vkBasalt.conf 2.9 KB

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  1. # GuildWars2 preset by notahuman
  2. # https://notabug.org/notahuman/presets
  3. # My in-game settings:
  4. # Gamma: 1.2 (1.0 <-> 1.25)
  5. # AA: SMAA High / OFF
  6. # Postprocessing: OFF
  7. # Light Adaptation: OFF
  8. # DXVK settings:
  9. # - dxgi.numBackBuffers = 3 (triple buffering for better frame pacing & performance, less GPU bound)
  10. # - d3d11.relaxedBarriers = True
  11. ## IMPORTANT: ##
  12. # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
  13. # If any of the shaders below do not exist, you will get a blank screen when launching the game.
  14. # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
  15. #effects = FakeHDR:Clarity:NFAA:PPFX_Bloom
  16. #effects = FakeHDR:Clarity:NFAA:MagicBloom
  17. #effects = FakeHDR:NFAA:Clarity:MagicBloom
  18. #effects = FakeHDR:Clarity:NFAA:MagicBloom
  19. effects = FakeHDR:Clarity:NFAA
  20. # Source: https://github.com/BlueSkyDefender/AstrayFX
  21. NFAA = /home/user/.config/reshade/AstrayFX/Shaders/NFAA.fx
  22. # Source: https://github.com/crosire/reshade-shaders
  23. FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
  24. Clarity = /usr/share/reshade/shaders/Clarity.fx
  25. MagicBloom = /home/user/.config/reshade/shaders/MagicBloom-optimized.fx
  26. reshadeTexturePath = "/usr/share/reshade/textures"
  27. reshadeIncludePath = "/usr/share/reshade/shaders"
  28. ## FakeHDR ##
  29. # Setting HDRPower higher makes dark things darker.
  30. HDRPower=1.0831139
  31. #HDRPower=1.09696979
  32. # bleh
  33. #HDRPower=1.1069697
  34. # too high
  35. #HDRPower=1.133333
  36. # The difference between radius1 and radius2 decides the peak brightness.
  37. # Setting radius2 higher than radius1 makes bright things brighter.
  38. radius1=0.969797
  39. #radius1=0.9751111
  40. # great
  41. #radius1=0.9839749
  42. radius2=1.0
  43. ## NFAA ##
  44. # 1080p
  45. #AA_Adjust=2
  46. #Mask_Adjust=0.97
  47. # 1440p
  48. #AA_Adjust=17
  49. #Mask_Adjust=0.111109
  50. AA_Adjust=23
  51. # I can feel this number calling out to me.
  52. Mask_Adjust=0.09226183
  53. ## Clarity ##
  54. # radius 1 is ok, 4 is overkill
  55. ClarityRadius=1
  56. ClarityOffset=0.3333331
  57. # blend mode 1 ~= 3
  58. # modes 3, 4, 5 are good
  59. ClarityBlendMode=5
  60. ClarityBlendIfDark=0
  61. #ClarityBlendIfLight=191
  62. ClarityBlendIfLight=223
  63. # If you set this too high, some textures will look flat and washed out (oversharpened like an inverse depth-of-field effect).
  64. ClarityStrength=0.222199
  65. #ClarityStrength=0.255571
  66. #ClarityStrength=0.441101
  67. #ClarityStrength=0.533327
  68. ClarityDarkIntensity=0.17
  69. # past 1.0 is overkill
  70. ClarityLightIntensity=0.41
  71. ## MagicBloom ##
  72. # FakeHDR can easily overbrighten, so tune around it, or tune both at the same time
  73. fBloom_Intensity=1.990961
  74. # Bloom sensitivity - lower is more sensitive
  75. fBloom_Threshold=3.169
  76. #fBloom_Threshold=4.7
  77. #fBloom_Threshold=6.7
  78. # great
  79. #fAdapt_Speed=0.03
  80. #fAdapt_Speed=0.0097
  81. fAdapt_Speed=0.0041
  82. fAdapt_Sensitivity=0.279311
  83. #fAdapt_Sensitivity=0.301493
  84. #fAdapt_Sensitivity=0.4111
  85. #fAdapt_Sensitivity=0.57973
  86. #fAdapt_Sensitivity=0.7
  87. #iAdapt_Precision=0.1
  88. iAdapt_Precision=0.5
  89. depthCapture = off
  90. toggleKey = Insert