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- // Copyright 2018 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "Common/Random.h"
- #include <mbedtls/entropy.h>
- #include <mbedtls/hmac_drbg.h>
- #include "Common/Assert.h"
- namespace Common::Random
- {
- class EntropySeededPRNG final
- {
- public:
- EntropySeededPRNG()
- {
- mbedtls_entropy_init(&m_entropy);
- mbedtls_hmac_drbg_init(&m_context);
- const int ret = mbedtls_hmac_drbg_seed(&m_context, mbedtls_md_info_from_type(MBEDTLS_MD_SHA256),
- mbedtls_entropy_func, &m_entropy, nullptr, 0);
- ASSERT(ret == 0);
- }
- ~EntropySeededPRNG()
- {
- mbedtls_hmac_drbg_free(&m_context);
- mbedtls_entropy_free(&m_entropy);
- }
- void Generate(void* buffer, std::size_t size)
- {
- const int ret = mbedtls_hmac_drbg_random(&m_context, static_cast<u8*>(buffer), size);
- ASSERT(ret == 0);
- }
- private:
- mbedtls_entropy_context m_entropy;
- mbedtls_hmac_drbg_context m_context;
- };
- static thread_local EntropySeededPRNG s_esprng;
- void Generate(void* buffer, std::size_t size)
- {
- s_esprng.Generate(buffer, size);
- }
- } // namespace Common::Random
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