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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoCommon/PixelEngine.h"
- #include <mutex>
- #include "Common/BitField.h"
- #include "Common/ChunkFile.h"
- #include "Common/CommonTypes.h"
- #include "Common/Logging/Log.h"
- #include "Core/ConfigManager.h"
- #include "Core/Core.h"
- #include "Core/CoreTiming.h"
- #include "Core/HW/MMIO.h"
- #include "Core/HW/ProcessorInterface.h"
- #include "Core/System.h"
- #include "VideoCommon/BoundingBox.h"
- #include "VideoCommon/Fifo.h"
- #include "VideoCommon/PerfQueryBase.h"
- #include "VideoCommon/VideoBackendBase.h"
- namespace PixelEngine
- {
- enum
- {
- INT_CAUSE_PE_TOKEN = 0x200, // GP Token
- INT_CAUSE_PE_FINISH = 0x400, // GP Finished
- };
- PixelEngineManager::PixelEngineManager(Core::System& system) : m_system{system}
- {
- }
- void PixelEngineManager::DoState(PointerWrap& p)
- {
- p.Do(m_z_conf);
- p.Do(m_alpha_conf);
- p.Do(m_dst_alpha_conf);
- p.Do(m_alpha_mode_conf);
- p.Do(m_alpha_read);
- p.Do(m_control);
- p.Do(m_token);
- p.Do(m_token_pending);
- p.Do(m_token_interrupt_pending);
- p.Do(m_finish_interrupt_pending);
- p.Do(m_event_raised);
- p.Do(m_signal_token_interrupt);
- p.Do(m_signal_finish_interrupt);
- }
- void PixelEngineManager::Init()
- {
- m_control.hex = 0;
- m_z_conf.hex = 0;
- m_alpha_conf.hex = 0;
- m_dst_alpha_conf.hex = 0;
- m_alpha_mode_conf.hex = 0;
- m_alpha_read.hex = 0;
- m_token = 0;
- m_token_pending = 0;
- m_token_interrupt_pending = false;
- m_finish_interrupt_pending = false;
- m_event_raised = false;
- m_signal_token_interrupt = false;
- m_signal_finish_interrupt = false;
- m_event_type_set_token_finish =
- m_system.GetCoreTiming().RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread_Static);
- }
- void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
- {
- // Directly mapped registers.
- struct
- {
- u32 addr;
- u16* ptr;
- } directly_mapped_vars[] = {
- {PE_ZCONF, &m_z_conf.hex},
- {PE_ALPHACONF, &m_alpha_conf.hex},
- {PE_DSTALPHACONF, &m_dst_alpha_conf.hex},
- {PE_ALPHAMODE, &m_alpha_mode_conf.hex},
- {PE_ALPHAREAD, &m_alpha_read.hex},
- };
- for (auto& mapped_var : directly_mapped_vars)
- {
- mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
- MMIO::DirectWrite<u16>(mapped_var.ptr));
- }
- // Performance queries registers: read only, need to call the video backend
- // to get the results.
- struct
- {
- u32 addr;
- PerfQueryType pqtype;
- } pq_regs[] = {
- {PE_PERF_ZCOMP_INPUT_ZCOMPLOC_L, PQ_ZCOMP_INPUT_ZCOMPLOC},
- {PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_L, PQ_ZCOMP_OUTPUT_ZCOMPLOC},
- {PE_PERF_ZCOMP_INPUT_L, PQ_ZCOMP_INPUT},
- {PE_PERF_ZCOMP_OUTPUT_L, PQ_ZCOMP_OUTPUT},
- {PE_PERF_BLEND_INPUT_L, PQ_BLEND_INPUT},
- {PE_PERF_EFB_COPY_CLOCKS_L, PQ_EFB_COPY_CLOCKS},
- };
- for (auto& pq_reg : pq_regs)
- {
- mmio->Register(base | pq_reg.addr, MMIO::ComplexRead<u16>([pq_reg](Core::System&, u32) {
- return g_video_backend->Video_GetQueryResult(pq_reg.pqtype) & 0xFFFF;
- }),
- MMIO::InvalidWrite<u16>());
- mmio->Register(base | (pq_reg.addr + 2), MMIO::ComplexRead<u16>([pq_reg](Core::System&, u32) {
- return g_video_backend->Video_GetQueryResult(pq_reg.pqtype) >> 16;
- }),
- MMIO::InvalidWrite<u16>());
- }
- // Control register
- mmio->Register(base | PE_CTRL_REGISTER, MMIO::DirectRead<u16>(&m_control.hex),
- MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
- auto& pe = system.GetPixelEngine();
- UPECtrlReg tmpCtrl{.hex = val};
- if (tmpCtrl.pe_token)
- pe.m_signal_token_interrupt = false;
- if (tmpCtrl.pe_finish)
- pe.m_signal_finish_interrupt = false;
- pe.m_control.pe_token_enable = tmpCtrl.pe_token_enable.Value();
- pe.m_control.pe_finish_enable = tmpCtrl.pe_finish_enable.Value();
- pe.m_control.pe_token = false; // this flag is write only
- pe.m_control.pe_finish = false; // this flag is write only
- DEBUG_LOG_FMT(PIXELENGINE, "(w16) CTRL_REGISTER: {:#06x}", val);
- pe.UpdateInterrupts();
- }));
- // Token register, readonly.
- mmio->Register(base | PE_TOKEN_REG, MMIO::DirectRead<u16>(&m_token), MMIO::InvalidWrite<u16>());
- // BBOX registers, readonly and need to update a flag.
- for (int i = 0; i < 4; ++i)
- {
- mmio->Register(base | (PE_BBOX_LEFT + 2 * i),
- MMIO::ComplexRead<u16>([i](Core::System& system, u32) {
- g_bounding_box->Disable(system.GetPixelShaderManager());
- return g_video_backend->Video_GetBoundingBox(i);
- }),
- MMIO::InvalidWrite<u16>());
- }
- }
- void PixelEngineManager::UpdateInterrupts()
- {
- auto& processor_interface = m_system.GetProcessorInterface();
- // check if there is a token-interrupt
- processor_interface.SetInterrupt(INT_CAUSE_PE_TOKEN,
- m_signal_token_interrupt && m_control.pe_token_enable);
- // check if there is a finish-interrupt
- processor_interface.SetInterrupt(INT_CAUSE_PE_FINISH,
- m_signal_finish_interrupt && m_control.pe_finish_enable);
- }
- void PixelEngineManager::SetTokenFinish_OnMainThread_Static(Core::System& system, u64 userdata,
- s64 cycles_late)
- {
- system.GetPixelEngine().SetTokenFinish_OnMainThread(userdata, cycles_late);
- }
- void PixelEngineManager::SetTokenFinish_OnMainThread(u64 userdata, s64 cycles_late)
- {
- std::unique_lock lk(m_token_finish_mutex);
- m_event_raised = false;
- m_token = m_token_pending;
- if (m_token_interrupt_pending)
- {
- m_token_interrupt_pending = false;
- m_signal_token_interrupt = true;
- UpdateInterrupts();
- }
- if (m_finish_interrupt_pending)
- {
- m_finish_interrupt_pending = false;
- m_signal_finish_interrupt = true;
- UpdateInterrupts();
- lk.unlock();
- Core::FrameUpdateOnCPUThread();
- }
- }
- // Raise the event handler above on the CPU thread.
- // m_token_finish_mutex must be locked.
- // THIS IS EXECUTED FROM VIDEO THREAD
- void PixelEngineManager::RaiseEvent(int cycles_into_future)
- {
- if (m_event_raised)
- return;
- m_event_raised = true;
- CoreTiming::FromThread from = CoreTiming::FromThread::NON_CPU;
- s64 cycles = 0; // we don't care about timings for dual core mode.
- if (!m_system.IsDualCoreMode() || m_system.GetFifo().UseDeterministicGPUThread())
- {
- from = CoreTiming::FromThread::CPU;
- // Hack: Dolphin's single-core gpu timings are way too fast. Enforce a minimum delay to give
- // games time to setup any interrupt state
- cycles = std::max(500, cycles_into_future);
- }
- m_system.GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish, 0, from);
- }
- // SetToken
- // THIS IS EXECUTED FROM VIDEO THREAD
- void PixelEngineManager::SetToken(const u16 token, const bool interrupt, int cycles_into_future)
- {
- DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: {:04x})", token);
- std::lock_guard lk(m_token_finish_mutex);
- m_token_pending = token;
- m_token_interrupt_pending |= interrupt;
- RaiseEvent(cycles_into_future);
- }
- // SetFinish
- // THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn
- void PixelEngineManager::SetFinish(int cycles_into_future)
- {
- DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Set Finish");
- std::lock_guard lk(m_token_finish_mutex);
- m_finish_interrupt_pending |= true;
- RaiseEvent(cycles_into_future);
- }
- } // namespace PixelEngine
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