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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- // This is currently only used by the DX backend, but it may make sense to
- // use it in the GL backend or a future DX10 backend too.
- #pragma once
- #include "Common/CommonTypes.h"
- #include "Common/EnumMap.h"
- #include "VideoCommon/OpcodeDecoding.h"
- class IndexGenerator
- {
- public:
- void Init();
- void Start(u16* index_ptr);
- void AddIndices(OpcodeDecoder::Primitive primitive, u32 num_vertices);
- void AddExternalIndices(const u16* indices, u32 num_indices, u32 num_vertices);
- // returns numprimitives
- u32 GetNumVerts() const { return m_base_index; }
- u32 GetIndexLen() const { return static_cast<u32>(m_index_buffer_current - m_base_index_ptr); }
- u32 GetRemainingIndices(OpcodeDecoder::Primitive primitive) const;
- private:
- u16* m_index_buffer_current = nullptr;
- u16* m_base_index_ptr = nullptr;
- u32 m_base_index = 0;
- using PrimitiveFunction = u16* (*)(u16*, u32, u32);
- Common::EnumMap<PrimitiveFunction, OpcodeDecoder::Primitive::GX_DRAW_POINTS> m_primitive_table{};
- };
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