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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <algorithm>
- #include <bit>
- #include "Common/BitUtils.h"
- #include "Common/CommonTypes.h"
- #include "VideoCommon/BPMemory.h"
- // These are accurate (disregarding AA modes).
- constexpr u32 EFB_WIDTH = 640u;
- constexpr u32 EFB_HEIGHT = 528u;
- // Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB
- // so you need multiple copies to do the full width.
- // The VI can do horizontal scaling (TODO: emulate).
- constexpr u32 MAX_XFB_WIDTH = 720u;
- // Although EFB height is 528, 576-line XFB's can be created either with
- // vertical scaling by the EFB copy operation or copying to multiple XFB's
- // that are next to each other in memory (TODO: handle that situation).
- constexpr u32 MAX_XFB_HEIGHT = 576u;
- #define PRIM_LOG(t, ...) DEBUG_LOG_FMT(VIDEO, t __VA_OPT__(, ) __VA_ARGS__)
- // warning: mapping buffer should be disabled to use this
- // #define LOG_VTX() DEBUG_LOG_FMT(VIDEO, "vtx: {} {} {}, ",
- // ((float*)g_vertex_manager_write_ptr)[-3],
- // ((float*)g_vertex_manager_write_ptr)[-2],
- // ((float*)g_vertex_manager_write_ptr)[-1]);
- #define LOG_VTX()
- enum class APIType
- {
- OpenGL,
- D3D,
- Vulkan,
- Metal,
- Nothing
- };
- inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
- {
- u32 color = src;
- color &= 0xFCFCFCFC;
- color |= (color >> 6) & 0x03030303;
- return color;
- }
- inline u32 RGBA8ToRGB565ToRGBA8(u32 src)
- {
- u32 color = (src & 0xF8FCF8);
- color |= (color >> 5) & 0x070007;
- color |= (color >> 6) & 0x000300;
- color |= 0xFF000000;
- return color;
- }
- inline u32 Z24ToZ16ToZ24(u32 src)
- {
- return (src & 0xFFFF00) | (src >> 16);
- }
- inline u32 CompressZ16(u32 z24depth, DepthFormat format)
- {
- // Flipper offers a number of choices for 16bit Z formats that adjust
- // where the bulk of the precision lies.
- if (format == DepthFormat::ZLINEAR)
- {
- // This is just a linear depth buffer with 16 bits of precision
- return z24depth >> 8;
- }
- // ZNEAR/ZMID/ZFAR are custom floating point formats with 2/3/4 bits of exponent
- // The exponent is simply the number of leading ones that have been removed
- // The first zero bit is skipped and not stored. The mantissa contains the next 14/13/12 bits
- // If exponent is at the MAX (3, 7, or 12) then the next bit might still be a one, and can't
- // be skipped, so the mantissa simply contains the next 14/13/12 bits
- u32 leading_ones = static_cast<u32>(std::countl_one(z24depth << 8));
- bool next_bit_is_one = false; // AKA: Did we clamp leading_ones?
- u32 exp_bits;
- switch (format)
- {
- case DepthFormat::ZNEAR:
- exp_bits = 2;
- if (leading_ones >= 3u)
- {
- leading_ones = 3u;
- next_bit_is_one = true;
- }
- break;
- case DepthFormat::ZMID:
- exp_bits = 3;
- if (leading_ones >= 7u)
- {
- leading_ones = 7u;
- next_bit_is_one = true;
- }
- break;
- case DepthFormat::ZFAR:
- exp_bits = 4;
- if (leading_ones >= 12u)
- {
- // The hardware implementation only uses values 0 to 12 in the exponent
- leading_ones = 12u;
- next_bit_is_one = true;
- }
- break;
- default:
- return z24depth >> 8;
- }
- u32 mantissa_bits = 16 - exp_bits;
- // Calculate which bits we need to extract from z24depth for our mantissa
- u32 top = std::max<u32>(24 - leading_ones, mantissa_bits);
- if (!next_bit_is_one)
- {
- top -= 1; // We know the next bit is zero, so we don't need to include it.
- }
- u32 bottom = top - mantissa_bits;
- u32 exponent = leading_ones << mantissa_bits; // Upper bits contain exponent
- u32 mantissa = Common::ExtractBits(z24depth, bottom, top - 1);
- return exponent | mantissa;
- }
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