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- void main()
- {
- //Change this number to increase the pixel size.
- float pixelSize = 2.0;
- float red = 0.0;
- float green = 0.0;
- float blue = 0.0;
- float2 pos = floor(GetCoordinates() * GetResolution() / pixelSize) * pixelSize * GetInvResolution();
- float4 c0 = SampleLocation(pos);
- if (c0.r < 0.06)
- red = 0.06;
- else if (c0.r < 0.13)
- red = 0.13;
- else if (c0.r < 0.26)
- red = 0.26;
- else if (c0.r < 0.33)
- red = 0.33;
- else if (c0.r < 0.46)
- red = 0.46;
- else if (c0.r < 0.60)
- red = 0.60;
- else if (c0.r < 0.73)
- red = 0.73;
- else if (c0.r < 0.80)
- red = 0.80;
- else if (c0.r < 0.93)
- red = 0.93;
- else
- red = 1.0;
- if (c0.b < 0.06)
- blue = 0.06;
- else if (c0.b < 0.13)
- blue = 0.13;
- else if (c0.b < 0.26)
- blue = 0.26;
- else if (c0.b < 0.33)
- blue = 0.33;
- else if (c0.b < 0.46)
- blue = 0.46;
- else if (c0.b < 0.60)
- blue = 0.60;
- else if (c0.b < 0.73)
- blue = 0.73;
- else if (c0.b < 0.80)
- blue = 0.80;
- else if( c0.b < 0.93)
- blue = 0.93;
- else
- blue = 1.0;
- if (c0.g < 0.06)
- green = 0.06;
- else if (c0.g < 0.13)
- green = 0.13;
- else if (c0.g < 0.26)
- green = 0.26;
- else if (c0.g < 0.33)
- green = 0.33;
- else if (c0.g < 0.46)
- green = 0.46;
- else if (c0.g < 0.60)
- green = 0.60;
- else if (c0.g < 0.73)
- green = 0.73;
- else if (c0.g < 0.80)
- green = 0.80;
- else if( c0.g < 0.93)
- green = 0.93;
- else
- green = 1.0;
- SetOutput(float4(red, green, blue, c0.a));
- }
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