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- //dummy shader:
- uniform sampler2D samp9;
- out vec4 ocol0;
- in vec2 uv0;
- void main()
- {
- ocol0 = texture(samp9, uv0);
- }
- /*
- And now that's over with, the contents of this readme file!
- For best results, turn Wordwrap formatting on...
- The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-database/wiki/Documentation> for more details on the way shaders work.
- This file will hopefully hold more content in future...
- */
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