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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoCommon/VertexLoader.h"
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "VideoCommon/VertexLoaderManager.h"
- #include "VideoCommon/VertexLoaderUtils.h"
- #include "VideoCommon/VertexLoader_Color.h"
- #include "VideoCommon/VertexLoader_Normal.h"
- #include "VideoCommon/VertexLoader_Position.h"
- #include "VideoCommon/VertexLoader_TextCoord.h"
- #include "VideoCommon/VideoCommon.h"
- // This pointer is used as the source/dst for all fixed function loader calls
- const u8* g_video_buffer_read_ptr;
- u8* g_vertex_manager_write_ptr;
- static void PosMtx_ReadDirect_UByte(VertexLoader* loader)
- {
- u32 posmtx = DataRead<u8>() & 0x3f;
- if (loader->m_remaining < 3)
- VertexLoaderManager::position_matrix_index_cache[loader->m_remaining] = posmtx;
- DataWrite<u32>(posmtx);
- PRIM_LOG("posmtx: {}, ", posmtx);
- }
- static void TexMtx_ReadDirect_UByte(VertexLoader* loader)
- {
- loader->m_curtexmtx[loader->m_texmtxread] = DataRead<u8>() & 0x3f;
- PRIM_LOG("texmtx{}: {}, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
- loader->m_texmtxread++;
- }
- static void TexMtx_Write_Float(VertexLoader* loader)
- {
- DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
- }
- static void TexMtx_Write_Float2(VertexLoader* loader)
- {
- DataWrite(0.f);
- DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
- }
- static void TexMtx_Write_Float3(VertexLoader* loader)
- {
- DataWrite(0.f);
- DataWrite(0.f);
- DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
- }
- static void SkipVertex(VertexLoader* loader)
- {
- if (loader->m_vertexSkip)
- {
- // reset the output buffer
- g_vertex_manager_write_ptr -= loader->m_native_vtx_decl.stride;
- loader->m_skippedVertices++;
- }
- }
- VertexLoader::VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
- : VertexLoaderBase(vtx_desc, vtx_attr)
- {
- CompileVertexTranslator();
- // generate frac factors
- m_posScale = 1.0f / (1U << m_VtxAttr.g0.PosFrac);
- for (u32 i = 0; i < 8; i++)
- m_tcScale[i] = 1.0f / (1U << m_VtxAttr.GetTexFrac(i));
- }
- void VertexLoader::CompileVertexTranslator()
- {
- // Position in pc vertex format.
- int nat_offset = 0;
- // Position Matrix Index
- if (m_VtxDesc.low.PosMatIdx)
- {
- WriteCall(PosMtx_ReadDirect_UByte);
- m_native_vtx_decl.posmtx.components = 4;
- m_native_vtx_decl.posmtx.enable = true;
- m_native_vtx_decl.posmtx.offset = nat_offset;
- m_native_vtx_decl.posmtx.type = ComponentFormat::UByte;
- m_native_vtx_decl.posmtx.integer = true;
- nat_offset += 4;
- }
- for (auto texmtxidx : m_VtxDesc.low.TexMatIdx)
- {
- if (texmtxidx)
- WriteCall(TexMtx_ReadDirect_UByte);
- }
- // Write vertex position loader
- WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat,
- m_VtxAttr.g0.PosElements));
- int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
- m_native_vtx_decl.position.components = pos_elements;
- m_native_vtx_decl.position.enable = true;
- m_native_vtx_decl.position.offset = nat_offset;
- m_native_vtx_decl.position.type = ComponentFormat::Float;
- m_native_vtx_decl.position.integer = false;
- nat_offset += pos_elements * sizeof(float);
- // Normals
- if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
- {
- TPipelineFunction pFunc =
- VertexLoader_Normal::GetFunction(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat,
- m_VtxAttr.g0.NormalElements, m_VtxAttr.g0.NormalIndex3);
- if (pFunc == nullptr)
- {
- PanicAlertFmt("VertexLoader_Normal::GetFunction({} {} {} {}) returned zero!",
- m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, m_VtxAttr.g0.NormalElements,
- m_VtxAttr.g0.NormalIndex3);
- }
- WriteCall(pFunc);
- for (int i = 0; i < (m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1); i++)
- {
- m_native_vtx_decl.normals[i].components = 3;
- m_native_vtx_decl.normals[i].enable = true;
- m_native_vtx_decl.normals[i].offset = nat_offset;
- m_native_vtx_decl.normals[i].type = ComponentFormat::Float;
- m_native_vtx_decl.normals[i].integer = false;
- nat_offset += 12;
- }
- }
- for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
- {
- m_native_vtx_decl.colors[i].components = 4;
- m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
- m_native_vtx_decl.colors[i].integer = false;
- TPipelineFunction pFunc =
- VertexLoader_Color::GetFunction(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
- if (pFunc != nullptr)
- {
- WriteCall(pFunc);
- }
- else
- {
- ASSERT(m_VtxDesc.low.Color[i] == VertexComponentFormat::NotPresent);
- // Keep colIndex in sync if color 0 is absent but color 1 is present
- if (i == 0 && m_VtxDesc.low.Color[1] != VertexComponentFormat::NotPresent)
- WriteCall(VertexLoader_Color::GetDummyFunction());
- }
- if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
- {
- m_native_vtx_decl.colors[i].offset = nat_offset;
- m_native_vtx_decl.colors[i].enable = true;
- nat_offset += 4;
- }
- }
- // Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
- for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
- {
- m_native_vtx_decl.texcoords[i].offset = nat_offset;
- m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
- m_native_vtx_decl.texcoords[i].integer = false;
- const auto tc = m_VtxDesc.high.TexCoord[i].Value();
- const auto format = m_VtxAttr.GetTexFormat(i);
- const auto elements = m_VtxAttr.GetTexElements(i);
- if (tc != VertexComponentFormat::NotPresent)
- {
- ASSERT_MSG(VIDEO, VertexComponentFormat::Direct <= tc && tc <= VertexComponentFormat::Index16,
- "Invalid texture coordinates!\n(tc = {})", tc);
- ASSERT_MSG(VIDEO, ComponentFormat::UByte <= format && format <= ComponentFormat::Float,
- "Invalid texture coordinates format!\n(format = {})", format);
- ASSERT_MSG(VIDEO, elements == TexComponentCount::S || elements == TexComponentCount::ST,
- "Invalid number of texture coordinates elements!\n(elements = {})", elements);
- WriteCall(VertexLoader_TextCoord::GetFunction(tc, format, elements));
- }
- if (m_VtxDesc.low.TexMatIdx[i])
- {
- m_native_vtx_decl.texcoords[i].enable = true;
- m_native_vtx_decl.texcoords[i].components = 3;
- nat_offset += 12;
- if (tc != VertexComponentFormat::NotPresent)
- {
- // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
- WriteCall(elements == TexComponentCount::ST ? TexMtx_Write_Float : TexMtx_Write_Float2);
- }
- else
- {
- WriteCall(TexMtx_Write_Float3);
- }
- }
- else
- {
- if (tc != VertexComponentFormat::NotPresent)
- {
- m_native_vtx_decl.texcoords[i].enable = true;
- m_native_vtx_decl.texcoords[i].components = elements == TexComponentCount::ST ? 2 : 1;
- nat_offset += 4 * (elements == TexComponentCount::ST ? 2 : 1);
- }
- }
- if (tc == VertexComponentFormat::NotPresent)
- {
- // if there's more tex coords later, have to write a dummy call
- bool has_more = false;
- for (size_t j = i + 1; j < m_VtxDesc.high.TexCoord.Size(); ++j)
- {
- if (m_VtxDesc.high.TexCoord[j] != VertexComponentFormat::NotPresent)
- {
- has_more = true;
- // Keep tcIndex in sync so that the correct array is used later
- WriteCall(VertexLoader_TextCoord::GetDummyFunction());
- break;
- }
- else if (m_VtxDesc.low.TexMatIdx[j])
- {
- has_more = true;
- }
- }
- if (!has_more)
- {
- // no more tex coords and tex matrices, so exit loop
- break;
- }
- }
- }
- // indexed position formats may skip the vertex
- if (IsIndexed(m_VtxDesc.low.Position))
- {
- WriteCall(SkipVertex);
- }
- m_native_vtx_decl.stride = nat_offset;
- }
- void VertexLoader::WriteCall(TPipelineFunction func)
- {
- m_PipelineStages.push_back(func);
- }
- int VertexLoader::RunVertices(const u8* src, u8* dst, int count)
- {
- g_vertex_manager_write_ptr = dst;
- g_video_buffer_read_ptr = src;
- m_numLoadedVertices += count;
- m_skippedVertices = 0;
- for (m_remaining = count - 1; m_remaining >= 0; m_remaining--)
- {
- m_tcIndex = 0;
- m_colIndex = 0;
- m_texmtxwrite = m_texmtxread = 0;
- for (TPipelineFunction& func : m_PipelineStages)
- func(this);
- PRIM_LOG("\n");
- }
- return count - m_skippedVertices;
- }
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