dubois.glsl 672 B

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  1. // Anaglyph Red-Cyan shader based on Dubois algorithm
  2. // Constants taken from the paper:
  3. // "Conversion of a Stereo Pair to Anaglyph with
  4. // the Least-Squares Projection Method"
  5. // Eric Dubois, March 2009
  6. void main()
  7. {
  8. float4 c0 = SampleLayer(0);
  9. float4 c1 = SampleLayer(1);
  10. float3 lr = float3( 0.437, 0.449, 0.164);
  11. float3 lg = float3(-0.062,-0.062,-0.024);
  12. float3 lb = float3(-0.048,-0.050,-0.017);
  13. float3 rr = float3(-0.011,-0.032,-0.007);
  14. float3 rg = float3( 0.377, 0.761, 0.009);
  15. float3 rb = float3(-0.026,-0.093, 1.234);
  16. SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
  17. }