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- // Copyright 2013 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include "Common/CommonTypes.h"
- // all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
- using float4 = std::array<float, 4>;
- using uint4 = std::array<u32, 4>;
- using int4 = std::array<s32, 4>;
- enum class DstBlendFactor : u32;
- enum class SrcBlendFactor : u32;
- enum class ZTexOp : u32;
- enum class LogicOp : u32;
- struct alignas(16) PixelShaderConstants
- {
- std::array<int4, 4> colors;
- std::array<int4, 4> kcolors;
- int4 alpha;
- std::array<uint4, 8> texdims;
- std::array<int4, 2> zbias;
- std::array<int4, 2> indtexscale;
- std::array<int4, 6> indtexmtx;
- int4 fogcolor;
- int4 fogi;
- float4 fogf;
- std::array<float4, 3> fogrange;
- float4 zslope;
- std::array<float, 2> efbscale; // .xy
- // Constants from here onwards are only used in ubershaders, other than pack2.
- u32 genmode; // .z
- u32 alphaTest; // .w
- u32 fogParam3; // .x
- u32 fogRangeBase; // .y
- u32 dstalpha; // .z
- ZTexOp ztex_op; // .w
- u32 late_ztest; // .x (bool)
- u32 rgba6_format; // .y (bool)
- u32 dither; // .z (bool)
- u32 bounding_box; // .w (bool)
- std::array<uint4, 16> pack1; // .xy - combiners, .z - tevind, .w - iref
- std::array<uint4, 8> pack2; // .x - tevorder, .y - tevksel, .z/.w - SamplerState tm0/tm1
- std::array<int4, 32> konst; // .rgba
- // The following are used in ubershaders when using shader_framebuffer_fetch blending
- u32 blend_enable;
- SrcBlendFactor blend_src_factor;
- SrcBlendFactor blend_src_factor_alpha;
- DstBlendFactor blend_dst_factor;
- DstBlendFactor blend_dst_factor_alpha;
- u32 blend_subtract;
- u32 blend_subtract_alpha;
- // For shader_framebuffer_fetch logic ops:
- u32 logic_op_enable; // bool
- LogicOp logic_op_mode;
- // For custom shaders...
- u32 time_ms;
- };
- struct alignas(16) VertexShaderConstants
- {
- u32 components; // .x
- u32 xfmem_dualTexInfo; // .y
- u32 xfmem_numColorChans; // .z
- u32 missing_color_hex; // .w, used for change detection but not directly by shaders
- float4 missing_color_value;
- std::array<float4, 6> posnormalmatrix;
- std::array<float4, 4> projection;
- std::array<int4, 4> materials;
- struct Light
- {
- int4 color;
- float4 cosatt;
- float4 distatt;
- float4 pos;
- float4 dir;
- };
- std::array<Light, 8> lights;
- std::array<float4, 24> texmatrices;
- std::array<float4, 64> transformmatrices;
- std::array<float4, 32> normalmatrices;
- std::array<float4, 64> posttransformmatrices;
- float4 pixelcentercorrection;
- std::array<float, 2> viewport; // .xy
- std::array<float, 2> pad2; // .zw
- // .x - texMtxInfo, .y - postMtxInfo, [0..1].z = color, [0..1].w = alpha
- std::array<uint4, 8> xfmem_pack1;
- float4 cached_normal;
- float4 cached_tangent;
- float4 cached_binormal;
- // For UberShader vertex loader
- u32 vertex_stride;
- std::array<u32, 3> vertex_offset_normals;
- u32 vertex_offset_position;
- u32 vertex_offset_posmtx;
- std::array<u32, 2> vertex_offset_colors;
- std::array<u32, 8> vertex_offset_texcoords;
- };
- enum class VSExpand : u32
- {
- None = 0,
- Point,
- Line,
- };
- struct alignas(16) GeometryShaderConstants
- {
- float4 stereoparams;
- float4 lineptparams;
- int4 texoffset;
- VSExpand vs_expand; // Used by VS point/line expansion in ubershaders
- u32 pad[3];
- };
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