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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- // Directory separators, do we need this?
- #define DIR_SEP "/"
- #define DIR_SEP_CHR '/'
- // The current working directory
- #define ROOT_DIR "."
- // The normal user directory
- #ifdef _WIN32
- #define NORMAL_USER_DIR "Dolphin Emulator"
- #elif defined(__APPLE__)
- #define NORMAL_USER_DIR "Library/Application Support/Dolphin"
- #elif defined(ANDROID)
- #define NORMAL_USER_DIR "/sdcard/dolphin-emu"
- #else
- #define NORMAL_USER_DIR "dolphin-emu"
- #endif
- // The portable user directory
- #ifdef _WIN32
- #define PORTABLE_USER_DIR "User"
- #elif defined(__APPLE__)
- #define PORTABLE_USER_DIR "User"
- #define EMBEDDED_USER_DIR "Contents/Resources/User"
- #else
- #define PORTABLE_USER_DIR "user"
- #define EMBEDDED_USER_DIR PORTABLE_USER_DIR
- #endif
- // Flag file to prevent media scanning from indexing a directory
- #define NOMEDIA_FILE ".nomedia"
- // Dirs in both User and Sys
- // Legacy setups used /JAP/ while newer setups use /JPN/ by default.
- #define EUR_DIR "EUR"
- #define USA_DIR "USA"
- #define JAP_DIR "JAP"
- #define JPN_DIR "JPN"
- // Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
- #define GC_USER_DIR "GC"
- #define GBA_USER_DIR "GBA"
- #define WII_USER_DIR "Wii"
- #define CONFIG_DIR "Config"
- #define GAMESETTINGS_DIR "GameSettings"
- #define MAPS_DIR "Maps"
- #define CACHE_DIR "Cache"
- #define COVERCACHE_DIR "GameCovers"
- #define REDUMPCACHE_DIR "Redump"
- #define SHADERCACHE_DIR "Shaders"
- #define RETROACHIEVEMENTSCACHE_DIR "RetroAchievements"
- #define STATESAVES_DIR "StateSaves"
- #define SCREENSHOTS_DIR "ScreenShots"
- #define LOAD_DIR "Load"
- #define HIRES_TEXTURES_DIR "Textures"
- #define RIIVOLUTION_DIR "Riivolution"
- #define DUMP_DIR "Dump"
- #define DUMP_TEXTURES_DIR "Textures"
- #define DUMP_FRAMES_DIR "Frames"
- #define DUMP_OBJECTS_DIR "Objects"
- #define DUMP_AUDIO_DIR "Audio"
- #define DUMP_DSP_DIR "DSP"
- #define DUMP_SSL_DIR "SSL"
- #define DUMP_DEBUG_DIR "Debug"
- #define DUMP_DEBUG_BRANCHWATCH_DIR "BranchWatch"
- #define DUMP_DEBUG_JITBLOCKS_DIR "JitBlocks"
- #define LOGS_DIR "Logs"
- #define MAIL_LOGS_DIR "Mail"
- #define SHADERS_DIR "Shaders"
- #define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
- #define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
- #define RESOURCES_DIR "Resources"
- #define THEMES_DIR "Themes"
- #define STYLES_DIR "Styles"
- #define GBASAVES_DIR "Saves"
- #define ANAGLYPH_DIR "Anaglyph"
- #define PASSIVE_DIR "Passive"
- #define PIPES_DIR "Pipes"
- #define MEMORYWATCHER_DIR "MemoryWatcher"
- #define WFSROOT_DIR "WFS"
- #define BACKUP_DIR "Backup"
- #define RESOURCEPACK_DIR "ResourcePacks"
- #define DYNAMICINPUT_DIR "DynamicInputTextures"
- #define GRAPHICSMOD_DIR "GraphicMods"
- #define WIISDSYNC_DIR "WiiSDSync"
- #define ASSEMBLY_DIR "SavedAssembly"
- // This one is only used to remove it if it was present
- #define SHADERCACHE_LEGACY_DIR "ShaderCache"
- // The theme directory used by default
- #define DEFAULT_THEME_DIR "Clean"
- // Filenames
- // Files in the directory returned by GetUserPath(D_CONFIG_IDX)
- #define DOLPHIN_CONFIG "Dolphin.ini"
- #define GCPAD_CONFIG "GCPadNew.ini"
- #define WIIPAD_CONFIG "WiimoteNew.ini"
- #define GCKEYBOARD_CONFIG "GCKeyNew.ini"
- #define GFX_CONFIG "GFX.ini"
- #define LOGGER_CONFIG "Logger.ini"
- #define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini"
- #define FREELOOK_CONFIG "FreeLook.ini"
- #define RETROACHIEVEMENTS_CONFIG "RetroAchievements.ini"
- // Files in the directory returned by GetUserPath(D_LOGS_IDX)
- #define MAIN_LOG "dolphin.log"
- // Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
- #define WII_SYSCONF "SYSCONF"
- // Files in the directory returned by GetUserPath(D_DUMP_IDX)
- #define MEM1_DUMP "mem1.raw"
- #define MEM2_DUMP "mem2.raw"
- #define ARAM_DUMP "aram.raw"
- #define FAKEVMEM_DUMP "fakevmem.raw"
- // Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX)
- #define MEMORYWATCHER_LOCATIONS "Locations.txt"
- #define MEMORYWATCHER_SOCKET "MemoryWatcher"
- // Sys files
- #define TOTALDB "totaldb.dsy"
- #define FONT_WINDOWS_1252 "font_western.bin"
- #define FONT_SHIFT_JIS "font_japanese.bin"
- #define DSP_IROM "dsp_rom.bin"
- #define DSP_COEF "dsp_coef.bin"
- #define GC_IPL "IPL.bin"
- #define GC_SRAM "SRAM.raw"
- #define GC_MEMCARDA "MemoryCardA"
- #define GC_MEMCARDB "MemoryCardB"
- #define GC_MEMCARD_NETPLAY "NetPlayTemp"
- #define GBA_BIOS "gba_bios.bin"
- #define GBA_SAVE_NETPLAY "NetPlayTemp"
- #define WII_STATE "state.dat"
- #define WII_SD_CARD_IMAGE "WiiSD.raw"
- #define WII_BTDINF_BACKUP "btdinf.bak"
- #define WII_SETTING "setting.txt"
- #define GECKO_CODE_HANDLER "codehandler.bin"
- // Subdirs in Sys
- #define GC_SYS_DIR "GC"
- #define WII_SYS_DIR "Wii"
- // Subdirs in Config
- #define GRAPHICSMOD_CONFIG_DIR "GraphicMods"
- // GPU drivers
- #define GPU_DRIVERS "GpuDrivers"
- #define GPU_DRIVERS_EXTRACTED "Extracted"
- #define GPU_DRIVERS_TMP "Tmp"
- #define GPU_DRIVERS_HOOK "Hook"
- #define GPU_DRIVERS_FILE_REDIRECT "FileRedirect"
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