12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- // Top vertex loaders
- // Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
- #include <string>
- #include "Common/CommonTypes.h"
- #include "Common/SmallVector.h"
- #include "VideoCommon/VertexLoaderBase.h"
- class VertexLoader;
- typedef void (*TPipelineFunction)(VertexLoader* loader);
- class VertexLoader : public VertexLoaderBase
- {
- public:
- VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
- int RunVertices(const u8* src, u8* dst, int count) override;
- // They are used for the communication with the loader functions
- float m_posScale;
- float m_tcScale[8];
- int m_tcIndex;
- int m_colIndex;
- // Matrix components are first in GC format but later in PC format - we need to store it
- // temporarily
- // when decoding each vertex.
- u8 m_curtexmtx[8];
- int m_texmtxwrite;
- int m_texmtxread;
- bool m_vertexSkip;
- int m_skippedVertices;
- int m_remaining;
- private:
- // Pipeline.
- // 1 pos matrix + 8 texture matrices + 1 position + 1 normal or normal/binormal/tangent
- // + 2 colors + 8 texture coordinates or dummy texture coordinates + 8 texture matrices
- // merged into texture coordinates + 1 skip gives a maximum of 30
- // (Tested by VertexLoaderTest.LargeFloatVertexSpeed)
- Common::SmallVector<TPipelineFunction, 30> m_PipelineStages;
- void CompileVertexTranslator();
- void WriteCall(TPipelineFunction);
- };
|