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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <optional>
- #include <string>
- #include <utility>
- #include "Common/CommonTypes.h"
- enum class APIType;
- enum class TextureFormat;
- enum class EFBCopyFormat;
- enum class TLUTFormat;
- enum TexelBufferFormat : u32;
- struct EFBCopyParams;
- namespace TextureConversionShaderTiled
- {
- u16 GetEncodedSampleCount(EFBCopyFormat format);
- std::string GenerateEncodingShader(const EFBCopyParams& params, APIType api_type);
- // Information required to compile and dispatch a texture decoding shader.
- struct DecodingShaderInfo
- {
- TexelBufferFormat buffer_format;
- u32 palette_size;
- u32 group_size_x;
- u32 group_size_y;
- bool group_flatten;
- const char* shader_body;
- };
- // Obtain shader information for the specified texture format.
- // If this format does not have a shader written for it, returns nullptr.
- const DecodingShaderInfo* GetDecodingShaderInfo(TextureFormat format);
- // Determine how many thread groups should be dispatched for an image of the specified width/height.
- // First is the number of X groups, second is the number of Y groups, Z is always one.
- std::pair<u32, u32> GetDispatchCount(const DecodingShaderInfo* info, u32 width, u32 height);
- // Returns the GLSL string containing the texture decoding shader for the specified format.
- std::string GenerateDecodingShader(TextureFormat format, std::optional<TLUTFormat> palette_format,
- APIType api_type);
- // Returns the GLSL string containing the palette conversion shader for the specified format.
- std::string GeneratePaletteConversionShader(TLUTFormat palette_format, APIType api_type);
- } // namespace TextureConversionShaderTiled
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