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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoCommon/Statistics.h"
- #include <cstring>
- #include <utility>
- #include <imgui.h>
- #include "Core/DolphinAnalytics.h"
- #include "Core/HW/SystemTimers.h"
- #include "Core/System.h"
- #include "VideoCommon/BPFunctions.h"
- #include "VideoCommon/VideoCommon.h"
- #include "VideoCommon/VideoConfig.h"
- #include "VideoCommon/VideoEvents.h"
- Statistics g_stats;
- static Common::EventHook s_before_frame_event =
- BeforeFrameEvent::Register([] { g_stats.ResetFrame(); }, "Statistics::ResetFrame");
- static Common::EventHook s_after_frame_event = AfterFrameEvent::Register(
- [](const Core::System& system) {
- DolphinAnalytics::Instance().ReportPerformanceInfo({
- .speed_ratio = system.GetSystemTimers().GetEstimatedEmulationPerformance(),
- .num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims,
- .num_draw_calls = g_stats.this_frame.num_draw_calls,
- });
- },
- "Statistics::PerformanceSample");
- static bool clear_scissors;
- void Statistics::ResetFrame()
- {
- this_frame = {};
- clear_scissors = true;
- if (scissors.size() > 1)
- {
- scissors.erase(scissors.begin(), scissors.end() - 1);
- }
- }
- void Statistics::SwapDL()
- {
- std::swap(this_frame.num_dl_prims, this_frame.num_prims);
- std::swap(this_frame.num_xf_loads_in_dl, this_frame.num_xf_loads);
- std::swap(this_frame.num_cp_loads_in_dl, this_frame.num_cp_loads);
- std::swap(this_frame.num_bp_loads_in_dl, this_frame.num_bp_loads);
- }
- void Statistics::Display() const
- {
- const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
- ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
- ImGui::SetNextWindowSizeConstraints(ImVec2(275.0f * scale, 400.0f * scale),
- ImGui::GetIO().DisplaySize);
- if (!ImGui::Begin("Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
- {
- ImGui::End();
- return;
- }
- ImGui::Columns(2, "Statistics", true);
- const auto draw_statistic = [](const char* name, const char* format, auto&&... args) {
- ImGui::TextUnformatted(name);
- ImGui::NextColumn();
- ImGui::Text(format, std::forward<decltype(args)>(args)...);
- ImGui::NextColumn();
- };
- if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
- {
- draw_statistic("Objects", "%d", this_frame.num_drawn_objects);
- draw_statistic("Vertices Loaded", "%d", this_frame.num_vertices_loaded);
- draw_statistic("Triangles Input", "%d", this_frame.num_triangles_in);
- draw_statistic("Triangles Rejected", "%d", this_frame.num_triangles_rejected);
- draw_statistic("Triangles Culled", "%d", this_frame.num_triangles_culled);
- draw_statistic("Triangles Clipped", "%d", this_frame.num_triangles_clipped);
- draw_statistic("Triangles Drawn", "%d", this_frame.num_triangles_drawn);
- draw_statistic("Rasterized Pix", "%d", this_frame.rasterized_pixels);
- draw_statistic("TEV Pix In", "%d", this_frame.tev_pixels_in);
- draw_statistic("TEV Pix Out", "%d", this_frame.tev_pixels_out);
- }
- draw_statistic("Textures created", "%d", num_textures_created);
- draw_statistic("Textures uploaded", "%d", num_textures_uploaded);
- draw_statistic("Textures alive", "%d", num_textures_alive);
- draw_statistic("pshaders created", "%d", num_pixel_shaders_created);
- draw_statistic("pshaders alive", "%d", num_pixel_shaders_alive);
- draw_statistic("vshaders created", "%d", num_vertex_shaders_created);
- draw_statistic("vshaders alive", "%d", num_vertex_shaders_alive);
- draw_statistic("shaders changes", "%d", this_frame.num_shader_changes);
- draw_statistic("dlists called", "%d", this_frame.num_dlists_called);
- draw_statistic("Primitive joins", "%d", this_frame.num_primitive_joins);
- draw_statistic("Draw calls", "%d", this_frame.num_draw_calls);
- draw_statistic("Primitives", "%d", this_frame.num_prims);
- draw_statistic("Primitives (DL)", "%d", this_frame.num_dl_prims);
- draw_statistic("XF loads", "%d", this_frame.num_xf_loads);
- draw_statistic("XF loads (DL)", "%d", this_frame.num_xf_loads_in_dl);
- draw_statistic("CP loads", "%d", this_frame.num_cp_loads);
- draw_statistic("CP loads (DL)", "%d", this_frame.num_cp_loads_in_dl);
- draw_statistic("BP loads", "%d", this_frame.num_bp_loads);
- draw_statistic("BP loads (DL)", "%d", this_frame.num_bp_loads_in_dl);
- draw_statistic("Vertex streamed", "%i kB", this_frame.bytes_vertex_streamed / 1024);
- draw_statistic("Index streamed", "%i kB", this_frame.bytes_index_streamed / 1024);
- draw_statistic("Uniform streamed", "%i kB", this_frame.bytes_uniform_streamed / 1024);
- draw_statistic("Vertex Loaders", "%d", num_vertex_loaders);
- draw_statistic("EFB peeks:", "%d", this_frame.num_efb_peeks);
- draw_statistic("EFB pokes:", "%d", this_frame.num_efb_pokes);
- draw_statistic("Draw dones:", "%d", this_frame.num_draw_done);
- draw_statistic("Tokens:", "%d/%d", this_frame.num_token, this_frame.num_token_int);
- ImGui::Columns(1);
- ImGui::End();
- }
- void Statistics::DisplayProj() const
- {
- if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
- {
- ImGui::End();
- return;
- }
- ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
- ImGui::NewLine();
- ImGui::Text("Projection 0: %f (%f) Raw 0: %f", gproj[0], g2proj[0], proj[0]);
- ImGui::Text("Projection 1: %f (%f)", gproj[1], g2proj[1]);
- ImGui::Text("Projection 2: %f (%f) Raw 1: %f", gproj[2], g2proj[2], proj[1]);
- ImGui::Text("Projection 3: %f (%f)", gproj[3], g2proj[3]);
- ImGui::Text("Projection 4: %f (%f)", gproj[4], g2proj[4]);
- ImGui::Text("Projection 5: %f (%f) Raw 2: %f", gproj[5], g2proj[5], proj[2]);
- ImGui::Text("Projection 6: %f (%f) Raw 3: %f", gproj[6], g2proj[6], proj[3]);
- ImGui::Text("Projection 7: %f (%f)", gproj[7], g2proj[7]);
- ImGui::Text("Projection 8: %f (%f)", gproj[8], g2proj[8]);
- ImGui::Text("Projection 9: %f (%f)", gproj[9], g2proj[9]);
- ImGui::Text("Projection 10: %f (%f) Raw 4: %f", gproj[10], g2proj[10], proj[4]);
- ImGui::Text("Projection 11: %f (%f) Raw 5: %f", gproj[11], g2proj[11], proj[5]);
- ImGui::Text("Projection 12: %f (%f)", gproj[12], g2proj[12]);
- ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
- ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
- ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
- ImGui::NewLine();
- ImGui::Text("Avg Projection Viewport Ratio Persp(3D): %f", avg_persp_proj_viewport_ratio);
- ImGui::Text("Avg Projection Viewport Ratio Ortho(2D): %f", avg_ortho_proj_viewport_ratio);
- ImGui::End();
- }
- void Statistics::AddScissorRect()
- {
- if (clear_scissors)
- {
- scissors.clear();
- clear_scissors = false;
- }
- BPFunctions::ScissorResult scissor = BPFunctions::ComputeScissorRects();
- bool add;
- if (scissors.empty())
- {
- add = true;
- }
- else
- {
- if (allow_duplicate_scissors)
- {
- // Only check the last entry
- add = !scissors.back().Matches(scissor, show_scissors, show_viewports);
- }
- else
- {
- add = std::ranges::find_if(scissors, [&](auto& s) {
- return s.Matches(scissor, show_scissors, show_viewports);
- }) == scissors.end();
- }
- }
- if (add)
- scissors.push_back(std::move(scissor));
- }
- void Statistics::DisplayScissor()
- {
- // TODO: This is the same position as the regular statistics text
- const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
- ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
- if (!ImGui::Begin("Scissor Rectangles", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
- {
- ImGui::End();
- return;
- }
- if (ImGui::TreeNode("Options"))
- {
- ImGui::Checkbox("Allow Duplicates", &allow_duplicate_scissors);
- ImGui::Checkbox("Show Scissors", &show_scissors);
- ImGui::BeginDisabled(!show_scissors);
- ImGui::Checkbox("Show Raw Values", &show_raw_scissors);
- ImGui::EndDisabled();
- ImGui::Checkbox("Show Viewports", &show_viewports);
- ImGui::Checkbox("Show Text", &show_text);
- ImGui::DragInt("Scale", &scissor_scale, .2f, 1, 16);
- ImGui::DragInt("Expected Scissor Count", &scissor_expected_count, .2f, 0, 16);
- ImGui::TreePop();
- }
- ImGui::BeginDisabled(current_scissor == 0);
- if (ImGui::ArrowButton("##left", ImGuiDir_Left))
- {
- current_scissor--;
- }
- ImGui::EndDisabled();
- ImGui::SameLine();
- ImGui::BeginDisabled(current_scissor >= scissors.size());
- if (ImGui::ArrowButton("##right", ImGuiDir_Right))
- {
- current_scissor++;
- if (current_scissor > scissors.size())
- {
- current_scissor = scissors.size();
- }
- }
- ImGui::EndDisabled();
- ImGui::SameLine();
- if (current_scissor == 0)
- ImGui::Text("Displaying all %zu rectangle(s)", scissors.size());
- else if (current_scissor <= scissors.size())
- ImGui::Text("Displaying rectangle %zu / %zu", current_scissor, scissors.size());
- else
- ImGui::Text("Displaying rectangle %zu / %zu (OoB)", current_scissor, scissors.size());
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
- ImVec2 p = ImGui::GetCursorScreenPos();
- ImGui::Dummy(ImVec2(1024 * 3 / scissor_scale, 1024 * 3 / scissor_scale));
- constexpr int DRAW_START = -1024;
- constexpr int DRAW_END = DRAW_START + 3 * 1024;
- const auto vec = [&](int x, int y, int xoff = 0, int yoff = 0) {
- return ImVec2(p.x + int(float(x - DRAW_START) / scissor_scale) + xoff,
- p.y + int(float(y - DRAW_START) / scissor_scale) + yoff);
- };
- const auto light_grey = ImGui::GetColorU32(ImVec4(.5f, .5f, .5f, 1.f));
- // Draw gridlines
- for (int x = DRAW_START; x <= DRAW_END; x += 1024)
- draw_list->AddLine(vec(x, DRAW_START), vec(x, DRAW_END), light_grey);
- for (int y = DRAW_START; y <= DRAW_END; y += 1024)
- draw_list->AddLine(vec(DRAW_START, y), vec(DRAW_END, y), light_grey);
- const auto draw_x = [&](int x, int y, int size, ImU32 col) {
- // Add an extra offset on the second parameter as otherwise ImGui seems to give results that are
- // too small on one side
- draw_list->AddLine(vec(x, y, -size, -size), vec(x, y, +size + 1, +size + 1), col);
- draw_list->AddLine(vec(x, y, -size, +size), vec(x, y, +size + 1, -size - 1), col);
- };
- const auto draw_rect = [&](int x0, int y0, int x1, int y1, ImU32 col, bool show_oob = true) {
- x0 = std::clamp(x0, DRAW_START, DRAW_END);
- y0 = std::clamp(y0, DRAW_START, DRAW_END);
- x1 = std::clamp(x1, DRAW_START, DRAW_END);
- y1 = std::clamp(y1, DRAW_START, DRAW_END);
- if (x0 < x1 && y0 < y1)
- {
- draw_list->AddRect(vec(x0, y0), vec(x1, y1), col);
- }
- else if (show_oob)
- {
- // Markers at the two corners, for when they don't form a valid rectangle.
- draw_list->AddLine(vec(x0, y0), vec(x0, y0, 8, 0), col);
- draw_list->AddLine(vec(x0, y0), vec(x0, y0, 0, 8), col);
- draw_list->AddLine(vec(x1, y1), vec(x1, y1, -8, 0), col);
- draw_list->AddLine(vec(x1, y1), vec(x1, y1, 0, -8), col);
- }
- };
- static std::array<ImVec4, 6> COLORS = {
- ImVec4(1, 0, 0, 1), ImVec4(1, 1, 0, 1), ImVec4(0, 1, 0, 1),
- ImVec4(0, 1, 1, 1), ImVec4(0, 0, 1, 1), ImVec4(1, 0, 1, 1),
- };
- const auto draw_scissor = [&](size_t index) {
- const auto& info = scissors[index];
- const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]);
- int x_off = info.scissor_off.x << 1;
- int y_off = info.scissor_off.y << 1;
- // Subtract 2048 instead of 1024, because when x_off is large enough we need to show two
- // rectangles in the upper sections
- for (int y = y_off - 2048; y < DRAW_END; y += 1024)
- {
- for (int x = x_off - 2048; x < DRAW_END; x += 1024)
- {
- draw_rect(x, y, x + EFB_WIDTH, y + EFB_HEIGHT, col, false);
- }
- }
- // Use the full offset here so that ones that have the extra bit set show up distinctly
- draw_x(info.scissor_off.x_full << 1, info.scissor_off.y_full << 1, 4, col);
- if (show_scissors)
- {
- draw_rect(info.scissor_tl.x, info.scissor_tl.y, info.scissor_br.x + 1, info.scissor_br.y + 1,
- col);
- }
- if (show_viewports)
- {
- draw_rect(info.viewport_left, info.viewport_top, info.viewport_right, info.viewport_bottom,
- col);
- }
- for (size_t i = 0; i < info.m_result.size(); i++)
- {
- // The last entry in the sorted list of results is the one that is used by hardware backends
- const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x40 : 0x80;
- const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
- const auto& r = info.m_result[i];
- draw_list->AddRectFilled(vec(r.rect.left + r.x_off, r.rect.top + r.y_off),
- vec(r.rect.right + r.x_off, r.rect.bottom + r.y_off), new_col);
- }
- };
- constexpr auto NUM_SCISSOR_COLUMNS = 8;
- const auto draw_scissor_table_header = [&]() {
- ImGui::TableSetupColumn("#");
- ImGui::TableSetupColumn("x0");
- ImGui::TableSetupColumn("y0");
- ImGui::TableSetupColumn("x1");
- ImGui::TableSetupColumn("y1");
- ImGui::TableSetupColumn("xOff");
- ImGui::TableSetupColumn("yOff");
- ImGui::TableSetupColumn("Affected");
- ImGui::TableHeadersRow();
- };
- const auto draw_scissor_table_row = [&](size_t index) {
- const auto& info = scissors[index];
- int x_off = (info.scissor_off.x << 1) - info.viewport_top;
- int y_off = (info.scissor_off.y << 1) - info.viewport_left;
- int x0 = info.scissor_tl.x - info.viewport_top;
- int x1 = info.scissor_br.x - info.viewport_left;
- int y0 = info.scissor_tl.y - info.viewport_top;
- int y1 = info.scissor_br.y - info.viewport_left;
- ImGui::TableNextColumn();
- ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
- ImGui::TableNextColumn();
- ImGui::Text("%d", x0);
- ImGui::TableNextColumn();
- ImGui::Text("%d", y0);
- ImGui::TableNextColumn();
- ImGui::Text("%d", x1);
- ImGui::TableNextColumn();
- ImGui::Text("%d", y1);
- ImGui::TableNextColumn();
- ImGui::Text("%d", x_off);
- ImGui::TableNextColumn();
- ImGui::Text("%d", y_off);
- // Visualization of where things are updated on screen with this specific scissor
- ImGui::TableNextColumn();
- float scale_height = ImGui::GetTextLineHeight() / EFB_HEIGHT;
- if (show_raw_scissors)
- scale_height += ImGui::GetTextLineHeightWithSpacing() / EFB_HEIGHT;
- ImVec2 p2 = ImGui::GetCursorScreenPos();
- // Use a height of 1 since we want this to span two table rows (if possible)
- ImGui::Dummy(ImVec2(EFB_WIDTH * scale_height, 1));
- for (size_t i = 0; i < info.m_result.size(); i++)
- {
- // The last entry in the sorted list of results is the one that is used by hardware backends
- const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x80 : 0x40;
- const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]);
- const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
- const auto& r = info.m_result[i];
- draw_list->AddRectFilled(
- ImVec2(p2.x + r.rect.left * scale_height, p2.y + r.rect.top * scale_height),
- ImVec2(p2.x + r.rect.right * scale_height, p2.y + r.rect.bottom * scale_height), new_col);
- }
- draw_list->AddRect(
- p2, ImVec2(p2.x + EFB_WIDTH * scale_height, p2.y + EFB_HEIGHT * scale_height), light_grey);
- ImGui::SameLine();
- ImGui::Text("%d", int(info.m_result.size()));
- if (show_raw_scissors)
- {
- ImGui::TableNextColumn();
- ImGui::TextColored(COLORS[index % COLORS.size()], "Raw");
- ImGui::TableNextColumn();
- ImGui::Text("%d", info.scissor_tl.x_full.Value());
- ImGui::TableNextColumn();
- ImGui::Text("%d", info.scissor_tl.y_full.Value());
- ImGui::TableNextColumn();
- ImGui::Text("%d", info.scissor_br.x_full.Value());
- ImGui::TableNextColumn();
- ImGui::Text("%d", info.scissor_br.y_full.Value());
- ImGui::TableNextColumn();
- ImGui::Text("%d", info.scissor_off.x_full.Value());
- ImGui::TableNextColumn();
- ImGui::Text("%d", info.scissor_off.y_full.Value());
- ImGui::TableNextColumn();
- }
- };
- const auto scissor_table_skip_row = [&](size_t index) {
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
- if (show_raw_scissors)
- {
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- ImGui::TextColored(COLORS[index % COLORS.size()], "Raw");
- }
- };
- constexpr auto NUM_VIEWPORT_COLUMNS = 5;
- const auto draw_viewport_table_header = [&]() {
- ImGui::TableSetupColumn("#");
- ImGui::TableSetupColumn("vx0");
- ImGui::TableSetupColumn("vy0");
- ImGui::TableSetupColumn("vx1");
- ImGui::TableSetupColumn("vy1");
- ImGui::TableHeadersRow();
- };
- const auto draw_viewport_table_row = [&](size_t index) {
- const auto& info = scissors[index];
- ImGui::TableNextColumn();
- ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
- ImGui::TableNextColumn();
- ImGui::Text("%.1f", info.viewport_left);
- ImGui::TableNextColumn();
- ImGui::Text("%.1f", info.viewport_top);
- ImGui::TableNextColumn();
- ImGui::Text("%.1f", info.viewport_right);
- ImGui::TableNextColumn();
- ImGui::Text("%.1f", info.viewport_bottom);
- };
- const auto viewport_table_skip_row = [&](size_t index) {
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
- };
- if (current_scissor == 0)
- {
- for (size_t i = 0; i < scissors.size(); i++)
- draw_scissor(i);
- if (show_text)
- {
- if (show_scissors)
- {
- if (ImGui::BeginTable("Scissors", NUM_SCISSOR_COLUMNS))
- {
- draw_scissor_table_header();
- for (size_t i = 0; i < scissors.size(); i++)
- draw_scissor_table_row(i);
- for (size_t i = scissors.size(); i < static_cast<size_t>(scissor_expected_count); i++)
- scissor_table_skip_row(i);
- ImGui::EndTable();
- }
- }
- if (show_viewports)
- {
- if (ImGui::BeginTable("Viewports", NUM_VIEWPORT_COLUMNS))
- {
- draw_viewport_table_header();
- for (size_t i = 0; i < scissors.size(); i++)
- draw_viewport_table_row(i);
- for (size_t i = scissors.size(); i < static_cast<size_t>(scissor_expected_count); i++)
- viewport_table_skip_row(i);
- ImGui::EndTable();
- }
- }
- }
- }
- else if (current_scissor <= scissors.size())
- {
- // This bounds check is needed since we only clamp when changing the value; different frames may
- // have different numbers
- draw_scissor(current_scissor - 1);
- if (show_text)
- {
- if (show_scissors)
- {
- if (ImGui::BeginTable("Scissors", NUM_SCISSOR_COLUMNS))
- {
- draw_scissor_table_header();
- draw_scissor_table_row(current_scissor - 1);
- ImGui::EndTable();
- }
- if (ImGui::BeginTable("Viewports", NUM_VIEWPORT_COLUMNS))
- {
- draw_viewport_table_header();
- draw_viewport_table_row(current_scissor - 1);
- ImGui::EndTable();
- }
- }
- }
- }
- else if (show_text)
- {
- if (show_scissors)
- ImGui::Text("Scissor %zu: Does not exist", current_scissor);
- if (show_viewports)
- ImGui::Text("Viewport %zu: Does not exist", current_scissor);
- }
- ImGui::End();
- }
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