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- // Copyright 2018 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "Common/SFMLHelper.h"
- #include <SFML/Network/Packet.hpp>
- sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u16>& data)
- {
- u16 tmp;
- packet >> tmp;
- data = tmp;
- return packet;
- }
- sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u32>& data)
- {
- u32 tmp;
- packet >> tmp;
- data = tmp;
- return packet;
- }
- sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u64>& data)
- {
- sf::Uint64 tmp;
- packet >> tmp;
- data = tmp;
- return packet;
- }
- namespace Common
- {
- // SFML's Uint64 type is different depending on platform,
- // so we have this for cleaner code.
- u64 PacketReadU64(sf::Packet& packet)
- {
- sf::Uint64 value;
- packet >> value;
- return value;
- }
- } // namespace Common
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