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- // Copyright 2009 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoCommon/OnScreenDisplay.h"
- #include <algorithm>
- #include <atomic>
- #include <map>
- #include <mutex>
- #include <string>
- #include <fmt/format.h>
- #include <imgui.h>
- #include "Common/CommonTypes.h"
- #include "Common/Config/Config.h"
- #include "Common/Timer.h"
- #include "Core/Config/MainSettings.h"
- #include "VideoCommon/AbstractGfx.h"
- #include "VideoCommon/AbstractTexture.h"
- #include "VideoCommon/Assets/CustomTextureData.h"
- #include "VideoCommon/TextureConfig.h"
- namespace OSD
- {
- constexpr float LEFT_MARGIN = 10.0f; // Pixels to the left of OSD messages.
- constexpr float TOP_MARGIN = 10.0f; // Pixels above the first OSD message.
- constexpr float WINDOW_PADDING = 4.0f; // Pixels between subsequent OSD messages.
- constexpr float MESSAGE_FADE_TIME = 1000.f; // Ms to fade OSD messages at the end of their life.
- constexpr float MESSAGE_DROP_TIME = 5000.f; // Ms to drop OSD messages that has yet to ever render.
- static std::atomic<int> s_obscured_pixels_left = 0;
- static std::atomic<int> s_obscured_pixels_top = 0;
- struct Message
- {
- Message() = default;
- Message(std::string text_, u32 duration_, u32 color_,
- const VideoCommon::CustomTextureData::ArraySlice::Level* icon_ = nullptr)
- : text(std::move(text_)), duration(duration_), color(color_), icon(icon_)
- {
- timer.Start();
- }
- s64 TimeRemaining() const { return duration - timer.ElapsedMs(); }
- std::string text;
- Common::Timer timer;
- u32 duration = 0;
- bool ever_drawn = false;
- bool should_discard = false;
- u32 color = 0;
- const VideoCommon::CustomTextureData::ArraySlice::Level* icon;
- std::unique_ptr<AbstractTexture> texture;
- };
- static std::multimap<MessageType, Message> s_messages;
- static std::mutex s_messages_mutex;
- static ImVec4 ARGBToImVec4(const u32 argb)
- {
- return ImVec4(static_cast<float>((argb >> 16) & 0xFF) / 255.0f,
- static_cast<float>((argb >> 8) & 0xFF) / 255.0f,
- static_cast<float>((argb >> 0) & 0xFF) / 255.0f,
- static_cast<float>((argb >> 24) & 0xFF) / 255.0f);
- }
- static float DrawMessage(int index, Message& msg, const ImVec2& position, int time_left)
- {
- // We have to provide a window name, and these shouldn't be duplicated.
- // So instead, we generate a name based on the number of messages drawn.
- const std::string window_name = fmt::format("osd_{}", index);
- // The size must be reset, otherwise the length of old messages could influence new ones.
- ImGui::SetNextWindowPos(position);
- ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
- // Gradually fade old messages away (except in their first frame)
- const float fade_time = std::max(std::min(MESSAGE_FADE_TIME, (float)msg.duration), 1.f);
- const float alpha = std::clamp(time_left / fade_time, 0.f, 1.f);
- ImGui::PushStyleVar(ImGuiStyleVar_Alpha, msg.ever_drawn ? alpha : 1.0);
- float window_height = 0.0f;
- if (ImGui::Begin(window_name.c_str(), nullptr,
- ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
- ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
- ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
- ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
- {
- if (msg.icon)
- {
- if (!msg.texture)
- {
- const u32 width = msg.icon->width;
- const u32 height = msg.icon->height;
- TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
- AbstractTextureType::Texture_2DArray);
- msg.texture = g_gfx->CreateTexture(tex_config);
- if (msg.texture)
- {
- msg.texture->Load(0, width, height, width, msg.icon->data.data(),
- sizeof(u32) * width * height);
- }
- else
- {
- // don't try again next time
- msg.icon = nullptr;
- }
- }
- if (msg.texture)
- {
- ImGui::Image(msg.texture.get(), ImVec2(static_cast<float>(msg.icon->width),
- static_cast<float>(msg.icon->height)));
- ImGui::SameLine();
- }
- }
- // Use %s in case message contains %.
- if (msg.text.size() > 0)
- ImGui::TextColored(ARGBToImVec4(msg.color), "%s", msg.text.c_str());
- window_height =
- ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y);
- }
- ImGui::End();
- ImGui::PopStyleVar();
- msg.ever_drawn = true;
- return window_height;
- }
- void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb,
- const VideoCommon::CustomTextureData::ArraySlice::Level* icon)
- {
- std::lock_guard lock{s_messages_mutex};
- // A message may hold a reference to a texture that can only be destroyed on the video thread, so
- // only mark the old typed message (if any) for removal. It will be discarded on the next call to
- // DrawMessages().
- auto range = s_messages.equal_range(type);
- for (auto it = range.first; it != range.second; ++it)
- it->second.should_discard = true;
- s_messages.emplace(type, Message(std::move(message), ms, argb, std::move(icon)));
- }
- void AddMessage(std::string message, u32 ms, u32 argb,
- const VideoCommon::CustomTextureData::ArraySlice::Level* icon)
- {
- std::lock_guard lock{s_messages_mutex};
- s_messages.emplace(MessageType::Typeless, Message(std::move(message), ms, argb, std::move(icon)));
- }
- void DrawMessages()
- {
- const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
- const float current_x =
- LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
- float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
- int index = 0;
- std::lock_guard lock{s_messages_mutex};
- for (auto it = s_messages.begin(); it != s_messages.end();)
- {
- Message& msg = it->second;
- if (msg.should_discard)
- {
- it = s_messages.erase(it);
- continue;
- }
- const s64 time_left = msg.TimeRemaining();
- // Make sure we draw them at least once if they were printed with 0ms,
- // unless enough time has expired, in that case, we drop them
- if (time_left <= 0 && (msg.ever_drawn || -time_left >= MESSAGE_DROP_TIME))
- {
- it = s_messages.erase(it);
- continue;
- }
- else
- {
- ++it;
- }
- if (draw_messages)
- current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left);
- }
- }
- void ClearMessages()
- {
- std::lock_guard lock{s_messages_mutex};
- s_messages.clear();
- }
- void SetObscuredPixelsLeft(int width)
- {
- s_obscured_pixels_left = width;
- }
- void SetObscuredPixelsTop(int height)
- {
- s_obscured_pixels_top = height;
- }
- } // namespace OSD
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