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- // Copyright 2014 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <cstddef>
- #include <vector>
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "Common/MemoryUtil.h"
- namespace Common
- {
- // Everything that needs to generate code should inherit from this.
- // You get memory management for free, plus, you can use all emitter functions without
- // having to prefix them with gen-> or something similar.
- // Example implementation:
- // class JIT : public CodeBlock<ARMXEmitter> {}
- template <class T, bool executable = true>
- class CodeBlock : public T
- {
- private:
- // A privately used function to set the executable RAM space to something invalid.
- // For debugging usefulness it should be used to set the RAM to a host specific breakpoint
- // instruction
- virtual void PoisonMemory() = 0;
- protected:
- u8* region = nullptr;
- // Size of region we can use.
- size_t region_size = 0;
- // Original size of the region we allocated.
- size_t total_region_size = 0;
- bool m_is_child = false;
- std::vector<CodeBlock*> m_children;
- public:
- CodeBlock() = default;
- virtual ~CodeBlock()
- {
- if (region)
- FreeCodeSpace();
- }
- CodeBlock(const CodeBlock&) = delete;
- CodeBlock& operator=(const CodeBlock&) = delete;
- CodeBlock(CodeBlock&&) = delete;
- CodeBlock& operator=(CodeBlock&&) = delete;
- // Call this before you generate any code.
- void AllocCodeSpace(size_t size)
- {
- region_size = size;
- total_region_size = size;
- if constexpr (executable)
- region = static_cast<u8*>(Common::AllocateExecutableMemory(total_region_size));
- else
- region = static_cast<u8*>(Common::AllocateMemoryPages(total_region_size));
- T::SetCodePtr(region, region + size);
- }
- // Always clear code space with breakpoints, so that if someone accidentally executes
- // uninitialized, it just breaks into the debugger.
- void ClearCodeSpace()
- {
- PoisonMemory();
- ResetCodePtr();
- }
- // Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
- void FreeCodeSpace()
- {
- ASSERT(!m_is_child);
- Common::FreeMemoryPages(region, total_region_size);
- region = nullptr;
- region_size = 0;
- total_region_size = 0;
- for (CodeBlock* child : m_children)
- {
- child->region = nullptr;
- child->region_size = 0;
- child->total_region_size = 0;
- }
- }
- bool IsInSpace(const u8* ptr) const { return ptr >= region && ptr < (region + region_size); }
- bool IsInSpaceOrChildSpace(const u8* ptr) const
- {
- return ptr >= region && ptr < (region + total_region_size);
- }
- void WriteProtect(bool allow_execute)
- {
- Common::WriteProtectMemory(region, region_size, allow_execute);
- }
- void UnWriteProtect(bool allow_execute)
- {
- Common::UnWriteProtectMemory(region, region_size, allow_execute);
- }
- void ResetCodePtr() { T::SetCodePtr(region, region + region_size); }
- size_t GetSpaceLeft() const
- {
- ASSERT(static_cast<size_t>(T::GetCodePtr() - region) < region_size);
- return region_size - (T::GetCodePtr() - region);
- }
- bool IsAlmostFull() const
- {
- // This should be bigger than the biggest block ever.
- return GetSpaceLeft() < 0x10000;
- }
- bool HasChildren() const { return region_size != total_region_size; }
- u8* AllocChildCodeSpace(size_t child_size)
- {
- ASSERT_MSG(DYNA_REC, child_size <= GetSpaceLeft(), "Insufficient space for child allocation.");
- u8* child_region = region + region_size - child_size;
- region_size -= child_size;
- ResetCodePtr();
- return child_region;
- }
- void AddChildCodeSpace(CodeBlock* child, size_t child_size)
- {
- u8* child_region = AllocChildCodeSpace(child_size);
- child->m_is_child = true;
- child->region = child_region;
- child->region_size = child_size;
- child->total_region_size = child_size;
- child->ResetCodePtr();
- m_children.emplace_back(child);
- }
- };
- } // namespace Common
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