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- uniform sampler2D samp9;
- out vec4 ocol0;
- in vec2 uv0;
- void main()
- {
- float4 c0 = texture(samp9, uv0).rgba;
- float red = 0.0;
- float green = 0.0;
- float blue = 0.0;
- if (c0.r > 0.25)
- {
- red = c0.r;
- }
- if (c0.g > 0.25)
- {
- green = c0.g;
- }
- if (c0.b > 0.25)
- {
- blue = c0.b;
- }
- ocol0 = float4(red, green, blue, 1.0);
- }
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