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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <algorithm>
- #include <list>
- #include <map>
- #include <string>
- #include <string_view>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "Common/StringUtil.h"
- namespace Common
- {
- class IniFile
- {
- public:
- class Section
- {
- friend class IniFile;
- public:
- Section();
- explicit Section(std::string name_);
- bool Exists(std::string_view key) const;
- bool Delete(std::string_view key);
- void Set(const std::string& key, std::string new_value);
- template <typename T>
- void Set(const std::string& key, T&& new_value)
- {
- Set(key, ValueToString(std::forward<T>(new_value)));
- }
- template <typename T>
- void Set(const std::string& key, T&& new_value, const std::common_type_t<T>& default_value)
- {
- if (new_value != default_value)
- Set(key, std::forward<T>(new_value));
- else
- Delete(key);
- }
- bool Get(std::string_view key, std::string* value,
- const std::string& default_value = NULL_STRING) const;
- template <typename T>
- bool Get(std::string_view key, T* value, const std::common_type_t<T>& default_value = {}) const
- {
- std::string temp;
- bool retval = Get(key, &temp);
- if (retval && TryParse(temp, value))
- return true;
- *value = default_value;
- return false;
- }
- void SetLines(std::vector<std::string> lines);
- bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
- bool operator<(const Section& other) const { return name < other.name; }
- using SectionMap = std::map<std::string, std::string, CaseInsensitiveLess>;
- const std::string& GetName() const { return name; }
- const SectionMap& GetValues() const { return values; }
- bool HasLines() const { return !m_lines.empty(); }
- protected:
- std::string name;
- std::vector<std::string> keys_order;
- SectionMap values;
- std::vector<std::string> m_lines;
- };
- IniFile();
- ~IniFile();
- /**
- * Loads sections and keys.
- * @param filename filename of the ini file which should be loaded
- * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with
- * the loaded data (and replaces existing entries). If false, existing data will be erased.
- * @warning Using any other operations than "Get*" and "Exists" is untested and will behave
- * unexpectedly
- * @todo This really is just a hack to support having two levels of gameinis (defaults and
- * user-specified) and should eventually be replaced with a less stupid system.
- */
- bool Load(const std::string& filename, bool keep_current_data = false);
- bool Save(const std::string& filename);
- bool Exists(std::string_view section_name) const;
- // Returns true if key exists in section
- bool Exists(std::string_view section_name, std::string_view key) const;
- template <typename T>
- bool GetIfExists(std::string_view section_name, std::string_view key, T* value)
- {
- if (Exists(section_name, key))
- return GetOrCreateSection(section_name)->Get(key, value);
- return false;
- }
- template <typename T>
- bool GetIfExists(std::string_view section_name, std::string_view key, T* value, T default_value)
- {
- if (Exists(section_name, key))
- return GetOrCreateSection(section_name)->Get(key, value, default_value);
- *value = default_value;
- return false;
- }
- bool GetKeys(std::string_view section_name, std::vector<std::string>* keys) const;
- void SetLines(std::string_view section_name, std::vector<std::string> lines);
- bool GetLines(std::string_view section_name, std::vector<std::string>* lines,
- bool remove_comments = true) const;
- bool DeleteKey(std::string_view section_name, std::string_view key);
- bool DeleteSection(std::string_view section_name);
- void SortSections();
- Section* GetOrCreateSection(std::string_view section_name);
- const Section* GetSection(std::string_view section_name) const;
- Section* GetSection(std::string_view section_name);
- // This function is related to parsing data from lines of INI files
- // It's used outside of IniFile, which is why it is exposed publicly
- // In particular it is used in PostProcessing for its configuration
- static void ParseLine(std::string_view line, std::string* keyOut, std::string* valueOut);
- const std::list<Section>& GetSections() const { return sections; }
- private:
- std::list<Section> sections;
- static const std::string& NULL_STRING;
- };
- } // namespace Common
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