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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <cstddef>
- #include <string>
- #include "Common/CommonTypes.h"
- #include "Common/MathUtil.h"
- #include "VideoCommon/TextureConfig.h"
- class AbstractTexture
- {
- public:
- explicit AbstractTexture(const TextureConfig& c);
- virtual ~AbstractTexture() = default;
- virtual void CopyRectangleFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
- u32 dst_layer, u32 dst_level) = 0;
- virtual void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
- u32 layer, u32 level) = 0;
- virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
- size_t buffer_size, u32 layer = 0) = 0;
- // Hints to the backend that we have finished rendering to this texture, and it will be used
- // as a shader resource and sampled. For Vulkan, this transitions the image layout.
- virtual void FinishedRendering();
- u32 GetWidth() const { return m_config.width; }
- u32 GetHeight() const { return m_config.height; }
- u32 GetLevels() const { return m_config.levels; }
- u32 GetLayers() const { return m_config.layers; }
- u32 GetSamples() const { return m_config.samples; }
- AbstractTextureFormat GetFormat() const { return m_config.format; }
- MathUtil::Rectangle<int> GetRect() const { return m_config.GetRect(); }
- MathUtil::Rectangle<int> GetMipRect(u32 level) const { return m_config.GetMipRect(level); }
- bool IsMultisampled() const { return m_config.IsMultisampled(); }
- bool Save(const std::string& filename, unsigned int level, int compression = 6) const;
- static bool IsCompressedFormat(AbstractTextureFormat format);
- static bool IsDepthFormat(AbstractTextureFormat format);
- static bool IsStencilFormat(AbstractTextureFormat format);
- static bool IsCompatibleDepthAndColorFormats(AbstractTextureFormat depth_format,
- AbstractTextureFormat color_format);
- static u32 CalculateStrideForFormat(AbstractTextureFormat format, u32 row_length);
- static u32 GetTexelSizeForFormat(AbstractTextureFormat format);
- static u32 GetBlockSizeForFormat(AbstractTextureFormat format);
- const TextureConfig& GetConfig() const;
- protected:
- const TextureConfig m_config;
- };
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