Dolphin-emu - The Gamecube / Wii Emulator
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Homesite: http://dolphin-emu.org/
Project Site: http://code.google.com/p/dolphin-emu
Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.
Open Source Release under GPL 2
Project Leaders: F|RES, ector
Team members: http://code.google.com/p/dolphin-emu/people/
Please read the FAQ before use:
http://dolphin-emu.org/docs/faq/
System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
Dual Core for speed boost.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).
[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e ] [-b] [-V ] [-A ]
-h, --help Show this help message
-d, --debugger Opens the debugger
-l, --logger Opens the logger
-e, --exec= Loads the specified file (DOL,ELF,WAD,GCM,ISO)
-b, --batch Exit Dolphin with emulator
-V, --video_backend= Specify a video plugin
-A, --audio_emulation= Low level (LLE) or high level (HLE) audio
[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
Recompiler is faster than interpreter but may be buggy.
[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)
[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii
[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GameConfig: holds the INI game config files
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here