Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.

Tony Wasserka 2879cbd2b5 Installer: Bump PRODUCT_VERSION. 11 éve
CMakeTests 70130aeac3 Remove the REQUIRED option from the cmake pkg-config check for GLEW so 11 éve
Data 25c52b0b69 Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11). 11 éve
Externals 323ecdb772 Ship vcomp100.dll with Dolphin 11 éve
Installer 2879cbd2b5 Installer: Bump PRODUCT_VERSION. 11 éve
Languages d321aa7e7a Pull in translations from Transifex. 11 éve
Source 8a887a6fea Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii. 11 éve
Tools 0ecc498585 Sync gameini ratings from the wiki. Fixes issue 6477. 11 éve
docs 5f0c892ed0 Remove outdated documentation files 11 éve
.gitignore 382be2aabd Merge branch 'master' into GLSL-master 11 éve
.hgeol 4a0c8fc0c9 Hg: 14 éve
.hgignore e480ab2b10 drop vs2008 projects in favor of vs2010 13 éve
CMakeLists.txt 219d45299f Make CMakeLists.txt recognize "stable" as a stable branch. 11 éve
Readme.txt 4798524b75 Dolphin 3.5 release. 12 éve
license.txt af570b17dc Engrish. :) 16 éve

Readme.txt

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.org/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://dolphin-emu.org/docs/faq/

System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
Dual Core for speed boost.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e ] [-b] [-V ] [-A ]
-h, --help Show this help message
-d, --debugger Opens the debugger
-l, --logger Opens the logger
-e, --exec= Loads the specified file (DOL,ELF,WAD,GCM,ISO)
-b, --batch Exit Dolphin with emulator
-V, --video_backend= Specify a video plugin
-A, --audio_emulation= Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
Recompiler is faster than interpreter but may be buggy.

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GameConfig: holds the INI game config files
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here