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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- // IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
- // The reason for this is to get rid of race conditions etc when the configuration
- // changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
- // at the start of every frame. Noone should ever change members of g_ActiveConfig
- // directly.
- #pragma once
- #include <optional>
- #include <string>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
- #include "VideoCommon/VideoCommon.h"
- constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
- enum class AspectMode : int
- {
- Auto, // ~4:3 or ~16:9 (auto detected)
- ForceWide, // ~16:9
- ForceStandard, // ~4:3
- Stretch,
- Custom, // Forced relative custom AR
- CustomStretch, // Forced absolute custom AR
- Raw, // Forced squared pixels
- };
- enum class StereoMode : int
- {
- Off,
- SBS,
- TAB,
- Anaglyph,
- QuadBuffer,
- Passive
- };
- enum class ShaderCompilationMode : int
- {
- Synchronous,
- SynchronousUberShaders,
- AsynchronousUberShaders,
- AsynchronousSkipRendering
- };
- enum class TextureFilteringMode : int
- {
- Default,
- Nearest,
- Linear,
- };
- enum class OutputResamplingMode : int
- {
- Default,
- Bilinear,
- BSpline,
- MitchellNetravali,
- CatmullRom,
- SharpBilinear,
- AreaSampling,
- };
- enum class ColorCorrectionRegion : int
- {
- SMPTE_NTSCM,
- SYSTEMJ_NTSCJ,
- EBU_PAL,
- };
- enum class TriState : int
- {
- Off,
- On,
- Auto
- };
- enum class FrameDumpResolutionType : int
- {
- // Window resolution (not including potential back buffer black borders)
- WindowResolution,
- // The aspect ratio corrected XFB resolution (XFB pixels might not have been square)
- XFBAspectRatioCorrectedResolution,
- // The raw unscaled XFB resolution (based on "internal resolution" scale)
- XFBRawResolution,
- };
- // Bitmask containing information about which configuration has changed for the backend.
- enum ConfigChangeBits : u32
- {
- CONFIG_CHANGE_BIT_HOST_CONFIG = (1 << 0),
- CONFIG_CHANGE_BIT_MULTISAMPLES = (1 << 1),
- CONFIG_CHANGE_BIT_STEREO_MODE = (1 << 2),
- CONFIG_CHANGE_BIT_TARGET_SIZE = (1 << 3),
- CONFIG_CHANGE_BIT_ANISOTROPY = (1 << 4),
- CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING = (1 << 5),
- CONFIG_CHANGE_BIT_VSYNC = (1 << 6),
- CONFIG_CHANGE_BIT_BBOX = (1 << 7),
- CONFIG_CHANGE_BIT_ASPECT_RATIO = (1 << 8),
- CONFIG_CHANGE_BIT_POST_PROCESSING_SHADER = (1 << 9),
- CONFIG_CHANGE_BIT_HDR = (1 << 10),
- };
- // NEVER inherit from this class.
- struct VideoConfig final
- {
- VideoConfig() = default;
- void Refresh();
- void VerifyValidity();
- // General
- bool bVSync = false;
- bool bVSyncActive = false;
- bool bWidescreenHack = false;
- AspectMode aspect_mode{};
- int custom_aspect_width = 1;
- int custom_aspect_height = 1;
- AspectMode suggested_aspect_mode{};
- u32 widescreen_heuristic_transition_threshold = 0;
- float widescreen_heuristic_aspect_ratio_slop = 0.f;
- float widescreen_heuristic_standard_ratio = 0.f;
- float widescreen_heuristic_widescreen_ratio = 0.f;
- bool bCrop = false; // Aspect ratio controls.
- bool bShaderCache = false;
- // Enhancements
- u32 iMultisamples = 0;
- bool bSSAA = false;
- int iEFBScale = 0;
- TextureFilteringMode texture_filtering_mode = TextureFilteringMode::Default;
- OutputResamplingMode output_resampling_mode = OutputResamplingMode::Default;
- int iMaxAnisotropy = 0;
- std::string sPostProcessingShader;
- bool bForceTrueColor = false;
- bool bDisableCopyFilter = false;
- bool bArbitraryMipmapDetection = false;
- float fArbitraryMipmapDetectionThreshold = 0;
- bool bHDR = false;
- // Color Correction
- struct
- {
- // Color Space Correction:
- bool bCorrectColorSpace = false;
- ColorCorrectionRegion game_color_space = ColorCorrectionRegion::SMPTE_NTSCM;
- // Gamma Correction:
- bool bCorrectGamma = false;
- float fGameGamma = 2.35f;
- bool bSDRDisplayGammaSRGB = true;
- // Custom gamma when the display is not sRGB
- float fSDRDisplayCustomGamma = 2.2f;
- // HDR:
- // 203 is a good default value that matches the brightness of many SDR screens.
- // It's also the value recommended by the ITU.
- float fHDRPaperWhiteNits = 203.f;
- } color_correction;
- // Information
- bool bShowFPS = false;
- bool bShowFTimes = false;
- bool bShowVPS = false;
- bool bShowVTimes = false;
- bool bShowGraphs = false;
- bool bShowSpeed = false;
- bool bShowSpeedColors = false;
- int iPerfSampleUSec = 0;
- bool bShowNetPlayPing = false;
- bool bShowNetPlayMessages = false;
- bool bOverlayStats = false;
- bool bOverlayProjStats = false;
- bool bOverlayScissorStats = false;
- bool bTexFmtOverlayEnable = false;
- bool bTexFmtOverlayCenter = false;
- bool bLogRenderTimeToFile = false;
- // Render
- bool bWireFrame = false;
- bool bDisableFog = false;
- // Utility
- bool bDumpTextures = false;
- bool bDumpMipmapTextures = false;
- bool bDumpBaseTextures = false;
- bool bHiresTextures = false;
- bool bCacheHiresTextures = false;
- bool bDumpEFBTarget = false;
- bool bDumpXFBTarget = false;
- bool bDumpFramesAsImages = false;
- bool bUseFFV1 = false;
- std::string sDumpCodec;
- std::string sDumpPixelFormat;
- std::string sDumpEncoder;
- std::string sDumpFormat;
- std::string sDumpPath;
- FrameDumpResolutionType frame_dumps_resolution_type =
- FrameDumpResolutionType::XFBAspectRatioCorrectedResolution;
- bool bBorderlessFullscreen = false;
- bool bEnableGPUTextureDecoding = false;
- bool bPreferVSForLinePointExpansion = false;
- int iBitrateKbps = 0;
- bool bGraphicMods = false;
- std::optional<GraphicsModGroupConfig> graphics_mod_config;
- // Hacks
- bool bEFBAccessEnable = false;
- bool bEFBAccessDeferInvalidation = false;
- bool bPerfQueriesEnable = false;
- bool bBBoxEnable = false;
- bool bForceProgressive = false;
- bool bCPUCull = false;
- bool bEFBEmulateFormatChanges = false;
- bool bSkipEFBCopyToRam = false;
- bool bSkipXFBCopyToRam = false;
- bool bDisableCopyToVRAM = false;
- bool bDeferEFBCopies = false;
- bool bImmediateXFB = false;
- bool bSkipPresentingDuplicateXFBs = false;
- bool bCopyEFBScaled = false;
- int iSafeTextureCache_ColorSamples = 0;
- float fAspectRatioHackW = 1; // Initial value needed for the first frame
- float fAspectRatioHackH = 1;
- bool bEnablePixelLighting = false;
- bool bFastDepthCalc = false;
- bool bVertexRounding = false;
- bool bVISkip = false;
- int iEFBAccessTileSize = 0;
- int iSaveTargetId = 0; // TODO: Should be dropped
- u32 iMissingColorValue = 0;
- bool bFastTextureSampling = false;
- #ifdef __APPLE__
- bool bNoMipmapping = false; // Used by macOS fifoci to work around an M1 bug
- #endif
- // Stereoscopy
- StereoMode stereo_mode{};
- bool stereo_per_eye_resolution_full = false;
- int iStereoDepth = 0;
- int iStereoConvergence = 0;
- int iStereoConvergencePercentage = 0;
- bool bStereoSwapEyes = false;
- bool bStereoEFBMonoDepth = false;
- int iStereoDepthPercentage = 0;
- // D3D only config, mostly to be merged into the above
- int iAdapter = 0;
- // Metal only config
- TriState iManuallyUploadBuffers = TriState::Auto;
- TriState iUsePresentDrawable = TriState::Auto;
- // Enable API validation layers, currently only supported with Vulkan.
- bool bEnableValidationLayer = false;
- // Multithreaded submission, currently only supported with Vulkan.
- bool bBackendMultithreading = true;
- // Early command buffer execution interval in number of draws.
- // Currently only supported with Vulkan.
- int iCommandBufferExecuteInterval = 0;
- // Shader compilation settings.
- bool bWaitForShadersBeforeStarting = false;
- ShaderCompilationMode iShaderCompilationMode{};
- // Number of shader compiler threads.
- // 0 disables background compilation.
- // -1 uses an automatic number based on the CPU threads.
- int iShaderCompilerThreads = 0;
- int iShaderPrecompilerThreads = 0;
- // Loading custom drivers on Android
- std::string customDriverLibraryName;
- // Static config per API
- // TODO: Move this out of VideoConfig
- struct
- {
- APIType api_type = APIType::Nothing;
- std::string DisplayName;
- std::vector<std::string> Adapters; // for D3D
- std::vector<u32> AAModes;
- // TODO: merge AdapterName and Adapters array
- std::string AdapterName; // for OpenGL
- u32 MaxTextureSize = 16384;
- bool bUsesLowerLeftOrigin = false;
- bool bUsesExplictQuadBuffering = false;
- bool bSupportsExclusiveFullscreen = false;
- bool bSupportsDualSourceBlend = false;
- bool bSupportsPrimitiveRestart = false;
- bool bSupportsGeometryShaders = false;
- bool bSupportsComputeShaders = false;
- bool bSupports3DVision = false;
- bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon
- bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon
- bool bSupportsBBox = false;
- bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon
- bool bSupportsPostProcessing = false;
- bool bSupportsPaletteConversion = false;
- bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon
- bool bSupportsSSAA = false;
- bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
- bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon
- bool bSupportsReversedDepthRange = false;
- bool bSupportsLogicOp = false;
- bool bSupportsMultithreading = false;
- bool bSupportsGPUTextureDecoding = false;
- bool bSupportsST3CTextures = false;
- bool bSupportsCopyToVram = false;
- bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon
- // Needed by UberShaders, so must stay in VideoCommon
- bool bSupportsDynamicSamplerIndexing = false;
- bool bSupportsBPTCTextures = false;
- bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES
- bool bSupportsBackgroundCompiling = false;
- bool bSupportsLargePoints = false;
- bool bSupportsPartialDepthCopies = false;
- bool bSupportsDepthReadback = false;
- bool bSupportsShaderBinaries = false;
- bool bSupportsPipelineCacheData = false;
- bool bSupportsCoarseDerivatives = false;
- bool bSupportsTextureQueryLevels = false;
- bool bSupportsLodBiasInSampler = false;
- bool bSupportsSettingObjectNames = false;
- bool bSupportsPartialMultisampleResolve = false;
- bool bSupportsDynamicVertexLoader = false;
- bool bSupportsVSLinePointExpand = false;
- bool bSupportsGLLayerInFS = true;
- bool bSupportsHDROutput = false;
- } backend_info;
- // Utility
- bool UseVSForLinePointExpand() const
- {
- if (!backend_info.bSupportsVSLinePointExpand)
- return false;
- if (!backend_info.bSupportsGeometryShaders)
- return true;
- return bPreferVSForLinePointExpansion;
- }
- bool MultisamplingEnabled() const { return iMultisamples > 1; }
- bool ExclusiveFullscreenEnabled() const
- {
- return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
- }
- bool UseGPUTextureDecoding() const
- {
- return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
- }
- bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
- bool ManualTextureSamplingWithCustomTextureSizes() const
- {
- // If manual texture sampling is disabled, we don't need to do anything.
- if (bFastTextureSampling)
- return false;
- // Hi-res textures break the wrapping logic used by manual texture sampling, as a texture's
- // size won't match the size the game sets.
- if (bHiresTextures)
- return true;
- // Hi-res EFB copies (but not native-resolution EFB copies at higher internal resolutions)
- // also result in different texture sizes that need special handling.
- if (iEFBScale != 1 && bCopyEFBScaled)
- return true;
- // Stereoscopic 3D changes the number of layers some textures have (EFB copies have 2 layers,
- // while game textures still have 1), meaning bounds checks need to be added.
- if (stereo_mode != StereoMode::Off)
- return true;
- // Otherwise, manual texture sampling can use the sizes games specify directly.
- return false;
- }
- bool UsingUberShaders() const;
- u32 GetShaderCompilerThreads() const;
- u32 GetShaderPrecompilerThreads() const;
- float GetCustomAspectRatio() const { return (float)custom_aspect_width / custom_aspect_height; }
- };
- extern VideoConfig g_Config;
- extern VideoConfig g_ActiveConfig;
- // Called every frame.
- void UpdateActiveConfig();
- void CheckForConfigChanges();
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