iwubcode
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834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
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1 jaar geleden |
iwubcode
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7bea39b39e
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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1 jaar geleden |
Pokechu22
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2025763420
Treewide: Adjust order of includes
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3 jaren geleden |
iwubcode
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1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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3 jaren geleden |
Pierre Bourdon
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e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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3 jaren geleden |
Silent
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a6b8e8b9c3
D3D11: Ownership fixes for objects in DXTexture
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5 jaren geleden |
Stenzek
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1151a1238f
D3D11: Use ComPtr smart pointer where possible
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5 jaren geleden |
Stenzek
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3d8014beb5
D3D11: Use D3DCommon where appropriate
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5 jaren geleden |
Stenzek
|
f039149198
Move most backend functionality to VideoCommon
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5 jaren geleden |
Stenzek
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4c24a69710
VideoCommon: Add support for Abstract Framebuffers
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6 jaren geleden |
Stenzek
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6374a4c4a8
AbstractTexture: Support multisampled abstract texture
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6 jaren geleden |
Stenzek
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38e0b6e2ab
AbstractTexture: Move Bind() method to Renderer
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6 jaren geleden |
Stenzek
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db1d9de933
AbstractTexture: Drop slow map readback path
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7 jaren geleden |
Stenzek
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56afebeb44
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
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7 jaren geleden |
Stenzek
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f43d85921d
VideoBackends: Add AbstractStagingTexture class
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7 jaren geleden |
iwubcode
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a9f0d1783b
Support frame and video dumping from VideoCommon
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7 jaren geleden |
Lioncash
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07cddf6f7f
AbstractTexture: Add missing includes (and remove unnecessary ones)
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7 jaren geleden |
iwubcode
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2cdc93f4ab
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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7 jaren geleden |