firewater.glsl 304 B

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  1. void main()
  2. {
  3. float4 c0 = Sample();
  4. float4 c1 = SampleOffset(int2( 1, 1));
  5. float4 c2 = SampleOffset(int2(-1, -1));
  6. float red = c0.r;
  7. float green = c0.g;
  8. float blue = c0.b;
  9. float alpha = c0.a;
  10. red = c0.r - c1.b;
  11. blue = c0.b - c2.r + (c0.g - c0.r);
  12. SetOutput(float4(red, 0.0, blue, alpha));
  13. }