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- // Copyright 2019 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <string>
- #include "Common/CommonTypes.h"
- enum class EFBReinterpretType;
- enum class TextureFormat;
- namespace FramebufferShaderGen
- {
- std::string GenerateScreenQuadVertexShader();
- std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors);
- std::string GenerateTextureCopyVertexShader();
- std::string GenerateTextureCopyPixelShader();
- std::string GenerateResolveColorPixelShader(u32 samples);
- std::string GenerateResolveDepthPixelShader(u32 samples);
- std::string GenerateClearVertexShader();
- std::string GenerateEFBPokeVertexShader();
- std::string GenerateColorPixelShader();
- std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
- std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
- std::string GenerateEFBRestorePixelShader();
- std::string GenerateImGuiVertexShader();
- std::string GenerateImGuiPixelShader(bool linear_space_output = false);
- } // namespace FramebufferShaderGen
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