FreeLookCamera.cpp 7.5 KB

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  1. // Copyright 2020 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "VideoCommon/FreeLookCamera.h"
  4. #include <algorithm>
  5. #include <math.h>
  6. #include <fmt/format.h>
  7. #include "Common/MathUtil.h"
  8. #include "Common/ChunkFile.h"
  9. #include "Core/ConfigManager.h"
  10. #include "Core/Core.h"
  11. #include "VideoCommon/VideoCommon.h"
  12. FreeLookCamera g_freelook_camera;
  13. namespace
  14. {
  15. std::string to_string(FreeLook::ControlType type)
  16. {
  17. switch (type)
  18. {
  19. case FreeLook::ControlType::SixAxis:
  20. return "Six Axis";
  21. case FreeLook::ControlType::FPS:
  22. return "First Person";
  23. case FreeLook::ControlType::Orbital:
  24. return "Orbital";
  25. }
  26. return "";
  27. }
  28. class SixAxisController final : public CameraControllerInput
  29. {
  30. public:
  31. SixAxisController() = default;
  32. Common::Matrix44 GetView() const override { return m_mat; }
  33. void MoveVertical(float amt) override
  34. {
  35. m_mat = Common::Matrix44::Translate(Common::Vec3{0, amt, 0}) * m_mat;
  36. }
  37. void MoveHorizontal(float amt) override
  38. {
  39. m_mat = Common::Matrix44::Translate(Common::Vec3{amt, 0, 0}) * m_mat;
  40. }
  41. void MoveForward(float amt) override
  42. {
  43. m_mat = Common::Matrix44::Translate(Common::Vec3{0, 0, amt}) * m_mat;
  44. }
  45. void Rotate(const Common::Vec3& amt) override { Rotate(Common::Quaternion::RotateXYZ(amt)); }
  46. void Rotate(const Common::Quaternion& quat) override
  47. {
  48. m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat;
  49. }
  50. void Reset() override
  51. {
  52. CameraControllerInput::Reset();
  53. m_mat = Common::Matrix44::Identity();
  54. }
  55. void DoState(PointerWrap& p) override
  56. {
  57. CameraControllerInput::DoState(p);
  58. p.Do(m_mat);
  59. }
  60. private:
  61. Common::Matrix44 m_mat = Common::Matrix44::Identity();
  62. };
  63. class FPSController final : public CameraControllerInput
  64. {
  65. public:
  66. Common::Matrix44 GetView() const override
  67. {
  68. return Common::Matrix44::FromQuaternion(m_rotate_quat) *
  69. Common::Matrix44::Translate(m_position);
  70. }
  71. void MoveVertical(float amt) override
  72. {
  73. const Common::Vec3 up = m_rotate_quat.Conjugate() * Common::Vec3{0, 1, 0};
  74. m_position += up * amt;
  75. }
  76. void MoveHorizontal(float amt) override
  77. {
  78. const Common::Vec3 right = m_rotate_quat.Conjugate() * Common::Vec3{1, 0, 0};
  79. m_position += right * amt;
  80. }
  81. void MoveForward(float amt) override
  82. {
  83. const Common::Vec3 forward = m_rotate_quat.Conjugate() * Common::Vec3{0, 0, 1};
  84. m_position += forward * amt;
  85. }
  86. void Rotate(const Common::Vec3& amt) override
  87. {
  88. if (amt.Length() == 0)
  89. return;
  90. m_rotation += amt;
  91. using Common::Quaternion;
  92. m_rotate_quat =
  93. (Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
  94. }
  95. void Rotate(const Common::Quaternion& quat) override
  96. {
  97. Rotate(Common::FromQuaternionToEuler(quat));
  98. }
  99. void Reset() override
  100. {
  101. CameraControllerInput::Reset();
  102. m_position = Common::Vec3{};
  103. m_rotation = Common::Vec3{};
  104. m_rotate_quat = Common::Quaternion::Identity();
  105. }
  106. void DoState(PointerWrap& p) override
  107. {
  108. CameraControllerInput::DoState(p);
  109. p.Do(m_rotation);
  110. p.Do(m_rotate_quat);
  111. p.Do(m_position);
  112. }
  113. private:
  114. Common::Vec3 m_rotation = Common::Vec3{};
  115. Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
  116. Common::Vec3 m_position = Common::Vec3{};
  117. };
  118. class OrbitalController final : public CameraControllerInput
  119. {
  120. public:
  121. Common::Matrix44 GetView() const override
  122. {
  123. return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) *
  124. Common::Matrix44::FromQuaternion(m_rotate_quat);
  125. }
  126. void MoveVertical(float) override {}
  127. void MoveHorizontal(float) override {}
  128. void MoveForward(float amt) override
  129. {
  130. m_distance += -1 * amt;
  131. m_distance = std::max(m_distance, MIN_DISTANCE);
  132. }
  133. void Rotate(const Common::Vec3& amt) override
  134. {
  135. if (amt.Length() == 0)
  136. return;
  137. m_rotation += amt;
  138. using Common::Quaternion;
  139. m_rotate_quat =
  140. (Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
  141. }
  142. void Rotate(const Common::Quaternion& quat) override
  143. {
  144. Rotate(Common::FromQuaternionToEuler(quat));
  145. }
  146. void Reset() override
  147. {
  148. CameraControllerInput::Reset();
  149. m_rotation = Common::Vec3{};
  150. m_rotate_quat = Common::Quaternion::Identity();
  151. m_distance = MIN_DISTANCE;
  152. }
  153. void DoState(PointerWrap& p) override
  154. {
  155. CameraControllerInput::DoState(p);
  156. p.Do(m_rotation);
  157. p.Do(m_rotate_quat);
  158. p.Do(m_distance);
  159. }
  160. private:
  161. static constexpr float MIN_DISTANCE = 0.0f;
  162. float m_distance = MIN_DISTANCE;
  163. Common::Vec3 m_rotation = Common::Vec3{};
  164. Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
  165. };
  166. } // namespace
  167. Common::Vec2 CameraControllerInput::GetFieldOfViewMultiplier() const
  168. {
  169. return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier};
  170. }
  171. void CameraControllerInput::DoState(PointerWrap& p)
  172. {
  173. p.Do(m_speed);
  174. p.Do(m_fov_x_multiplier);
  175. p.Do(m_fov_y_multiplier);
  176. }
  177. void CameraControllerInput::IncreaseFovX(float fov)
  178. {
  179. m_fov_x_multiplier += fov;
  180. m_fov_x_multiplier = std::max(m_fov_x_multiplier, MIN_FOV_MULTIPLIER);
  181. }
  182. void CameraControllerInput::IncreaseFovY(float fov)
  183. {
  184. m_fov_y_multiplier += fov;
  185. m_fov_y_multiplier = std::max(m_fov_y_multiplier, MIN_FOV_MULTIPLIER);
  186. }
  187. float CameraControllerInput::GetFovStepSize() const
  188. {
  189. return 1.5f;
  190. }
  191. void CameraControllerInput::Reset()
  192. {
  193. m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER;
  194. m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER;
  195. m_dirty = true;
  196. }
  197. void CameraControllerInput::ModifySpeed(float amt)
  198. {
  199. m_speed += amt;
  200. m_speed = std::max(m_speed, 0.0f);
  201. }
  202. void CameraControllerInput::ResetSpeed()
  203. {
  204. m_speed = DEFAULT_SPEED;
  205. }
  206. float CameraControllerInput::GetSpeed() const
  207. {
  208. return m_speed;
  209. }
  210. FreeLookCamera::FreeLookCamera()
  211. {
  212. SetControlType(FreeLook::ControlType::SixAxis);
  213. }
  214. void FreeLookCamera::SetControlType(FreeLook::ControlType type)
  215. {
  216. if (m_current_type && *m_current_type == type)
  217. {
  218. return;
  219. }
  220. if (type == FreeLook::ControlType::SixAxis)
  221. {
  222. m_camera_controller = std::make_unique<SixAxisController>();
  223. }
  224. else if (type == FreeLook::ControlType::Orbital)
  225. {
  226. m_camera_controller = std::make_unique<OrbitalController>();
  227. }
  228. else if (type == FreeLook::ControlType::FPS)
  229. {
  230. m_camera_controller = std::make_unique<FPSController>();
  231. }
  232. m_current_type = type;
  233. }
  234. Common::Matrix44 FreeLookCamera::GetView() const
  235. {
  236. return m_camera_controller->GetView();
  237. }
  238. Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const
  239. {
  240. return m_camera_controller->GetFieldOfViewMultiplier();
  241. }
  242. void FreeLookCamera::DoState(PointerWrap& p)
  243. {
  244. if (p.IsWriteMode() || p.IsMeasureMode())
  245. {
  246. p.Do(m_current_type);
  247. if (m_camera_controller)
  248. {
  249. m_camera_controller->DoState(p);
  250. }
  251. }
  252. else
  253. {
  254. const auto old_type = m_current_type;
  255. p.Do(m_current_type);
  256. if (old_type == m_current_type)
  257. {
  258. m_camera_controller->DoState(p);
  259. }
  260. else if (p.IsReadMode())
  261. {
  262. const std::string old_type_name = old_type ? to_string(*old_type) : "";
  263. const std::string loaded_type_name = m_current_type ? to_string(*m_current_type) : "";
  264. const std::string message =
  265. fmt::format("State needs same free look camera type. Settings value '{}', loaded value "
  266. "'{}'. Aborting load state",
  267. old_type_name, loaded_type_name);
  268. Core::DisplayMessage(message, 5000);
  269. p.SetVerifyMode();
  270. }
  271. }
  272. }
  273. bool FreeLookCamera::IsActive() const
  274. {
  275. return FreeLook::GetActiveConfig().enabled;
  276. }
  277. CameraController* FreeLookCamera::GetController() const
  278. {
  279. return m_camera_controller.get();
  280. }