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- // Copyright 2010 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
- #include <algorithm>
- #include "Common/Logging/Log.h"
- #include "Core/Core.h"
- #include "Core/Host.h"
- #include "InputCommon/ControllerInterface/ControllerInterface.h"
- #include "InputCommon/ControllerInterface/DInput/DInput.h"
- // (lower would be more sensitive) user can lower sensitivity by setting range
- // seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
- // and user can lower it much farther than they would want to with the range
- #define MOUSE_AXIS_SENSITIVITY 8
- // if input hasn't been received for this many ms, mouse input will be skipped
- // otherwise it is just some crazy value
- #define DROP_INPUT_TIME 250
- namespace ciface::DInput
- {
- class RelativeMouseAxis final : public Core::Device::RelativeInput
- {
- public:
- std::string GetName() const override
- {
- return fmt::format("RelativeMouse {}{}", char('X' + m_index), (m_scale > 0) ? '+' : '-');
- }
- RelativeMouseAxis(u8 index, bool positive, const RelativeMouseState* state)
- : m_state(*state), m_index(index), m_scale(positive * 2 - 1)
- {
- }
- ControlState GetState() const override
- {
- return ControlState(m_state.GetValue().data[m_index] * m_scale);
- }
- private:
- const RelativeMouseState& m_state;
- const u8 m_index;
- const s8 m_scale;
- };
- static const struct
- {
- const BYTE code;
- const char* const name;
- } named_keys[] = {
- #include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
- };
- // Prevent duplicate keyboard/mouse devices. Modified by more threads.
- static bool s_keyboard_mouse_exists;
- static HWND s_hwnd;
- void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
- {
- if (s_keyboard_mouse_exists)
- return;
- s_hwnd = hwnd;
- // Mouse and keyboard are a combined device, to allow shift+click and stuff
- // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
- // other devices
- // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
- LPDIRECTINPUTDEVICE8 kb_device = nullptr;
- LPDIRECTINPUTDEVICE8 mo_device = nullptr;
- // These are "virtual" system devices, so they are always there even if we have no physical
- // mouse and keyboard plugged into the computer
- if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) &&
- SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) &&
- SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) &&
- SUCCEEDED(idi8->CreateDevice(GUID_SysMouse, &mo_device, nullptr)) &&
- SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
- SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device));
- return;
- }
- ERROR_LOG_FMT(CONTROLLERINTERFACE, "KeyboardMouse device failed to be created");
- if (kb_device)
- kb_device->Release();
- if (mo_device)
- mo_device->Release();
- }
- void SetKeyboardMouseWindow(HWND hwnd)
- {
- s_hwnd = hwnd;
- }
- KeyboardMouse::~KeyboardMouse()
- {
- s_keyboard_mouse_exists = false;
- // Independently of the order in which we do these, if we put a breakpoint on Unacquire() (or in
- // any place in the call stack before this), when refreshing devices from the UI, on the second
- // attempt, it will get stuck in an infinite (while) loop inside dinput8.dll. Given that it can't
- // be otherwise be reproduced (not even with sleeps), we can just ignore the problem.
- // kb
- m_kb_device->Unacquire();
- m_kb_device->Release();
- // mouse
- m_mo_device->Unacquire();
- m_mo_device->Release();
- }
- KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
- const LPDIRECTINPUTDEVICE8 mo_device)
- : m_kb_device(kb_device), m_mo_device(mo_device), m_last_update(GetTickCount()), m_state_in()
- {
- s_keyboard_mouse_exists = true;
- if (FAILED(m_kb_device->Acquire()))
- WARN_LOG_FMT(CONTROLLERINTERFACE, "Keyboard device failed to acquire. We'll retry later");
- if (FAILED(m_mo_device->Acquire()))
- WARN_LOG_FMT(CONTROLLERINTERFACE, "Mouse device failed to acquire. We'll retry later");
- // KEYBOARD
- // add keys
- for (u8 i = 0; i < sizeof(named_keys) / sizeof(*named_keys); ++i)
- AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
- // Add combined left/right modifiers with consistent naming across platforms.
- AddCombinedInput("Alt", {"LMENU", "RMENU"});
- AddCombinedInput("Shift", {"LSHIFT", "RSHIFT"});
- AddCombinedInput("Ctrl", {"LCONTROL", "RCONTROL"});
- // MOUSE
- DIDEVCAPS mouse_caps = {};
- mouse_caps.dwSize = sizeof(mouse_caps);
- m_mo_device->GetCapabilities(&mouse_caps);
- // mouse buttons
- for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
- AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
- // mouse axes
- for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
- {
- const LONG& ax = (&m_state_in.mouse.lX)[i];
- // each axis gets a negative and a positive input instance associated with it
- AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
- AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
- }
- // cursor, with a hax for-loop
- for (unsigned int i = 0; i < 4; ++i)
- AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
- // Raw relative mouse movement.
- for (unsigned int i = 0; i != mouse_caps.dwAxes; ++i)
- {
- AddInput(new RelativeMouseAxis(i, false, &m_state_in.relative_mouse));
- AddInput(new RelativeMouseAxis(i, true, &m_state_in.relative_mouse));
- }
- }
- void KeyboardMouse::UpdateCursorInput()
- {
- // Get the size of the current window (in my case Rect.top and Rect.left was zero).
- RECT rect;
- GetClientRect(s_hwnd, &rect);
- // Width and height are the size of the rendering window. They could be 0
- const auto win_width = std::max(rect.right - rect.left, 1l);
- const auto win_height = std::max(rect.bottom - rect.top, 1l);
- POINT point = {};
- if (g_controller_interface.IsMouseCenteringRequested() &&
- (Host_RendererHasFocus() || Host_TASInputHasFocus()))
- {
- point.x = win_width / 2;
- point.y = win_height / 2;
- POINT screen_point = point;
- ClientToScreen(s_hwnd, &screen_point);
- SetCursorPos(screen_point.x, screen_point.y);
- g_controller_interface.SetMouseCenteringRequested(false);
- }
- else if (Host_TASInputHasFocus())
- {
- // When a TAS Input window has focus and "Enable Controller Input" is checked most types of
- // input should be read normally as if the render window had focus instead. The cursor is an
- // exception, as otherwise using the mouse to set any control in the TAS Input window will also
- // update the Wii IR value (or any other input controlled by the cursor).
- return;
- }
- else
- {
- GetCursorPos(&point);
- // Get the cursor position relative to the upper left corner of the current window
- // (separate or render to main)
- ScreenToClient(s_hwnd, &point);
- }
- const auto window_scale = g_controller_interface.GetWindowInputScale();
- // Convert the cursor position to a range from -1 to 1.
- m_state_in.cursor.x = (ControlState(point.x) / win_width * 2 - 1) * window_scale.x;
- m_state_in.cursor.y = (ControlState(point.y) / win_height * 2 - 1) * window_scale.y;
- }
- Core::DeviceRemoval KeyboardMouse::UpdateInput()
- {
- UpdateCursorInput();
- DIMOUSESTATE2 tmp_mouse;
- // if mouse position hasn't been updated in a short while, skip a dev state
- DWORD cur_time = GetTickCount();
- if (cur_time - m_last_update > DROP_INPUT_TIME)
- {
- // set axes to zero
- m_state_in.mouse = {};
- m_state_in.relative_mouse = {};
- // skip this input state
- m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
- }
- m_last_update = cur_time;
- HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
- if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
- {
- INFO_LOG_FMT(CONTROLLERINTERFACE, "Mouse device failed to get state");
- if (FAILED(m_mo_device->Acquire()))
- INFO_LOG_FMT(CONTROLLERINTERFACE, "Mouse device failed to re-acquire, we'll retry later");
- }
- else if (SUCCEEDED(mo_hr))
- {
- m_state_in.relative_mouse.Move({tmp_mouse.lX, tmp_mouse.lY, tmp_mouse.lZ});
- m_state_in.relative_mouse.Update();
- // need to smooth out the axes, otherwise it doesn't work for shit
- for (unsigned int i = 0; i < 3; ++i)
- ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
- // copy over the buttons
- std::copy_n(tmp_mouse.rgbButtons, std::size(tmp_mouse.rgbButtons), m_state_in.mouse.rgbButtons);
- }
- HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
- if (kb_hr == DIERR_INPUTLOST || kb_hr == DIERR_NOTACQUIRED)
- {
- INFO_LOG_FMT(CONTROLLERINTERFACE, "Keyboard device failed to get state");
- if (SUCCEEDED(m_kb_device->Acquire()))
- m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
- else
- INFO_LOG_FMT(CONTROLLERINTERFACE, "Keyboard device failed to re-acquire, we'll retry later");
- }
- return Core::DeviceRemoval::Keep;
- }
- std::string KeyboardMouse::GetName() const
- {
- return "Keyboard Mouse";
- }
- std::string KeyboardMouse::GetSource() const
- {
- return DINPUT_SOURCE_NAME;
- }
- // Give this device a higher priority to make sure it shows first
- int KeyboardMouse::GetSortPriority() const
- {
- return DEFAULT_DEVICE_SORT_PRIORITY;
- }
- bool KeyboardMouse::IsVirtualDevice() const
- {
- return true;
- }
- // names
- std::string KeyboardMouse::Key::GetName() const
- {
- return named_keys[m_index].name;
- }
- std::string KeyboardMouse::Button::GetName() const
- {
- return std::string("Click ") + char('0' + m_index);
- }
- std::string KeyboardMouse::Axis::GetName() const
- {
- char tmpstr[] = "Axis ..";
- tmpstr[5] = (char)('X' + m_index);
- tmpstr[6] = (m_range < 0 ? '-' : '+');
- return tmpstr;
- }
- std::string KeyboardMouse::Cursor::GetName() const
- {
- char tmpstr[] = "Cursor ..";
- tmpstr[7] = (char)('X' + m_index);
- tmpstr[8] = (m_positive ? '+' : '-');
- return tmpstr;
- }
- // get/set state
- ControlState KeyboardMouse::Key::GetState() const
- {
- return (m_key != 0);
- }
- ControlState KeyboardMouse::Button::GetState() const
- {
- return (m_button != 0);
- }
- ControlState KeyboardMouse::Axis::GetState() const
- {
- return ControlState(m_axis) / m_range;
- }
- ControlState KeyboardMouse::Cursor::GetState() const
- {
- return m_axis / (m_positive ? 1.0 : -1.0);
- }
- } // namespace ciface::DInput
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