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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "AudioCommon/SurroundDecoder.h"
- #include <FreeSurround/FreeSurroundDecoder.h>
- #include <limits>
- namespace AudioCommon
- {
- constexpr size_t STEREO_CHANNELS = 2;
- constexpr size_t SURROUND_CHANNELS = 6;
- SurroundDecoder::SurroundDecoder(u32 sample_rate, u32 frame_block_size)
- : m_sample_rate(sample_rate), m_frame_block_size(frame_block_size)
- {
- m_fsdecoder = std::make_unique<DPL2FSDecoder>();
- m_fsdecoder->Init(cs_5point1, m_frame_block_size, m_sample_rate);
- }
- SurroundDecoder::~SurroundDecoder() = default;
- void SurroundDecoder::Clear()
- {
- m_fsdecoder->flush();
- m_decoded_fifo.clear();
- }
- // Currently only 6 channels are supported.
- size_t SurroundDecoder::QueryFramesNeededForSurroundOutput(const size_t output_frames) const
- {
- if (m_decoded_fifo.size() < output_frames * SURROUND_CHANNELS)
- {
- // Output stereo frames needed to have at least the desired number of surround frames
- size_t frames_needed = output_frames - m_decoded_fifo.size() / SURROUND_CHANNELS;
- return frames_needed + m_frame_block_size - frames_needed % m_frame_block_size;
- }
- return 0;
- }
- // Receive and decode samples
- void SurroundDecoder::PutFrames(const short* in, const size_t num_frames_in)
- {
- // Maybe check if it is really power-of-2?
- s64 remaining_frames = static_cast<s64>(num_frames_in);
- size_t frame_index = 0;
- while (remaining_frames > 0)
- {
- // Convert to float
- for (size_t i = 0, end = m_frame_block_size * STEREO_CHANNELS; i < end; ++i)
- {
- m_float_conversion_buffer[i] = in[i + frame_index * STEREO_CHANNELS] /
- static_cast<float>(std::numeric_limits<short>::max());
- }
- // Decode
- const float* dpl2_fs = m_fsdecoder->decode(m_float_conversion_buffer.data());
- // Add to ring buffer and fix channel mapping
- // Maybe modify FreeSurround to output the correct mapping?
- // FreeSurround:
- // FL | FC | FR | BL | BR | LFE
- // Most backends:
- // FL | FR | FC | LFE | BL | BR
- for (size_t i = 0; i < m_frame_block_size; ++i)
- {
- m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 0]); // LEFTFRONT
- m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 2]); // RIGHTFRONT
- m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 1]); // CENTREFRONT
- m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 5]); // sub/lfe
- m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 3]); // LEFTREAR
- m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 4]); // RIGHTREAR
- }
- remaining_frames = remaining_frames - static_cast<int>(m_frame_block_size);
- frame_index = frame_index + m_frame_block_size;
- }
- }
- void SurroundDecoder::ReceiveFrames(float* out, const size_t num_frames_out)
- {
- // Copy to output array with desired num_frames_out
- for (size_t i = 0, num_samples_output = num_frames_out * SURROUND_CHANNELS;
- i < num_samples_output; ++i)
- {
- out[i] = m_decoded_fifo.pop_front();
- }
- }
- } // namespace AudioCommon
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