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- // Copyright 2014 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/D3D/D3DBoundingBox.h"
- #include <algorithm>
- #include <array>
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "Common/MsgHandler.h"
- #include "VideoBackends/D3D/D3DState.h"
- #include "VideoBackends/D3DCommon/D3DCommon.h"
- namespace DX11
- {
- D3DBoundingBox::~D3DBoundingBox()
- {
- m_uav.Reset();
- m_staging_buffer.Reset();
- m_buffer.Reset();
- }
- bool D3DBoundingBox::Initialize()
- {
- // Create 2 buffers here.
- // First for unordered access on default pool.
- auto desc = CD3D11_BUFFER_DESC(NUM_BBOX_VALUES * sizeof(BBoxType), D3D11_BIND_UNORDERED_ACCESS,
- D3D11_USAGE_DEFAULT, 0, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS,
- sizeof(BBoxType));
- const BBoxType initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0};
- D3D11_SUBRESOURCE_DATA data;
- data.pSysMem = initial_values;
- data.SysMemPitch = NUM_BBOX_VALUES * sizeof(BBoxType);
- data.SysMemSlicePitch = 0;
- HRESULT hr;
- hr = D3D::device->CreateBuffer(&desc, &data, &m_buffer);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox Buffer: {}", DX11HRWrap(hr));
- if (FAILED(hr))
- return false;
- D3DCommon::SetDebugObjectName(m_buffer.Get(), "BoundingBox Buffer");
- // Second to use as a staging buffer.
- desc.Usage = D3D11_USAGE_STAGING;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- hr = D3D::device->CreateBuffer(&desc, nullptr, &m_staging_buffer);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox Staging Buffer: {}",
- DX11HRWrap(hr));
- if (FAILED(hr))
- return false;
- D3DCommon::SetDebugObjectName(m_staging_buffer.Get(), "BoundingBox Staging Buffer");
- // UAV is required to allow concurrent access.
- D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
- UAVdesc.Format = DXGI_FORMAT_R32_TYPELESS;
- UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
- UAVdesc.Buffer.FirstElement = 0;
- UAVdesc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
- UAVdesc.Buffer.NumElements = NUM_BBOX_VALUES;
- hr = D3D::device->CreateUnorderedAccessView(m_buffer.Get(), &UAVdesc, &m_uav);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create BoundingBox UAV: {}", DX11HRWrap(hr));
- if (FAILED(hr))
- return false;
- D3DCommon::SetDebugObjectName(m_uav.Get(), "BoundingBox UAV");
- D3D::stateman->SetOMUAV(m_uav.Get());
- return true;
- }
- std::vector<BBoxType> D3DBoundingBox::Read(u32 index, u32 length)
- {
- std::vector<BBoxType> values(length);
- D3D::context->CopyResource(m_staging_buffer.Get(), m_buffer.Get());
- D3D11_MAPPED_SUBRESOURCE map;
- HRESULT hr = D3D::context->Map(m_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
- if (SUCCEEDED(hr))
- {
- std::memcpy(values.data(), reinterpret_cast<const u8*>(map.pData) + sizeof(BBoxType) * index,
- sizeof(BBoxType) * length);
- D3D::context->Unmap(m_staging_buffer.Get(), 0);
- }
- return values;
- }
- void D3DBoundingBox::Write(u32 index, std::span<const BBoxType> values)
- {
- D3D11_BOX box{index * sizeof(BBoxType),
- 0,
- 0,
- static_cast<u32>((index + values.size()) * sizeof(BBoxType)),
- 1,
- 1};
- D3D::context->UpdateSubresource(m_buffer.Get(), 0, &box, values.data(), 0, 0);
- }
- } // namespace DX11
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