D3DBoundingBox.cpp 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. // Copyright 2014 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "VideoBackends/D3D/D3DBoundingBox.h"
  4. #include <algorithm>
  5. #include <array>
  6. #include "Common/Assert.h"
  7. #include "Common/CommonTypes.h"
  8. #include "Common/MsgHandler.h"
  9. #include "VideoBackends/D3D/D3DState.h"
  10. #include "VideoBackends/D3DCommon/D3DCommon.h"
  11. namespace DX11
  12. {
  13. D3DBoundingBox::~D3DBoundingBox()
  14. {
  15. m_uav.Reset();
  16. m_staging_buffer.Reset();
  17. m_buffer.Reset();
  18. }
  19. bool D3DBoundingBox::Initialize()
  20. {
  21. // Create 2 buffers here.
  22. // First for unordered access on default pool.
  23. auto desc = CD3D11_BUFFER_DESC(NUM_BBOX_VALUES * sizeof(BBoxType), D3D11_BIND_UNORDERED_ACCESS,
  24. D3D11_USAGE_DEFAULT, 0, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS,
  25. sizeof(BBoxType));
  26. const BBoxType initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0};
  27. D3D11_SUBRESOURCE_DATA data;
  28. data.pSysMem = initial_values;
  29. data.SysMemPitch = NUM_BBOX_VALUES * sizeof(BBoxType);
  30. data.SysMemSlicePitch = 0;
  31. HRESULT hr;
  32. hr = D3D::device->CreateBuffer(&desc, &data, &m_buffer);
  33. ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox Buffer: {}", DX11HRWrap(hr));
  34. if (FAILED(hr))
  35. return false;
  36. D3DCommon::SetDebugObjectName(m_buffer.Get(), "BoundingBox Buffer");
  37. // Second to use as a staging buffer.
  38. desc.Usage = D3D11_USAGE_STAGING;
  39. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  40. desc.BindFlags = 0;
  41. desc.MiscFlags = 0;
  42. hr = D3D::device->CreateBuffer(&desc, nullptr, &m_staging_buffer);
  43. ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox Staging Buffer: {}",
  44. DX11HRWrap(hr));
  45. if (FAILED(hr))
  46. return false;
  47. D3DCommon::SetDebugObjectName(m_staging_buffer.Get(), "BoundingBox Staging Buffer");
  48. // UAV is required to allow concurrent access.
  49. D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
  50. UAVdesc.Format = DXGI_FORMAT_R32_TYPELESS;
  51. UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
  52. UAVdesc.Buffer.FirstElement = 0;
  53. UAVdesc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
  54. UAVdesc.Buffer.NumElements = NUM_BBOX_VALUES;
  55. hr = D3D::device->CreateUnorderedAccessView(m_buffer.Get(), &UAVdesc, &m_uav);
  56. ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox UAV: {}", DX11HRWrap(hr));
  57. if (FAILED(hr))
  58. return false;
  59. D3DCommon::SetDebugObjectName(m_uav.Get(), "BoundingBox UAV");
  60. D3D::stateman->SetOMUAV(m_uav.Get());
  61. return true;
  62. }
  63. std::vector<BBoxType> D3DBoundingBox::Read(u32 index, u32 length)
  64. {
  65. std::vector<BBoxType> values(length);
  66. D3D::context->CopyResource(m_staging_buffer.Get(), m_buffer.Get());
  67. D3D11_MAPPED_SUBRESOURCE map;
  68. HRESULT hr = D3D::context->Map(m_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
  69. if (SUCCEEDED(hr))
  70. {
  71. std::memcpy(values.data(), reinterpret_cast<const u8*>(map.pData) + sizeof(BBoxType) * index,
  72. sizeof(BBoxType) * length);
  73. D3D::context->Unmap(m_staging_buffer.Get(), 0);
  74. }
  75. return values;
  76. }
  77. void D3DBoundingBox::Write(u32 index, std::span<const BBoxType> values)
  78. {
  79. D3D11_BOX box{index * sizeof(BBoxType),
  80. 0,
  81. 0,
  82. static_cast<u32>((index + values.size()) * sizeof(BBoxType)),
  83. 1,
  84. 1};
  85. D3D::context->UpdateSubresource(m_buffer.Get(), 0, &box, values.data(), 0, 0);
  86. }
  87. } // namespace DX11