Commit History

Auteur SHA1 Bericht Datum
  iwubcode 834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 1 jaar geleden
  iwubcode 7bea39b39e VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 1 jaar geleden
  Pokechu22 2025763420 Treewide: Adjust order of includes 3 jaren geleden
  iwubcode 1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 3 jaren geleden
  Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags 3 jaren geleden
  Silent a6b8e8b9c3 D3D11: Ownership fixes for objects in DXTexture 5 jaren geleden
  Stenzek 1151a1238f D3D11: Use ComPtr smart pointer where possible 5 jaren geleden
  Stenzek 3d8014beb5 D3D11: Use D3DCommon where appropriate 5 jaren geleden
  Stenzek f039149198 Move most backend functionality to VideoCommon 5 jaren geleden
  Stenzek 4c24a69710 VideoCommon: Add support for Abstract Framebuffers 6 jaren geleden
  Stenzek 6374a4c4a8 AbstractTexture: Support multisampled abstract texture 6 jaren geleden
  Stenzek 38e0b6e2ab AbstractTexture: Move Bind() method to Renderer 6 jaren geleden
  Stenzek db1d9de933 AbstractTexture: Drop slow map readback path 7 jaren geleden
  Stenzek 56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods 7 jaren geleden
  Stenzek f43d85921d VideoBackends: Add AbstractStagingTexture class 7 jaren geleden
  iwubcode a9f0d1783b Support frame and video dumping from VideoCommon 7 jaren geleden
  Lioncash 07cddf6f7f AbstractTexture: Add missing includes (and remove unnecessary ones) 7 jaren geleden
  iwubcode 2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 7 jaren geleden