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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <cstddef>
- #include <filesystem>
- #include <fstream>
- #include <string>
- #include <string_view>
- #include <vector>
- #include <sys/stat.h>
- #include "Common/CommonTypes.h"
- #ifdef _WIN32
- #include "Common/StringUtil.h"
- #endif
- #ifdef ANDROID
- #include "Common/StringUtil.h"
- #include "jni/AndroidCommon/AndroidCommon.h"
- #endif
- // User directory indices for GetUserPath
- enum
- {
- D_USER_IDX,
- D_GCUSER_IDX,
- D_WIIROOT_IDX, // always points to User/Wii or global user-configured directory
- D_SESSION_WIIROOT_IDX, // may point to minimal temporary directory for determinism
- D_CONFIG_IDX, // global settings
- D_GAMESETTINGS_IDX, // user-specified settings which override both the global and the default
- // settings (per game)
- D_SKYLANDERS_IDX,
- D_MAPS_IDX,
- D_CACHE_IDX,
- D_COVERCACHE_IDX,
- D_REDUMPCACHE_IDX,
- D_SHADERCACHE_IDX,
- D_RETROACHIEVEMENTSCACHE_IDX,
- D_SHADERS_IDX,
- D_STATESAVES_IDX,
- D_SCREENSHOTS_IDX,
- D_HIRESTEXTURES_IDX,
- D_RIIVOLUTION_IDX,
- D_DUMP_IDX,
- D_DUMPFRAMES_IDX,
- D_DUMPOBJECTS_IDX,
- D_DUMPAUDIO_IDX,
- D_DUMPTEXTURES_IDX,
- D_DUMPDSP_IDX,
- D_DUMPSSL_IDX,
- D_DUMPDEBUG_IDX,
- D_DUMPDEBUG_BRANCHWATCH_IDX,
- D_DUMPDEBUG_JITBLOCKS_IDX,
- D_LOAD_IDX,
- D_LOGS_IDX,
- D_MAILLOGS_IDX,
- D_THEMES_IDX,
- D_STYLES_IDX,
- D_PIPES_IDX,
- D_MEMORYWATCHER_IDX,
- D_WFSROOT_IDX,
- D_BACKUP_IDX,
- D_RESOURCEPACK_IDX,
- D_DYNAMICINPUT_IDX,
- D_GRAPHICSMOD_IDX,
- D_GBAUSER_IDX,
- D_GBASAVES_IDX,
- D_WIISDCARDSYNCFOLDER_IDX,
- D_GPU_DRIVERS_EXTRACTED,
- D_GPU_DRIVERS_TMP,
- D_GPU_DRIVERS_HOOKS,
- D_GPU_DRIVERS_FILE_REDIRECT,
- D_ASM_ROOT_IDX,
- FIRST_FILE_USER_PATH_IDX,
- F_DOLPHINCONFIG_IDX = FIRST_FILE_USER_PATH_IDX,
- F_GCPADCONFIG_IDX,
- F_WIIPADCONFIG_IDX,
- F_GCKEYBOARDCONFIG_IDX,
- F_GFXCONFIG_IDX,
- F_LOGGERCONFIG_IDX,
- F_MAINLOG_IDX,
- F_MEM1DUMP_IDX,
- F_MEM2DUMP_IDX,
- F_ARAMDUMP_IDX,
- F_FAKEVMEMDUMP_IDX,
- F_GCSRAM_IDX,
- F_MEMORYWATCHERLOCATIONS_IDX,
- F_MEMORYWATCHERSOCKET_IDX,
- F_WIISDCARDIMAGE_IDX,
- F_DUALSHOCKUDPCLIENTCONFIG_IDX,
- F_FREELOOKCONFIG_IDX,
- F_GBABIOS_IDX,
- F_RETROACHIEVEMENTSCONFIG_IDX,
- NUM_PATH_INDICES
- };
- namespace File
- {
- // FileSystem tree node
- struct FSTEntry
- {
- bool isDirectory = false;
- u64 size = 0; // File length, or for directories, recursive count of children
- std::string physicalName; // Name on disk
- std::string virtualName; // Name in FST names table
- std::vector<FSTEntry> children;
- };
- // The functions in this class are functionally identical to the standalone functions
- // below, but if you are going to be calling more than one of the functions using the
- // same path, creating a single FileInfo object and calling its functions multiple
- // times is faster than calling standalone functions multiple times.
- class FileInfo final
- {
- public:
- explicit FileInfo(const std::string& path);
- explicit FileInfo(const char* path);
- // Returns true if the path exists
- bool Exists() const;
- // Returns true if the path exists and is a directory
- bool IsDirectory() const;
- // Returns true if the path exists and is a file
- bool IsFile() const;
- // Returns the size of a file (or returns 0 if the path doesn't refer to a file)
- u64 GetSize() const;
- private:
- std::filesystem::file_status m_status;
- std::uintmax_t m_size;
- bool m_exists;
- };
- // Returns true if the path exists
- bool Exists(const std::string& path);
- // Returns true if the path exists and is a directory
- bool IsDirectory(const std::string& path);
- // Returns true if the path exists and is a file
- bool IsFile(const std::string& path);
- // Returns the size of a file (or returns 0 if the path isn't a file that exists)
- u64 GetSize(const std::string& path);
- // Overloaded GetSize, accepts FILE*
- u64 GetSize(FILE* f);
- // Creates a single directory. Returns true if successful or if the path already exists.
- bool CreateDir(const std::string& filename);
- // Creates directories recursively. Returns true if successful or if the path already exists.
- bool CreateDirs(std::string_view filename);
- // Creates the full path to the file given in fullPath.
- // That is, for path '/a/b/c.bin', creates folders '/a' and '/a/b'.
- // Returns true if creation is successful or if the path already exists.
- bool CreateFullPath(std::string_view fullPath);
- enum class IfAbsentBehavior
- {
- ConsoleWarning,
- NoConsoleWarning
- };
- // Deletes a given filename, return true on success
- // Doesn't supports deleting a directory
- bool Delete(const std::string& filename,
- IfAbsentBehavior behavior = IfAbsentBehavior::ConsoleWarning);
- // Deletes a directory filename, returns true on success
- bool DeleteDir(const std::string& filename,
- IfAbsentBehavior behavior = IfAbsentBehavior::ConsoleWarning);
- // renames file srcFilename to destFilename, returns true on success
- bool Rename(const std::string& srcFilename, const std::string& destFilename);
- // ditto, but syncs the source file and, on Unix, syncs the directories after rename
- bool RenameSync(const std::string& srcFilename, const std::string& destFilename);
- // Copies a file at source_path to destination_path, as if by std::filesystem::copy_file().
- // If a file already exists at destination_path it is overwritten. Returns true on success.
- bool CopyRegularFile(std::string_view source_path, std::string_view destination_path);
- // creates an empty file filename, returns true on success
- bool CreateEmptyFile(const std::string& filename);
- // Recursive or non-recursive list of files and directories under directory.
- FSTEntry ScanDirectoryTree(std::string directory, bool recursive);
- // deletes the given directory and anything under it. Returns true on success.
- bool DeleteDirRecursively(const std::string& directory);
- // Returns the current directory
- std::string GetCurrentDir();
- // Copies source_path to dest_path, as if by std::filesystem::copy(). Returns true on success or if
- // the source and destination are already the same (as determined by std::filesystem::equivalent()).
- bool Copy(std::string_view source_path, std::string_view dest_path,
- bool overwrite_existing = false);
- // Moves source_path to dest_path. On success, the source_path will no longer exist, and the
- // dest_path will contain the data previously in source_path. Files in dest_path will be overwritten
- // if they match files in source_path, but files that only exist in dest_path will be kept. No
- // guarantee on the state is given on failure; the move may have completely failed or partially
- // completed.
- bool MoveWithOverwrite(std::string_view source_path, std::string_view dest_path);
- // Set the current directory to given directory
- bool SetCurrentDir(const std::string& directory);
- // Creates and returns the path to a new temporary directory.
- std::string CreateTempDir();
- // Get a filename that can hopefully be atomically renamed to the given path.
- std::string GetTempFilenameForAtomicWrite(std::string path);
- // Gets a set user directory path
- // Don't call prior to setting the base user directory
- const std::string& GetUserPath(unsigned int dir_index);
- // Sets a user directory path
- // Rebuilds internal directory structure to compensate for the new directory
- void SetUserPath(unsigned int dir_index, std::string path);
- // probably doesn't belong here
- std::string GetThemeDir(const std::string& theme_name);
- // Returns the path to where the sys file are
- const std::string& GetSysDirectory();
- #ifdef ANDROID
- void SetSysDirectory(const std::string& path);
- void SetGpuDriverDirectories(const std::string& path, const std::string& lib_path);
- const std::string GetGpuDriverDirectory(unsigned int dir_index);
- #endif
- #ifdef __APPLE__
- std::string GetBundleDirectory();
- #endif
- std::string GetExePath();
- std::string GetExeDirectory();
- bool WriteStringToFile(const std::string& filename, std::string_view str);
- bool ReadFileToString(const std::string& filename, std::string& str);
- // To deal with Windows not fully supporting UTF-8 and Android not fully supporting paths.
- template <typename T>
- void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
- {
- #ifdef _WIN32
- fstream.open(UTF8ToTStr(filename).c_str(), openmode);
- #else
- #ifdef ANDROID
- // Unfortunately it seems like the non-standard __open is the only way to use a file descriptor
- if (IsPathAndroidContent(filename))
- fstream.__open(OpenAndroidContent(filename, OpenModeToAndroid(openmode)), openmode);
- else
- #endif
- fstream.open(filename.c_str(), openmode);
- #endif
- }
- } // namespace File
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