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- // Copyright 2016 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #ifdef _WIN32
- #include <Windows.h>
- namespace Common
- {
- class Semaphore
- {
- public:
- Semaphore(int initial_count, int maximum_count)
- {
- m_handle = CreateSemaphoreA(nullptr, initial_count, maximum_count, nullptr);
- }
- ~Semaphore() { CloseHandle(m_handle); }
- void Wait() { WaitForSingleObject(m_handle, INFINITE); }
- void Post() { ReleaseSemaphore(m_handle, 1, nullptr); }
- private:
- HANDLE m_handle;
- };
- } // namespace Common
- #elif defined(__APPLE__)
- #include <dispatch/dispatch.h>
- namespace Common
- {
- class Semaphore
- {
- public:
- Semaphore(int initial_count, int maximum_count)
- {
- m_handle = dispatch_semaphore_create(0);
- for (int i = 0; i < initial_count; i++)
- dispatch_semaphore_signal(m_handle);
- }
- ~Semaphore() { dispatch_release(m_handle); }
- void Wait() { dispatch_semaphore_wait(m_handle, DISPATCH_TIME_FOREVER); }
- void Post() { dispatch_semaphore_signal(m_handle); }
- private:
- dispatch_semaphore_t m_handle;
- };
- } // namespace Common
- #else
- #include <semaphore.h>
- namespace Common
- {
- class Semaphore
- {
- public:
- Semaphore(int initial_count, int maximum_count) { sem_init(&m_handle, 0, initial_count); }
- ~Semaphore() { sem_destroy(&m_handle); }
- void Wait() { sem_wait(&m_handle); }
- void Post() { sem_post(&m_handle); }
- private:
- sem_t m_handle;
- };
- } // namespace Common
- #endif // _WIN32
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