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- void main()
- {
- float4 c0 = Sample();
- // Same coefficients as grayscale2 at this point
- float avg = (0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b);
- float red=avg;
- // Not sure about these coefficients, they just seem to produce the proper yellow
- float green=avg*.75;
- float blue=avg*.5;
- SetOutput(float4(red, green, blue, c0.a));
- }
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