iwubcode
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d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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il y a 2 ans |
Scott Mansell
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5a2d119bda
Implement AbstractGfx for Dx11
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il y a 2 ans |
Pokechu22
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2025763420
Treewide: Adjust order of includes
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il y a 3 ans |
Pierre Bourdon
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e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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il y a 3 ans |
Shawn Hoffman
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a0aeb5b0b9
normalize common filenames in VideoBackends/D3D
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il y a 4 ans |
Lioncash
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86f8768268
VideoCommon/ShaderGenCommon: Make template functions regular functions
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il y a 5 ans |
Stenzek
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d78a9356d2
D3D11: Only use integer RTV when logic op is supported+enabled
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il y a 5 ans |
Stenzek
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1151a1238f
D3D11: Use ComPtr smart pointer where possible
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il y a 6 ans |
Stenzek
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f039149198
Move most backend functionality to VideoCommon
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il y a 6 ans |
Lioncash
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50a476c371
Assert: Uppercase assertion macros
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il y a 7 ans |
Stenzek
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fec6bb4d56
VideoBackends: Add AbstractShader and AbstractPipeline classes
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il y a 7 ans |