123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 |
- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <cstddef>
- #include <string_view>
- #include <vector>
- #ifdef __APPLE__
- #include <mach/mach.h>
- #endif
- #include "Common/CommonTypes.h"
- #include "Common/DynamicLibrary.h"
- namespace Common
- {
- #ifdef _WIN32
- struct WindowsMemoryRegion;
- struct WindowsMemoryFunctions
- {
- Common::DynamicLibrary m_kernel32_handle;
- Common::DynamicLibrary m_api_ms_win_core_memory_l1_1_6_handle;
- void* m_address_UnmapViewOfFileEx = nullptr;
- void* m_address_VirtualAlloc2 = nullptr;
- void* m_address_MapViewOfFile3 = nullptr;
- };
- #endif
- // This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
- // Multiple views can mirror the same section of the block, which makes it very convenient for
- // emulating memory mirrors.
- class MemArena final
- {
- public:
- MemArena();
- ~MemArena();
- MemArena(const MemArena&) = delete;
- MemArena(MemArena&&) = delete;
- MemArena& operator=(const MemArena&) = delete;
- MemArena& operator=(MemArena&&) = delete;
- ///
- /// Allocate the singular memory segment handled by this MemArena. This will be the actual
- /// 'physical' available memory for this arena. After allocation, it can be interacted with using
- /// CreateView() and ReleaseView(). Used to make a mappable region for emulated memory.
- ///
- /// @param size The amount of bytes that should be allocated in this region.
- /// @param base_name A base name for the shared memory region, if applicable for this platform.
- /// Will be extended with the process ID.
- ///
- void GrabSHMSegment(size_t size, std::string_view base_name);
- ///
- /// Release the memory segment previously allocated with GrabSHMSegment().
- /// Should not be called before all views have been released.
- ///
- void ReleaseSHMSegment();
- ///
- /// Map a memory region in the memory segment previously allocated with GrabSHMSegment().
- ///
- /// @param offset Offset within the memory segment to map at.
- /// @param size Size of the region to map.
- ///
- /// @return Pointer to the memory region, or nullptr on failure.
- ///
- void* CreateView(s64 offset, size_t size);
- ///
- /// Unmap a memory region previously mapped with CreateView().
- /// Should not be called on a view that is still mapped into the virtual memory region.
- ///
- /// @param view Pointer returned by CreateView().
- /// @param size Size passed to the corresponding CreateView() call.
- ///
- void ReleaseView(void* view, size_t size);
- ///
- /// Reserve the singular 'virtual' memory region handled by this MemArena. This is used to create
- /// our 'fastmem' memory area for the emulated game code to access directly.
- ///
- /// @param memory_size Size in bytes of the memory region to reserve.
- ///
- /// @return Pointer to the memory region, or nullptr on failure.
- ///
- u8* ReserveMemoryRegion(size_t memory_size);
- ///
- /// Release the memory region previously reserved with ReserveMemoryRegion().
- /// Should not be called while any memory region is still mapped.
- ///
- void ReleaseMemoryRegion();
- ///
- /// Map a section from the memory segment previously allocated with GrabSHMSegment()
- /// into the region previously reserved with ReserveMemoryRegion().
- ///
- /// @param offset Offset within the memory segment previous allocated by GrabSHMSegment() to map
- /// from.
- /// @param size Size of the region to map.
- /// @param base Address within the memory region from ReserveMemoryRegion() where to map it.
- ///
- /// @return The address we actually ended up mapping, which should be the given 'base'.
- ///
- void* MapInMemoryRegion(s64 offset, size_t size, void* base);
- ///
- /// Unmap a memory region previously mapped with MapInMemoryRegion().
- ///
- /// @param view Pointer returned by MapInMemoryRegion().
- /// @param size Size passed to the corresponding MapInMemoryRegion() call.
- ///
- void UnmapFromMemoryRegion(void* view, size_t size);
- private:
- #ifdef _WIN32
- WindowsMemoryRegion* EnsureSplitRegionForMapping(void* address, size_t size);
- bool JoinRegionsAfterUnmap(void* address, size_t size);
- std::vector<WindowsMemoryRegion> m_regions;
- void* m_reserved_region = nullptr;
- void* m_memory_handle = nullptr;
- WindowsMemoryFunctions m_memory_functions;
- #elif defined(__APPLE__)
- vm_address_t m_shm_address = 0;
- vm_size_t m_shm_size = 0;
- mem_entry_name_port_t m_shm_entry = MACH_PORT_NULL;
- vm_address_t m_region_address = 0;
- vm_size_t m_region_size = 0;
- #else
- int m_shm_fd = 0;
- void* m_reserved_region = nullptr;
- std::size_t m_reserved_region_size = 0;
- #endif
- };
- // This class represents a single fixed-size memory region where the individual memory pages are
- // only actually allocated on first access. The memory will be zero on first access.
- class LazyMemoryRegion final
- {
- public:
- LazyMemoryRegion();
- ~LazyMemoryRegion();
- LazyMemoryRegion(const LazyMemoryRegion&) = delete;
- LazyMemoryRegion(LazyMemoryRegion&&) = delete;
- LazyMemoryRegion& operator=(const LazyMemoryRegion&) = delete;
- LazyMemoryRegion& operator=(LazyMemoryRegion&&) = delete;
- ///
- /// Reserve a memory region.
- ///
- /// @param size The size of the region.
- ///
- /// @return The address the region was mapped at. Returns nullptr on failure.
- ///
- void* Create(size_t size);
- ///
- /// Reset the memory region back to zero, throwing away any mapped pages.
- /// This can only be called after a successful call to Create().
- ///
- void Clear();
- ///
- /// Release the memory previously reserved with Create(). After this call the pointer that was
- /// returned by Create() will become invalid.
- ///
- void Release();
- ///
- /// Ensure that the memory page at the given byte offset from the start of the memory region is
- /// writable. We use this on Windows as a workaround to only actually commit pages as they are
- /// written to. On other OSes this does nothing.
- ///
- /// @param offset The offset into the memory region that should be made writable if it isn't.
- ///
- void EnsureMemoryPageWritable(size_t offset)
- {
- #ifdef _WIN32
- const size_t block_index = offset / BLOCK_SIZE;
- if (m_writable_block_handles[block_index] == nullptr)
- MakeMemoryBlockWritable(block_index);
- #endif
- }
- private:
- void* m_memory = nullptr;
- size_t m_size = 0;
- #ifdef _WIN32
- void* m_zero_block = nullptr;
- constexpr static size_t BLOCK_SIZE = 8 * 1024 * 1024; // size of allocated memory blocks
- WindowsMemoryFunctions m_memory_functions;
- std::vector<void*> m_writable_block_handles;
- void MakeMemoryBlockWritable(size_t offset);
- #endif
- };
- } // namespace Common
|