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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- // ---------------------------------------------------------------------------------
- // Class: WaveFileWriter
- // Description: Simple utility class to make it easy to write long 16-bit stereo
- // audio streams to disk.
- // Use Start() to start recording to a file, and AddStereoSamples to add wave data.
- // The float variant will convert from -1.0-1.0 range and clamp.
- // Alternatively, AddSamplesBE for big endian wave data.
- // If Stop is not called when it destructs, the destructor will call Stop().
- // ---------------------------------------------------------------------------------
- #pragma once
- #include <array>
- #include <string>
- #include "Common/CommonTypes.h"
- #include "Common/IOFile.h"
- class WaveFileWriter
- {
- public:
- WaveFileWriter();
- ~WaveFileWriter();
- WaveFileWriter(const WaveFileWriter&) = delete;
- WaveFileWriter& operator=(const WaveFileWriter&) = delete;
- WaveFileWriter(WaveFileWriter&&) = delete;
- WaveFileWriter& operator=(WaveFileWriter&&) = delete;
- bool Start(const std::string& filename, u32 sample_rate_divisor);
- void Stop();
- void SetSkipSilence(bool skip) { skip_silence = skip; }
- // big endian
- void AddStereoSamplesBE(const short* sample_data, u32 count, u32 sample_rate_divisor,
- int l_volume, int r_volume);
- u32 GetAudioSize() const { return audio_size; }
- private:
- static constexpr size_t BUFFER_SIZE = 32 * 1024;
- void Write(u32 value);
- void Write4(const char* ptr);
- File::IOFile file;
- std::string basename;
- u32 file_index = 0;
- u32 audio_size = 0;
- u32 current_sample_rate_divisor;
- std::array<short, BUFFER_SIZE> conv_buffer{};
- bool skip_silence = false;
- };
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