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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include <span>
- #include <tuple>
- #include "Common/CommonTypes.h"
- #include "Common/EnumFormatter.h"
- #include "Common/SpanUtils.h"
- enum
- {
- TMEM_SIZE = 1024 * 1024,
- TMEM_LINE_SIZE = 32,
- };
- alignas(16) extern std::array<u8, TMEM_SIZE> s_tex_mem;
- enum class TextureFormat
- {
- // These values represent texture format in GX registers.
- I4 = 0x0,
- I8 = 0x1,
- IA4 = 0x2,
- IA8 = 0x3,
- RGB565 = 0x4,
- RGB5A3 = 0x5,
- RGBA8 = 0x6,
- C4 = 0x8,
- C8 = 0x9,
- C14X2 = 0xA,
- CMPR = 0xE,
- // Special texture format used to represent YUVY xfb copies.
- // They aren't really textures, but they share so much hardware and usecases that it makes sense
- // to emulate them as part of texture cache.
- // This isn't a real value that can be used on console; it only exists for ease of implementation.
- XFB = 0xF,
- };
- template <>
- struct fmt::formatter<TextureFormat> : EnumFormatter<TextureFormat::CMPR>
- {
- static constexpr array_type names = {"I4", "I8", "IA4", "IA8", "RGB565",
- "RGB5A3", "RGBA8", nullptr, "C4", "C8",
- "C14X2", nullptr, nullptr, nullptr, "CMPR"};
- constexpr formatter() : EnumFormatter(names) {}
- };
- static inline bool IsColorIndexed(TextureFormat format)
- {
- return format == TextureFormat::C4 || format == TextureFormat::C8 ||
- format == TextureFormat::C14X2;
- }
- static inline bool IsValidTextureFormat(TextureFormat format)
- {
- return format <= TextureFormat::RGBA8 || IsColorIndexed(format) || format == TextureFormat::CMPR;
- }
- // The EFB Copy pipeline looks like:
- //
- // 1. Read EFB -> 2. Select color/depth -> 3. Downscale (optional)
- // -> 4. YUV conversion (optional) -> 5. Encode Tiles -> 6. Write RAM
- //
- // The "Encode Tiles" stage receives RGBA8 texels from previous stages and encodes them to various
- // formats. EFBCopyFormat is the tile encoder mode. Note that the tile encoder does not care about
- // color vs. depth or intensity formats - it only sees RGBA8 texels.
- enum class EFBCopyFormat
- {
- // These values represent EFB copy format in GX registers.
- // Most (but not all) of these values correspond to values of TextureFormat.
- R4 = 0x0, // R4, I4, Z4
- // FIXME: Does 0x1 (Z8) have identical results to 0x8 (Z8H)?
- // Is either or both of 0x1 and 0x8 used in games?
- R8_0x1 = 0x1, // R8, I8, Z8H (?)
- RA4 = 0x2, // RA4, IA4
- // FIXME: Earlier versions of this file named the value 0x3 "GX_TF_Z16", which does not reflect
- // the results one would expect when copying from the depth buffer with this format.
- // For reference: When copying from the depth buffer, R should receive the top 8 bits of
- // the Z value, and A should be either 0xFF or 0 (please investigate).
- // Please test original hardware and make sure dolphin-emu implements this format
- // correctly.
- RA8 = 0x3, // RA8, IA8, (FIXME: Z16 too?)
- RGB565 = 0x4,
- RGB5A3 = 0x5,
- RGBA8 = 0x6, // RGBA8, Z24
- A8 = 0x7,
- R8 = 0x8, // R8, I8, Z8H
- G8 = 0x9, // G8, Z8M
- B8 = 0xA, // B8, Z8L
- RG8 = 0xB, // RG8, Z16R (Note: G and R are reversed)
- GB8 = 0xC, // GB8, Z16L
- // Special texture format used to represent YUVY xfb copies.
- // They aren't really textures, but they share so much hardware and usecases that it makes sense
- // to emulate them as part of texture cache.
- // This isn't a real value that can be used on console; it only exists for ease of implementation.
- XFB = 0xF,
- };
- template <>
- struct fmt::formatter<EFBCopyFormat> : EnumFormatter<EFBCopyFormat::GB8>
- {
- static constexpr array_type names = {
- "R4/I4/Z4", "R8/I8/Z8H (?)", "RA4/IA4", "RA8/IA8 (Z16 too?)",
- "RGB565", "RGB5A3", "RGBA8", "A8",
- "R8/I8/Z8H", "G8/Z8M", "B8/Z8L", "RG8/Z16R (Note: G and R are reversed)",
- "GB8/Z16L",
- };
- constexpr formatter() : EnumFormatter(names) {}
- };
- enum class TLUTFormat
- {
- // These values represent TLUT format in GX registers.
- IA8 = 0x0,
- RGB565 = 0x1,
- RGB5A3 = 0x2,
- };
- template <>
- struct fmt::formatter<TLUTFormat> : EnumFormatter<TLUTFormat::RGB5A3>
- {
- constexpr formatter() : EnumFormatter({"IA8", "RGB565", "RGB5A3"}) {}
- };
- static inline bool IsValidTLUTFormat(TLUTFormat tlutfmt)
- {
- return tlutfmt == TLUTFormat::IA8 || tlutfmt == TLUTFormat::RGB565 ||
- tlutfmt == TLUTFormat::RGB5A3;
- }
- static inline bool IsCompatibleTextureFormat(TextureFormat from_format, TextureFormat to_format)
- {
- if (from_format == to_format)
- return true;
- // Indexed and paletted formats are "compatible", that is do not require conversion.
- switch (from_format)
- {
- case TextureFormat::I4:
- case TextureFormat::C4:
- return to_format == TextureFormat::I4 || to_format == TextureFormat::C4;
- case TextureFormat::I8:
- case TextureFormat::C8:
- return to_format == TextureFormat::I8 || to_format == TextureFormat::C8;
- default:
- return false;
- }
- }
- static inline bool CanReinterpretTextureOnGPU(TextureFormat from_format, TextureFormat to_format)
- {
- // Currently, we can only reinterpret textures of the same width.
- switch (from_format)
- {
- case TextureFormat::I8:
- case TextureFormat::IA4:
- return to_format == TextureFormat::I8 || to_format == TextureFormat::IA4;
- case TextureFormat::IA8:
- case TextureFormat::RGB565:
- case TextureFormat::RGB5A3:
- return to_format == TextureFormat::IA8 || to_format == TextureFormat::RGB565 ||
- to_format == TextureFormat::RGB5A3;
- default:
- return false;
- }
- }
- inline std::span<u8> TexDecoder_GetTmemSpan(size_t offset = 0)
- {
- return Common::SafeSubspan(std::span<u8>(s_tex_mem), offset);
- }
- int TexDecoder_GetTexelSizeInNibbles(TextureFormat format);
- int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format);
- int TexDecoder_GetBlockWidthInTexels(TextureFormat format);
- int TexDecoder_GetBlockHeightInTexels(TextureFormat format);
- int TexDecoder_GetEFBCopyBlockWidthInTexels(EFBCopyFormat format);
- int TexDecoder_GetEFBCopyBlockHeightInTexels(EFBCopyFormat format);
- int TexDecoder_GetPaletteSize(TextureFormat fmt);
- TextureFormat TexDecoder_GetEFBCopyBaseFormat(EFBCopyFormat format);
- void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFormat texformat,
- const u8* tlut, TLUTFormat tlutfmt);
- void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width,
- int height);
- void TexDecoder_DecodeTexel(u8* dst, std::span<const u8> src, int s, int t, int imageWidth,
- TextureFormat texformat, std::span<const u8> tlut, TLUTFormat tlutfmt);
- void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, std::span<const u8> src_ar,
- std::span<const u8> src_gb, int s, int t, int imageWidth);
- void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
- int imageWidth);
- void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride);
- void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
- /* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
- void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, TextureFormat texformat,
- const u8* tlut, TLUTFormat tlutfmt);
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