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- // Copyright 2013 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "InputCommon/ControllerInterface/CoreDevice.h"
- #include <algorithm>
- #include <cmath>
- #include <memory>
- #include <sstream>
- #include <string>
- #include <tuple>
- #include <fmt/format.h>
- #include "Common/MathUtil.h"
- #include "Common/Thread.h"
- namespace ciface::Core
- {
- // Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
- // Note: Detect() logic assumes this is greater than 0.5.
- constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
- class CombinedInput final : public Device::Input
- {
- public:
- using Inputs = std::pair<Device::Input*, Device::Input*>;
- CombinedInput(std::string name, const Inputs& inputs) : m_name(std::move(name)), m_inputs(inputs)
- {
- }
- ControlState GetState() const override
- {
- ControlState result = 0;
- if (m_inputs.first)
- result = m_inputs.first->GetState();
- if (m_inputs.second)
- result = std::max(result, m_inputs.second->GetState());
- return result;
- }
- std::string GetName() const override { return m_name; }
- bool IsDetectable() const override { return false; }
- bool IsChild(const Input* input) const override
- {
- return m_inputs.first == input || m_inputs.second == input;
- }
- private:
- const std::string m_name;
- const std::pair<Device::Input*, Device::Input*> m_inputs;
- };
- Device::~Device()
- {
- // delete inputs
- for (Device::Input* input : m_inputs)
- delete input;
- // delete outputs
- for (Device::Output* output : m_outputs)
- delete output;
- }
- std::optional<int> Device::GetPreferredId() const
- {
- return {};
- }
- void Device::AddInput(Device::Input* const i)
- {
- m_inputs.push_back(i);
- }
- void Device::AddOutput(Device::Output* const o)
- {
- m_outputs.push_back(o);
- }
- std::string Device::GetQualifiedName() const
- {
- return fmt::format("{}/{}/{}", GetSource(), GetId(), GetName());
- }
- auto Device::GetParentMostInput(Input* child) const -> Input*
- {
- for (auto* input : m_inputs)
- {
- if (input->IsChild(child))
- {
- // Running recursively is currently unnecessary but it doesn't hurt.
- return GetParentMostInput(input);
- }
- }
- return child;
- }
- Device::Input* Device::FindInput(std::string_view name) const
- {
- for (Input* input : m_inputs)
- {
- if (input->IsMatchingName(name))
- return input;
- }
- return nullptr;
- }
- Device::Output* Device::FindOutput(std::string_view name) const
- {
- for (Output* output : m_outputs)
- {
- if (output->IsMatchingName(name))
- return output;
- }
- return nullptr;
- }
- bool Device::Control::IsMatchingName(std::string_view name) const
- {
- return GetName() == name;
- }
- bool Device::Control::IsHidden() const
- {
- return false;
- }
- class FullAnalogSurface final : public Device::Input
- {
- public:
- FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
- ControlState GetState() const override
- {
- return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
- }
- std::string GetName() const override
- {
- // E.g. "Full Axis X+"
- return "Full " + m_high.GetName();
- }
- bool IsDetectable() const override { return m_low.IsDetectable() && m_high.IsDetectable(); }
- bool IsHidden() const override { return m_low.IsHidden() && m_high.IsHidden(); }
- bool IsMatchingName(std::string_view name) const override
- {
- if (Control::IsMatchingName(name))
- return true;
- // Old naming scheme was "Axis X-+" which is too visually similar to "Axis X+".
- // This has caused countless problems for users with mysterious misconfigurations.
- // We match this old name to support old configurations.
- const auto old_name = m_low.GetName() + *m_high.GetName().rbegin();
- return old_name == name;
- }
- private:
- Input& m_low;
- Input& m_high;
- };
- void Device::AddFullAnalogSurfaceInputs(Input* low, Input* high)
- {
- AddInput(low);
- AddInput(high);
- AddInput(new FullAnalogSurface(low, high));
- AddInput(new FullAnalogSurface(high, low));
- }
- void Device::AddCombinedInput(std::string name, const std::pair<std::string, std::string>& inputs)
- {
- AddInput(new CombinedInput(std::move(name), {FindInput(inputs.first), FindInput(inputs.second)}));
- }
- //
- // DeviceQualifier :: ToString
- //
- // Get string from a device qualifier / serialize
- //
- std::string DeviceQualifier::ToString() const
- {
- if (source.empty() && (cid < 0) && name.empty())
- return {};
- if (cid > -1)
- return fmt::format("{}/{}/{}", source, cid, name);
- else
- return fmt::format("{}//{}", source, name);
- }
- //
- // DeviceQualifier :: FromString
- //
- // Set a device qualifier from a string / unserialize
- //
- void DeviceQualifier::FromString(const std::string& str)
- {
- *this = {};
- std::istringstream ss(str);
- std::getline(ss, source, '/');
- // silly
- std::getline(ss, name, '/');
- std::istringstream(name) >> cid;
- std::getline(ss, name);
- }
- //
- // DeviceQualifier :: FromDevice
- //
- // Set a device qualifier from a device
- //
- void DeviceQualifier::FromDevice(const Device* const dev)
- {
- name = dev->GetName();
- cid = dev->GetId();
- source = dev->GetSource();
- }
- bool DeviceQualifier::operator==(const Device* const dev) const
- {
- if (dev->GetId() == cid)
- if (dev->GetName() == name)
- if (dev->GetSource() == source)
- return true;
- return false;
- }
- bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
- {
- return std::tie(cid, name, source) == std::tie(devq.cid, devq.name, devq.source);
- }
- std::shared_ptr<Device> DeviceContainer::FindDevice(const DeviceQualifier& devq) const
- {
- std::lock_guard lk(m_devices_mutex);
- for (const auto& d : m_devices)
- {
- if (devq == d.get())
- return d;
- }
- return nullptr;
- }
- std::vector<std::shared_ptr<Device>> DeviceContainer::GetAllDevices() const
- {
- std::lock_guard lk(m_devices_mutex);
- std::vector<std::shared_ptr<Device>> devices;
- for (const auto& d : m_devices)
- devices.emplace_back(d);
- return devices;
- }
- std::vector<std::string> DeviceContainer::GetAllDeviceStrings() const
- {
- std::lock_guard lk(m_devices_mutex);
- std::vector<std::string> device_strings;
- DeviceQualifier device_qualifier;
- for (const auto& d : m_devices)
- {
- device_qualifier.FromDevice(d.get());
- device_strings.emplace_back(device_qualifier.ToString());
- }
- return device_strings;
- }
- bool DeviceContainer::HasDefaultDevice() const
- {
- std::lock_guard lk(m_devices_mutex);
- // Devices are already sorted by priority
- return !m_devices.empty() && m_devices[0]->GetSortPriority() >= 0;
- }
- std::string DeviceContainer::GetDefaultDeviceString() const
- {
- std::lock_guard lk(m_devices_mutex);
- // Devices are already sorted by priority
- if (m_devices.empty() || m_devices[0]->GetSortPriority() < 0)
- return "";
- DeviceQualifier device_qualifier;
- device_qualifier.FromDevice(m_devices[0].get());
- return device_qualifier.ToString();
- }
- Device::Input* DeviceContainer::FindInput(std::string_view name, const Device* def_dev) const
- {
- if (def_dev)
- {
- Device::Input* const inp = def_dev->FindInput(name);
- if (inp)
- return inp;
- }
- std::lock_guard lk(m_devices_mutex);
- for (const auto& d : m_devices)
- {
- Device::Input* const i = d->FindInput(name);
- if (i)
- return i;
- }
- return nullptr;
- }
- Device::Output* DeviceContainer::FindOutput(std::string_view name, const Device* def_dev) const
- {
- return def_dev->FindOutput(name);
- }
- bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
- {
- const auto device = FindDevice(qualifier);
- return device != nullptr && device->IsValid();
- }
- // Wait for inputs on supplied devices.
- // Inputs are only considered if they are first seen in a neutral state.
- // This is useful for crazy flightsticks that have certain buttons that are always held down
- // and also properly handles detection when using "FullAnalogSurface" inputs.
- // Multiple detections are returned until the various timeouts have been reached.
- auto DeviceContainer::DetectInput(const std::vector<std::string>& device_strings,
- std::chrono::milliseconds initial_wait,
- std::chrono::milliseconds confirmation_wait,
- std::chrono::milliseconds maximum_wait) const
- -> std::vector<InputDetection>
- {
- InputDetector input_detector;
- input_detector.Start(*this, device_strings);
- while (!input_detector.IsComplete())
- {
- Common::SleepCurrentThread(10);
- input_detector.Update(initial_wait, confirmation_wait, maximum_wait);
- }
- return input_detector.TakeResults();
- }
- struct InputDetector::Impl
- {
- struct InputState
- {
- InputState(ciface::Core::Device::Input* input_) : input{input_} { stats.Push(0.0); }
- ciface::Core::Device::Input* input;
- ControlState initial_state = input->GetState();
- ControlState last_state = initial_state;
- MathUtil::RunningVariance<ControlState> stats;
- // Prevent multiple detections until after release.
- bool is_ready = true;
- void Update()
- {
- const auto new_state = input->GetState();
- if (!is_ready && new_state < (1 - INPUT_DETECT_THRESHOLD))
- {
- last_state = new_state;
- is_ready = true;
- stats.Clear();
- }
- const auto difference = new_state - last_state;
- stats.Push(difference);
- last_state = new_state;
- }
- bool IsPressed()
- {
- if (!is_ready)
- return false;
- // We want an input that was initially 0.0 and currently 1.0.
- const auto detection_score = (last_state - std::abs(initial_state));
- return detection_score > INPUT_DETECT_THRESHOLD;
- }
- };
- struct DeviceState
- {
- std::shared_ptr<Device> device;
- std::vector<InputState> input_states;
- };
- std::vector<DeviceState> device_states;
- };
- InputDetector::InputDetector() : m_start_time{}, m_state{}
- {
- }
- void InputDetector::Start(const DeviceContainer& container,
- const std::vector<std::string>& device_strings)
- {
- m_start_time = Clock::now();
- m_detections = {};
- m_state = std::make_unique<Impl>();
- // Acquire devices and initial input states.
- for (const auto& device_string : device_strings)
- {
- DeviceQualifier dq;
- dq.FromString(device_string);
- auto device = container.FindDevice(dq);
- if (!device)
- continue;
- std::vector<Impl::InputState> input_states;
- for (auto* input : device->Inputs())
- {
- // Don't detect things like absolute cursor positions, accelerometers, or gyroscopes.
- if (!input->IsDetectable())
- continue;
- // Undesirable axes will have negative values here when trying to map a
- // "FullAnalogSurface".
- input_states.push_back(Impl::InputState{input});
- }
- if (!input_states.empty())
- {
- m_state->device_states.emplace_back(
- Impl::DeviceState{std::move(device), std::move(input_states)});
- }
- }
- // If no inputs were found via the supplied device strings, immediately complete.
- if (m_state->device_states.empty())
- m_state.reset();
- }
- void InputDetector::Update(std::chrono::milliseconds initial_wait,
- std::chrono::milliseconds confirmation_wait,
- std::chrono::milliseconds maximum_wait)
- {
- if (m_state)
- {
- const auto now = Clock::now();
- const auto elapsed_time = now - m_start_time;
- if (elapsed_time >= maximum_wait || (m_detections.empty() && elapsed_time >= initial_wait) ||
- (!m_detections.empty() && m_detections.back().release_time.has_value() &&
- now >= *m_detections.back().release_time + confirmation_wait))
- {
- m_state.reset();
- return;
- }
- for (auto& device_state : m_state->device_states)
- {
- for (auto& input_state : device_state.input_states)
- {
- input_state.Update();
- if (input_state.IsPressed())
- {
- input_state.is_ready = false;
- // Digital presses will evaluate as 1 here.
- // Analog presses will evaluate greater than 1.
- const auto smoothness =
- 1 / std::sqrt(input_state.stats.Variance() / input_state.stats.Mean());
- Detection new_detection;
- new_detection.device = device_state.device;
- new_detection.input = input_state.input;
- new_detection.press_time = now;
- new_detection.smoothness = smoothness;
- // We found an input. Add it to our detections.
- m_detections.emplace_back(std::move(new_detection));
- }
- }
- }
- // Check for any releases of our detected inputs.
- for (auto& d : m_detections)
- {
- if (!d.release_time.has_value() && d.input->GetState() < (1 - INPUT_DETECT_THRESHOLD))
- d.release_time = Clock::now();
- }
- }
- }
- InputDetector::~InputDetector() = default;
- bool InputDetector::IsComplete() const
- {
- return !m_state;
- }
- auto InputDetector::GetResults() const -> const Results&
- {
- return m_detections;
- }
- auto InputDetector::TakeResults() -> Results
- {
- return std::move(m_detections);
- }
- } // namespace ciface::Core
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