile Include="SDL\src\timer\windows\SDL_systimer.c" />
  388. <ClCompile Include="SDL\src\video\dummy\SDL_nullevents.c" />
  389. <ClCompile Include="SDL\src\video\dummy\SDL_nullframebuffer.c" />
  390. <ClCompile Include="SDL\src\video\dummy\SDL_nullvideo.c" />
  391. <ClCompile Include="SDL\src\video\SDL_blit_0.c" />
  392. <ClCompile Include="SDL\src\video\SDL_blit_1.c" />
  393. <ClCompile Include="SDL\src\video\SDL_blit_A.c" />
  394. <ClCompile Include="SDL\src\video\SDL_blit_auto.c" />
  395. <ClCompile Include="SDL\src\video\SDL_blit_copy.c" />
  396. <ClCompile Include="SDL\src\video\SDL_blit_N.c" />
  397. <ClCompile Include="SDL\src\video\SDL_blit_slow.c" />
  398. <ClCompile Include="SDL\src\video\SDL_blit.c" />
  399. <ClCompile Include="SDL\src\video\SDL_bmp.c" />
  400. <ClCompile Include="SDL\src\video\SDL_clipboard.c" />
  401. <ClCompile Include="SDL\src\video\SDL_egl.c" />
  402. <ClCompile Include="SDL\src\video\SDL_fillrect.c" />
  403. <ClCompile Include="SDL\src\video\SDL_pixels.c" />
  404. <ClCompile Include="SDL\src\video\SDL_rect.c" />
  405. <ClCompile Include="SDL\src\video\SDL_RLEaccel.c" />
  406. <ClCompile Include="SDL\src\video\SDL_shape.c" />
  407. <ClCompile Include="SDL\src\video\SDL_stretch.c" />
  408. <ClCompile Include="SDL\src\video\SDL_surface.c" />
  409. <ClCompile Include="SDL\src\video\SDL_video.c" />
  410. <ClCompile Include="SDL\src\video\SDL_vulkan_utils.c" />
  411. <ClCompile Include="SDL\src\video\SDL_yuv.c" />
  412. <ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c" />
  413. <ClCompile Include="SDL\src\video\windows\SDL_windowsevents.c" />
  414. <ClCompile Include="SDL\src\video\windows\SDL_windowsframebuffer.c" />
  415. <ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c" />
  416. <ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c" />
  417. <ClCompile Include="SDL\src\video\windows\SDL_windowsmodes.c" />
  418. <ClCompile Include="SDL\src\video\windows\SDL_windowsmouse.c" />
  419. <ClCompile Include="SDL\src\video\windows\SDL_windowsopengl.c" />
  420. <ClCompile Include="SDL\src\video\windows\SDL_windowsopengles.c" />
  421. <ClCompile Include="SDL\src\video\windows\SDL_windowsshape.c" />
  422. <ClCompile Include="SDL\src\video\windows\SDL_windowsvideo.c" />
  423. <ClCompile Include="SDL\src\video\windows\SDL_windowsvulkan.c" />
  424. <ClCompile Include="SDL\src\video\windows\SDL_windowswindow.c" />
  425. <ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c" />
  426. <ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c" />
  427. <ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c" />
  428. </ItemGroup>
  429. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  430. <ImportGroup Label="ExtensionTargets">
  431. </ImportGroup>
  432. </Project>