Historique des commits

Auteur SHA1 Message Date
  iwubcode d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration il y a 2 ans
  Scott Mansell 5a2d119bda Implement AbstractGfx for Dx11 il y a 2 ans
  Pokechu22 2025763420 Treewide: Adjust order of includes il y a 3 ans
  Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags il y a 3 ans
  Shawn Hoffman a0aeb5b0b9 normalize common filenames in VideoBackends/D3D il y a 4 ans
  Lioncash 86f8768268 VideoCommon/ShaderGenCommon: Make template functions regular functions il y a 5 ans
  Stenzek d78a9356d2 D3D11: Only use integer RTV when logic op is supported+enabled il y a 5 ans
  Stenzek 1151a1238f D3D11: Use ComPtr smart pointer where possible il y a 6 ans
  Stenzek f039149198 Move most backend functionality to VideoCommon il y a 6 ans
  Lioncash 50a476c371 Assert: Uppercase assertion macros il y a 7 ans
  Stenzek fec6bb4d56 VideoBackends: Add AbstractShader and AbstractPipeline classes il y a 7 ans