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- // Copyright 2019 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "InputCommon/DynamicInputTextureManager.h"
- #include <set>
- #include "Common/CommonPaths.h"
- #include "Common/FileSearch.h"
- #include "Common/FileUtil.h"
- #include "Core/ConfigManager.h"
- #include "Core/Core.h"
- #include "InputCommon/DynamicInputTextures/DITConfiguration.h"
- #include "VideoCommon/HiresTextures.h"
- #include "VideoCommon/TextureCacheBase.h"
- namespace InputCommon
- {
- DynamicInputTextureManager::DynamicInputTextureManager() = default;
- DynamicInputTextureManager::~DynamicInputTextureManager() = default;
- void DynamicInputTextureManager::Load()
- {
- m_configuration.clear();
- const std::string& game_id = SConfig::GetInstance().GetGameID();
- const std::set<std::string> dynamic_input_directories =
- GetTextureDirectoriesWithGameId(File::GetUserPath(D_DYNAMICINPUT_IDX), game_id);
- for (const auto& dynamic_input_directory : dynamic_input_directories)
- {
- const auto json_files = Common::DoFileSearch({dynamic_input_directory}, {".json"});
- for (auto& file : json_files)
- {
- m_configuration.emplace_back(file);
- }
- }
- }
- void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
- const std::vector<std::string>& controller_names)
- {
- for (const auto& configuration : m_configuration)
- {
- (void)configuration.GenerateTextures(file, controller_names);
- }
- }
- } // namespace InputCommon
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