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- // Copyright 2009 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <cstring>
- #include "AudioCommon/PulseAudioStream.h"
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "Common/Logging/Log.h"
- #include "Common/Thread.h"
- #include "Core/Config/MainSettings.h"
- namespace
- {
- const size_t BUFFER_SAMPLES = 512; // ~10 ms - needs to be at least 240 for surround
- }
- PulseAudio::PulseAudio() = default;
- bool PulseAudio::Init()
- {
- m_stereo = !Config::ShouldUseDPL2Decoder();
- m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.0 channel setup
- NOTICE_LOG_FMT(AUDIO, "PulseAudio backend using {} channels", m_channels);
- m_run_thread.Set();
- m_thread = std::thread(&PulseAudio::SoundLoop, this);
- return true;
- }
- PulseAudio::~PulseAudio()
- {
- m_run_thread.Clear();
- m_thread.join();
- }
- // Called on audio thread.
- void PulseAudio::SoundLoop()
- {
- Common::SetCurrentThreadName("Audio thread - pulse");
- if (PulseInit())
- {
- while (m_run_thread.IsSet() && m_pa_connected == 1 && m_pa_error >= 0)
- m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr);
- if (m_pa_error < 0)
- ERROR_LOG_FMT(AUDIO, "PulseAudio error: {}", pa_strerror(m_pa_error));
- PulseShutdown();
- }
- }
- bool PulseAudio::PulseInit()
- {
- m_pa_error = 0;
- m_pa_connected = 0;
- // create pulseaudio main loop and context
- // also register the async state callback which is called when the connection to the pa server has
- // changed
- m_pa_ml = pa_mainloop_new();
- m_pa_mlapi = pa_mainloop_get_api(m_pa_ml);
- m_pa_ctx = pa_context_new(m_pa_mlapi, "dolphin-emu");
- m_pa_error = pa_context_connect(m_pa_ctx, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
- pa_context_set_state_callback(m_pa_ctx, StateCallback, this);
- // wait until we're connected to the pulseaudio server
- while (m_pa_connected == 0 && m_pa_error >= 0)
- m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr);
- if (m_pa_connected == 2 || m_pa_error < 0)
- {
- ERROR_LOG_FMT(AUDIO, "PulseAudio failed to initialize: {}", pa_strerror(m_pa_error));
- return false;
- }
- // create a new audio stream with our sample format
- // also connect the callbacks for this stream
- pa_sample_spec ss;
- pa_channel_map channel_map;
- pa_channel_map* channel_map_p = nullptr; // auto channel map
- if (m_stereo)
- {
- ss.format = PA_SAMPLE_S16LE;
- m_bytespersample = sizeof(s16);
- }
- else
- {
- // surround is remixed in floats, use a float PA buffer to save another conversion
- ss.format = PA_SAMPLE_FLOAT32NE;
- m_bytespersample = sizeof(float);
- channel_map_p = &channel_map; // explicit channel map:
- channel_map.channels = 6;
- channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
- channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
- channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER;
- channel_map.map[3] = PA_CHANNEL_POSITION_LFE;
- channel_map.map[4] = PA_CHANNEL_POSITION_REAR_LEFT;
- channel_map.map[5] = PA_CHANNEL_POSITION_REAR_RIGHT;
- }
- ss.channels = m_channels;
- ss.rate = m_mixer->GetSampleRate();
- ASSERT(pa_sample_spec_valid(&ss));
- m_pa_s = pa_stream_new(m_pa_ctx, "Playback", &ss, channel_map_p);
- pa_stream_set_write_callback(m_pa_s, WriteCallback, this);
- pa_stream_set_underflow_callback(m_pa_s, UnderflowCallback, this);
- // connect this audio stream to the default audio playback
- // limit buffersize to reduce latency
- m_pa_ba.fragsize = -1;
- m_pa_ba.maxlength = -1; // max buffer, so also max latency
- m_pa_ba.minreq = -1; // don't read every byte, try to group them _a bit_
- m_pa_ba.prebuf = -1; // start as early as possible
- m_pa_ba.tlength =
- BUFFER_SAMPLES * m_channels *
- m_bytespersample; // designed latency, only change this flag for low latency output
- pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY |
- PA_STREAM_AUTO_TIMING_UPDATE);
- m_pa_error = pa_stream_connect_playback(m_pa_s, nullptr, &m_pa_ba, flags, nullptr, nullptr);
- if (m_pa_error < 0)
- {
- ERROR_LOG_FMT(AUDIO, "PulseAudio failed to initialize: {}", pa_strerror(m_pa_error));
- return false;
- }
- INFO_LOG_FMT(AUDIO, "Pulse successfully initialized");
- return true;
- }
- void PulseAudio::PulseShutdown()
- {
- pa_context_disconnect(m_pa_ctx);
- pa_context_unref(m_pa_ctx);
- pa_mainloop_free(m_pa_ml);
- }
- void PulseAudio::StateCallback(pa_context* c)
- {
- pa_context_state_t state = pa_context_get_state(c);
- switch (state)
- {
- case PA_CONTEXT_FAILED:
- case PA_CONTEXT_TERMINATED:
- m_pa_connected = 2;
- break;
- case PA_CONTEXT_READY:
- m_pa_connected = 1;
- break;
- default:
- break;
- }
- }
- // on underflow, increase pulseaudio latency in ~10ms steps
- void PulseAudio::UnderflowCallback(pa_stream* s)
- {
- m_pa_ba.tlength += BUFFER_SAMPLES * m_channels * m_bytespersample;
- pa_operation* op = pa_stream_set_buffer_attr(s, &m_pa_ba, nullptr, nullptr);
- pa_operation_unref(op);
- WARN_LOG_FMT(AUDIO, "pulseaudio underflow, new latency: {} bytes", m_pa_ba.tlength);
- }
- void PulseAudio::WriteCallback(pa_stream* s, size_t length)
- {
- int bytes_per_frame = m_channels * m_bytespersample;
- int frames = (length / bytes_per_frame);
- size_t trunc_length = frames * bytes_per_frame;
- // fetch dst buffer directly from pulseaudio, so no memcpy is needed
- void* buffer;
- m_pa_error = pa_stream_begin_write(s, &buffer, &trunc_length);
- if (!buffer || m_pa_error < 0)
- return; // error will be printed from main loop
- if (m_stereo)
- {
- // use the raw s16 stereo mix
- m_mixer->Mix((s16*)buffer, frames);
- }
- else
- {
- if (m_channels == 6) // Extract dpl2/5.1 Surround
- {
- m_mixer->MixSurround((float*)buffer, frames);
- }
- else
- {
- ERROR_LOG_FMT(AUDIO, "Unsupported number of PA channels requested: {}", m_channels);
- return;
- }
- }
- m_pa_error = pa_stream_write(s, buffer, trunc_length, nullptr, 0, PA_SEEK_RELATIVE);
- }
- // Callbacks that forward to internal methods (required because PulseAudio is a C API).
- void PulseAudio::StateCallback(pa_context* c, void* userdata)
- {
- PulseAudio* p = (PulseAudio*)userdata;
- p->StateCallback(c);
- }
- void PulseAudio::UnderflowCallback(pa_stream* s, void* userdata)
- {
- PulseAudio* p = (PulseAudio*)userdata;
- p->UnderflowCallback(s);
- }
- void PulseAudio::WriteCallback(pa_stream* s, size_t length, void* userdata)
- {
- PulseAudio* p = (PulseAudio*)userdata;
- p->WriteCallback(s, length);
- }
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