CubebStream.h 1.2 KB

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  1. // Copyright 2017 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <cstddef>
  5. #include <functional>
  6. #include <memory>
  7. #include <vector>
  8. #include "AudioCommon/SoundStream.h"
  9. #include "Common/WorkQueueThread.h"
  10. #include <cubeb/cubeb.h>
  11. class CubebStream final : public SoundStream
  12. {
  13. public:
  14. CubebStream();
  15. CubebStream(const CubebStream& other) = delete;
  16. CubebStream(CubebStream&& other) = delete;
  17. CubebStream& operator=(const CubebStream& other) = delete;
  18. CubebStream& operator=(CubebStream&& other) = delete;
  19. ~CubebStream() override;
  20. bool Init() override;
  21. bool SetRunning(bool running) override;
  22. void SetVolume(int) override;
  23. private:
  24. bool m_stereo = false;
  25. std::shared_ptr<cubeb> m_ctx;
  26. cubeb_stream* m_stream = nullptr;
  27. std::vector<short> m_short_buffer;
  28. std::vector<float> m_floatstereo_buffer;
  29. #ifdef _WIN32
  30. Common::WorkQueueThread<std::function<void()>> m_work_queue;
  31. bool m_coinit_success = false;
  32. bool m_should_couninit = false;
  33. #endif
  34. static long DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
  35. void* output_buffer, long num_frames);
  36. static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
  37. };