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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoCommon/TextureConfig.h"
- #include <tuple>
- #include "VideoCommon/AbstractTexture.h"
- bool TextureConfig::operator==(const TextureConfig& o) const
- {
- return std::tie(width, height, levels, layers, samples, format, flags, type) ==
- std::tie(o.width, o.height, o.levels, o.layers, o.samples, o.format, o.flags, o.type);
- }
- MathUtil::Rectangle<int> TextureConfig::GetRect() const
- {
- return {0, 0, static_cast<int>(width), static_cast<int>(height)};
- }
- MathUtil::Rectangle<int> TextureConfig::GetMipRect(u32 level) const
- {
- return {0, 0, static_cast<int>(std::max(width >> level, 1u)),
- static_cast<int>(std::max(height >> level, 1u))};
- }
- size_t TextureConfig::GetStride() const
- {
- return AbstractTexture::CalculateStrideForFormat(format, width);
- }
- size_t TextureConfig::GetMipStride(u32 level) const
- {
- return AbstractTexture::CalculateStrideForFormat(format, std::max(width >> level, 1u));
- }
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