dubois-LCD-Amber-Blue.glsl 634 B

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  1. // Anaglyph Amber-Blue shader based on Dubois algorithm
  2. // Constants taken from the screenshot:
  3. // "https://www.flickr.com/photos/e_dubois/5230654930/"
  4. // Eric Dubois
  5. void main()
  6. {
  7. float4 c0 = SampleLayer(0);
  8. float4 c1 = SampleLayer(1);
  9. float3 lr = float3( 1.062,-0.205, 0.299);
  10. float3 lg = float3(-0.026, 0.908, 0.068);
  11. float3 lb = float3(-0.038,-0.173, 0.022);
  12. float3 rr = float3(-0.016,-0.123,-0.017);
  13. float3 rg = float3( 0.006, 0.062, 0.017);
  14. float3 rb = float3(-0.094,-0.185, 0.991);
  15. SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
  16. }