CommonPaths.h 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167
  1. // Copyright 2008 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. // Directory separators, do we need this?
  5. #define DIR_SEP "/"
  6. #define DIR_SEP_CHR '/'
  7. // The current working directory
  8. #define ROOT_DIR "."
  9. // The normal user directory
  10. #ifdef _WIN32
  11. #define NORMAL_USER_DIR "Dolphin Emulator"
  12. #elif defined(__APPLE__)
  13. #define NORMAL_USER_DIR "Library/Application Support/Dolphin"
  14. #elif defined(ANDROID)
  15. #define NORMAL_USER_DIR "/sdcard/dolphin-emu"
  16. #else
  17. #define NORMAL_USER_DIR "dolphin-emu"
  18. #endif
  19. // The portable user directory
  20. #ifdef _WIN32
  21. #define PORTABLE_USER_DIR "User"
  22. #elif defined(__APPLE__)
  23. #define PORTABLE_USER_DIR "User"
  24. #define EMBEDDED_USER_DIR "Contents/Resources/User"
  25. #else
  26. #define PORTABLE_USER_DIR "user"
  27. #define EMBEDDED_USER_DIR PORTABLE_USER_DIR
  28. #endif
  29. // Flag file to prevent media scanning from indexing a directory
  30. #define NOMEDIA_FILE ".nomedia"
  31. // Dirs in both User and Sys
  32. // Legacy setups used /JAP/ while newer setups use /JPN/ by default.
  33. #define EUR_DIR "EUR"
  34. #define USA_DIR "USA"
  35. #define JAP_DIR "JAP"
  36. #define JPN_DIR "JPN"
  37. // Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
  38. #define GC_USER_DIR "GC"
  39. #define GBA_USER_DIR "GBA"
  40. #define WII_USER_DIR "Wii"
  41. #define CONFIG_DIR "Config"
  42. #define GAMESETTINGS_DIR "GameSettings"
  43. #define MAPS_DIR "Maps"
  44. #define CACHE_DIR "Cache"
  45. #define COVERCACHE_DIR "GameCovers"
  46. #define REDUMPCACHE_DIR "Redump"
  47. #define SHADERCACHE_DIR "Shaders"
  48. #define RETROACHIEVEMENTSCACHE_DIR "RetroAchievements"
  49. #define STATESAVES_DIR "StateSaves"
  50. #define SCREENSHOTS_DIR "ScreenShots"
  51. #define LOAD_DIR "Load"
  52. #define HIRES_TEXTURES_DIR "Textures"
  53. #define RIIVOLUTION_DIR "Riivolution"
  54. #define DUMP_DIR "Dump"
  55. #define DUMP_TEXTURES_DIR "Textures"
  56. #define DUMP_FRAMES_DIR "Frames"
  57. #define DUMP_OBJECTS_DIR "Objects"
  58. #define DUMP_AUDIO_DIR "Audio"
  59. #define DUMP_DSP_DIR "DSP"
  60. #define DUMP_SSL_DIR "SSL"
  61. #define DUMP_DEBUG_DIR "Debug"
  62. #define DUMP_DEBUG_BRANCHWATCH_DIR "BranchWatch"
  63. #define DUMP_DEBUG_JITBLOCKS_DIR "JitBlocks"
  64. #define LOGS_DIR "Logs"
  65. #define MAIL_LOGS_DIR "Mail"
  66. #define SHADERS_DIR "Shaders"
  67. #define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
  68. #define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
  69. #define RESOURCES_DIR "Resources"
  70. #define THEMES_DIR "Themes"
  71. #define STYLES_DIR "Styles"
  72. #define GBASAVES_DIR "Saves"
  73. #define ANAGLYPH_DIR "Anaglyph"
  74. #define PASSIVE_DIR "Passive"
  75. #define PIPES_DIR "Pipes"
  76. #define MEMORYWATCHER_DIR "MemoryWatcher"
  77. #define WFSROOT_DIR "WFS"
  78. #define BACKUP_DIR "Backup"
  79. #define RESOURCEPACK_DIR "ResourcePacks"
  80. #define DYNAMICINPUT_DIR "DynamicInputTextures"
  81. #define GRAPHICSMOD_DIR "GraphicMods"
  82. #define WIISDSYNC_DIR "WiiSDSync"
  83. #define ASSEMBLY_DIR "SavedAssembly"
  84. // This one is only used to remove it if it was present
  85. #define SHADERCACHE_LEGACY_DIR "ShaderCache"
  86. // The theme directory used by default
  87. #define DEFAULT_THEME_DIR "Clean"
  88. // Filenames
  89. // Files in the directory returned by GetUserPath(D_CONFIG_IDX)
  90. #define DOLPHIN_CONFIG "Dolphin.ini"
  91. #define GCPAD_CONFIG "GCPadNew.ini"
  92. #define WIIPAD_CONFIG "WiimoteNew.ini"
  93. #define GCKEYBOARD_CONFIG "GCKeyNew.ini"
  94. #define GFX_CONFIG "GFX.ini"
  95. #define LOGGER_CONFIG "Logger.ini"
  96. #define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini"
  97. #define FREELOOK_CONFIG "FreeLook.ini"
  98. #define RETROACHIEVEMENTS_CONFIG "RetroAchievements.ini"
  99. // Files in the directory returned by GetUserPath(D_LOGS_IDX)
  100. #define MAIN_LOG "dolphin.log"
  101. // Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
  102. #define WII_SYSCONF "SYSCONF"
  103. // Files in the directory returned by GetUserPath(D_DUMP_IDX)
  104. #define MEM1_DUMP "mem1.raw"
  105. #define MEM2_DUMP "mem2.raw"
  106. #define ARAM_DUMP "aram.raw"
  107. #define FAKEVMEM_DUMP "fakevmem.raw"
  108. // Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX)
  109. #define MEMORYWATCHER_LOCATIONS "Locations.txt"
  110. #define MEMORYWATCHER_SOCKET "MemoryWatcher"
  111. // Sys files
  112. #define TOTALDB "totaldb.dsy"
  113. #define FONT_WINDOWS_1252 "font_western.bin"
  114. #define FONT_SHIFT_JIS "font_japanese.bin"
  115. #define DSP_IROM "dsp_rom.bin"
  116. #define DSP_COEF "dsp_coef.bin"
  117. #define GC_IPL "IPL.bin"
  118. #define GC_SRAM "SRAM.raw"
  119. #define GC_MEMCARDA "MemoryCardA"
  120. #define GC_MEMCARDB "MemoryCardB"
  121. #define GC_MEMCARD_NETPLAY "NetPlayTemp"
  122. #define GBA_BIOS "gba_bios.bin"
  123. #define GBA_SAVE_NETPLAY "NetPlayTemp"
  124. #define WII_STATE "state.dat"
  125. #define WII_SD_CARD_IMAGE "WiiSD.raw"
  126. #define WII_BTDINF_BACKUP "btdinf.bak"
  127. #define WII_SETTING "setting.txt"
  128. #define GECKO_CODE_HANDLER "codehandler.bin"
  129. // Subdirs in Sys
  130. #define GC_SYS_DIR "GC"
  131. #define WII_SYS_DIR "Wii"
  132. // Subdirs in Config
  133. #define GRAPHICSMOD_CONFIG_DIR "GraphicMods"
  134. // GPU drivers
  135. #define GPU_DRIVERS "GpuDrivers"
  136. #define GPU_DRIVERS_EXTRACTED "Extracted"
  137. #define GPU_DRIVERS_TMP "Tmp"
  138. #define GPU_DRIVERS_HOOK "Hook"
  139. #define GPU_DRIVERS_FILE_REDIRECT "FileRedirect"