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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <cstddef>
- #include <functional>
- #include <memory>
- #include <vector>
- #include "AudioCommon/SoundStream.h"
- #include "Common/WorkQueueThread.h"
- #include <cubeb/cubeb.h>
- class CubebStream final : public SoundStream
- {
- public:
- CubebStream();
- CubebStream(const CubebStream& other) = delete;
- CubebStream(CubebStream&& other) = delete;
- CubebStream& operator=(const CubebStream& other) = delete;
- CubebStream& operator=(CubebStream&& other) = delete;
- ~CubebStream() override;
- bool Init() override;
- bool SetRunning(bool running) override;
- void SetVolume(int) override;
- private:
- bool m_stereo = false;
- std::shared_ptr<cubeb> m_ctx;
- cubeb_stream* m_stream = nullptr;
- std::vector<short> m_short_buffer;
- std::vector<float> m_floatstereo_buffer;
- #ifdef _WIN32
- Common::WorkQueueThread<std::function<void()>> m_work_queue;
- bool m_coinit_success = false;
- bool m_should_couninit = false;
- #endif
- static long DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
- void* output_buffer, long num_frames);
- static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
- };
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