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- // Copyright 2018 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #ifdef _WIN32
- // clang-format off
- #include <Windows.h>
- #include <mmreg.h>
- #include <objbase.h>
- #include <wil/resource.h>
- // clang-format on
- #include <atomic>
- #include <string>
- #include <thread>
- #include <vector>
- #include <wrl/client.h>
- #include "AudioCommon/SoundStream.h"
- struct IAudioClient;
- struct IAudioRenderClient;
- struct IMMDevice;
- struct IMMDeviceEnumerator;
- #endif
- class WASAPIStream final : public SoundStream
- {
- #ifdef _WIN32
- public:
- explicit WASAPIStream();
- ~WASAPIStream();
- bool Init() override;
- bool SetRunning(bool running) override;
- static bool IsValid();
- static std::vector<std::string> GetAvailableDevices();
- static Microsoft::WRL::ComPtr<IMMDevice> GetDeviceByName(std::string_view name);
- private:
- void SoundLoop();
- u32 m_frames_in_buffer = 0;
- std::atomic<bool> m_running = false;
- std::thread m_thread;
- // CoUninitialize must be called after all WASAPI COM objects have been destroyed,
- // therefore this member must be located before them, as first class fields are destructed last
- wil::unique_couninitialize_call m_coinitialize{false};
- Microsoft::WRL::ComPtr<IMMDeviceEnumerator> m_enumerator;
- Microsoft::WRL::ComPtr<IAudioClient> m_audio_client;
- Microsoft::WRL::ComPtr<IAudioRenderClient> m_audio_renderer;
- wil::unique_event_nothrow m_need_data_event;
- WAVEFORMATEXTENSIBLE m_format;
- #endif // _WIN32
- };
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