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- // Copyright 2021 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <map>
- #include <memory>
- #include <optional>
- #include <string>
- #include <string_view>
- #include <vector>
- #include "Common/CommonTypes.h"
- namespace DiscIO
- {
- struct GameModDescriptorRiivolution;
- }
- namespace DiscIO::Riivolution
- {
- class FileDataLoader;
- // Data to determine the game patches are valid for.
- struct GameFilter
- {
- std::optional<std::string> m_game;
- std::optional<std::string> m_developer;
- std::optional<int> m_disc;
- std::optional<int> m_version;
- std::optional<std::vector<std::string>> m_regions;
- };
- // Which patches will get activated by selecting a Choice in the Riivolution GUI.
- struct PatchReference
- {
- std::string m_id;
- std::map<std::string, std::string> m_params;
- };
- // A single choice within an Option in the Riivolution GUI.
- struct Choice
- {
- std::string m_name;
- std::vector<PatchReference> m_patch_references;
- };
- // A single option presented to the user in the Riivolution GUI.
- struct Option
- {
- std::string m_name;
- std::string m_id;
- std::vector<Choice> m_choices;
- // The currently selected patch choice in the m_choices vector.
- // Note that this index is 1-based; 0 means no choice is selected and this Option is disabled.
- u32 m_selected_choice = 0;
- };
- // A single page of options presented to the user in the Riivolution GUI.
- struct Section
- {
- std::string m_name;
- std::vector<Option> m_options;
- };
- // Replaces, adds, or modifies a file on disc.
- struct File
- {
- // Path of the file on disc to modify.
- std::string m_disc;
- // Path of the file on SD card to use for modification.
- std::string m_external;
- // If true, the file on the disc is truncated if the external file end is before the disc file
- // end. If false, the bytes after the external file end stay as they were.
- bool m_resize = true;
- // If true, a new file is created if it does not already exist at the disc path. Otherwise this
- // modification is ignored if the file does not exist on disc.
- bool m_create = false;
- // Offset of where to start replacing bytes in the on-disc file.
- u32 m_offset = 0;
- // Offset of where to start reading bytes in the external file.
- u32 m_fileoffset = 0;
- // Amount of bytes to copy from the external file to the disc file.
- // If left zero, the entire file (starting at fileoffset) is used.
- u32 m_length = 0;
- };
- // Adds or modifies a folder on disc.
- struct Folder
- {
- // Path of the folder on disc to modify.
- // Can be left empty to replace files matching the filename without specifying the folder.
- std::string m_disc;
- // Path of the folder on SD card to use for modification.
- std::string m_external;
- // Like File::m_resize but for each file in the folder.
- bool m_resize = true;
- // Like File::m_create but for each file in the folder.
- bool m_create = false;
- // Whether to also traverse subdirectories. (TODO: of the disc folder? external folder? both?)
- bool m_recursive = true;
- // Like File::m_length but for each file in the folder.
- u32 m_length = 0;
- };
- // Redirects the save file from the Wii NAND to a folder on SD card.
- struct Savegame
- {
- // The folder on SD card to use for the save files. Is created if it does not exist.
- std::string m_external;
- // If this is set to true and the external folder is empty or does not exist, the existing save on
- // NAND is copied to the new folder on game boot.
- bool m_clone = true;
- };
- // Modifies the game RAM right before jumping into the game executable.
- struct Memory
- {
- // Memory address where this modification takes place.
- u32 m_offset = 0;
- // Bytes to write to that address.
- std::vector<u8> m_value;
- // Like m_value, but read the bytes from a file instead.
- std::string m_valuefile;
- // If set, the memory at that address will be checked before the value is written, and the
- // replacement value only written if the bytes there match this.
- std::vector<u8> m_original;
- // If true, this memory patch is an ocarina-style patch.
- bool m_ocarina = false;
- // If true, the offset is not known, and instead we should search for the m_original bytes in
- // memory and replace them where found. Only searches in MEM1, and only replaces the first match.
- bool m_search = false;
- // For m_search. The byte stride between search points.
- u32 m_align = 1;
- };
- struct Patch
- {
- // Internal name of this patch.
- std::string m_id;
- // Defines a SD card path that all other paths are relative to.
- // For actually loading file data Dolphin uses the loader below instead.
- std::string m_root;
- std::shared_ptr<FileDataLoader> m_file_data_loader;
- std::vector<File> m_file_patches;
- std::vector<Folder> m_folder_patches;
- std::vector<File> m_sys_file_patches;
- std::vector<Folder> m_sys_folder_patches;
- std::vector<Savegame> m_savegame_patches;
- std::vector<Memory> m_memory_patches;
- ~Patch();
- };
- struct Disc
- {
- // Riivolution version. Only '1' exists at time of writing.
- int m_version = 0;
- // Info about which game and revision these patches are for.
- GameFilter m_game_filter;
- // The options shown to the user in the UI.
- std::vector<Section> m_sections;
- // The actual patch instructions.
- std::vector<Patch> m_patches;
- // The path to the parsed XML file.
- std::string m_xml_path;
- // Checks whether these patches are valid for the given game.
- bool IsValidForGame(const std::string& game_id, std::optional<u16> revision,
- std::optional<u8> disc_number) const;
- // Transforms an abstract XML-parsed patch set into a concrete one, with only the selected
- // patches applied and all placeholders replaced.
- std::vector<Patch> GeneratePatches(const std::string& game_id) const;
- };
- // Config format that remembers which patches are enabled/disabled for the next run.
- // Some patches ship with pre-made config XMLs instead of baking their defaults into the actual
- // patch XMLs, so it makes sense to support this format directly.
- struct ConfigOption
- {
- // The identifier for the referenced Option.
- std::string m_id;
- // The selected Choice index.
- u32 m_default = 0;
- };
- struct Config
- {
- // Config version. Riivolution itself only accepts '2' here.
- int m_version = 2;
- std::vector<ConfigOption> m_options;
- };
- std::optional<Disc> ParseFile(const std::string& filename);
- std::optional<Disc> ParseString(std::string_view xml, std::string xml_path);
- std::vector<Patch> GenerateRiivolutionPatchesFromGameModDescriptor(
- const GameModDescriptorRiivolution& descriptor, const std::string& game_id,
- std::optional<u16> revision, std::optional<u8> disc_number);
- std::vector<Patch> GenerateRiivolutionPatchesFromConfig(const std::string root_directory,
- const std::string& game_id,
- std::optional<u16> revision,
- std::optional<u8> disc_number);
- std::optional<Config> ParseConfigFile(const std::string& filename);
- std::optional<Config> ParseConfigString(std::string_view xml);
- std::string WriteConfigString(const Config& config);
- bool WriteConfigFile(const std::string& filename, const Config& config);
- void ApplyConfigDefaults(Disc* disc, const Config& config);
- } // namespace DiscIO::Riivolution
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