TextureUtils.cpp 2.3 KB

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  1. // Copyright 2023 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "VideoCommon/TextureUtils.h"
  4. #include <fmt/format.h>
  5. #include "Common/FileSearch.h"
  6. #include "Common/FileUtil.h"
  7. #include "Common/Logging/Log.h"
  8. #include "Core/Config/GraphicsSettings.h"
  9. #include "Core/ConfigManager.h"
  10. #include "VideoCommon/AbstractTexture.h"
  11. namespace
  12. {
  13. std::string BuildDumpTextureFilename(std::string basename, u32 level, bool is_arbitrary)
  14. {
  15. if (is_arbitrary)
  16. basename += "_arb";
  17. if (level > 0)
  18. basename += fmt::format("_mip{}", level);
  19. return basename;
  20. }
  21. } // namespace
  22. namespace VideoCommon::TextureUtils
  23. {
  24. void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
  25. bool is_arbitrary)
  26. {
  27. const std::string dump_dir =
  28. File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
  29. if (!File::IsDirectory(dump_dir))
  30. File::CreateDir(dump_dir);
  31. const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
  32. const std::string filename = fmt::format("{}/{}.png", dump_dir, name);
  33. if (File::Exists(filename))
  34. return;
  35. texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
  36. }
  37. void TextureDumper::DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
  38. bool is_arbitrary)
  39. {
  40. const std::string dump_dir =
  41. File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
  42. if (m_dumped_textures.empty())
  43. {
  44. if (!File::IsDirectory(dump_dir))
  45. File::CreateDir(dump_dir);
  46. for (auto& filename : Common::DoFileSearch({dump_dir}, {".png"}, true))
  47. {
  48. std::string name;
  49. SplitPath(filename, nullptr, &name, nullptr);
  50. m_dumped_textures.insert(name);
  51. }
  52. NOTICE_LOG_FMT(VIDEO, "Found {} dumped textures that will not be re-dumped.",
  53. m_dumped_textures.size());
  54. }
  55. const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
  56. const bool file_existed = !m_dumped_textures.insert(name).second;
  57. if (file_existed)
  58. return;
  59. texture.Save(fmt::format("{}/{}.png", dump_dir, name), level,
  60. Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
  61. }
  62. } // namespace VideoCommon::TextureUtils