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- # GuildWars2 preset by notahuman
- # https://notabug.org/notahuman/presets
- # My in-game settings:
- # Gamma: 1.2 (1.0 <-> 1.25)
- # AA: SMAA High / OFF
- # Postprocessing: OFF
- # Light Adaptation: OFF
- # DXVK settings:
- # - dxgi.numBackBuffers = 3 (triple buffering for better frame pacing & performance, less GPU bound)
- # - d3d11.relaxedBarriers = True
- ## IMPORTANT: ##
- # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
- # If any of the shaders below do not exist, you will get a blank screen when launching the game.
- # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
- #effects = FakeHDR:Clarity:NFAA:PPFX_Bloom
- #effects = FakeHDR:Clarity:NFAA:MagicBloom
- #effects = FakeHDR:NFAA:Clarity:MagicBloom
- #effects = FakeHDR:Clarity:NFAA:MagicBloom
- effects = FakeHDR:Clarity:NFAA
- # Source: https://github.com/BlueSkyDefender/AstrayFX
- NFAA = /home/user/.config/reshade/AstrayFX/Shaders/NFAA.fx
- # Source: https://github.com/crosire/reshade-shaders
- FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
- Clarity = /usr/share/reshade/shaders/Clarity.fx
- MagicBloom = /home/user/.config/reshade/shaders/MagicBloom-optimized.fx
- reshadeTexturePath = "/usr/share/reshade/textures"
- reshadeIncludePath = "/usr/share/reshade/shaders"
- ## FakeHDR ##
- # Setting HDRPower higher makes dark things darker.
- HDRPower=1.0831139
- #HDRPower=1.09696979
- # bleh
- #HDRPower=1.1069697
- # too high
- #HDRPower=1.133333
- # The difference between radius1 and radius2 decides the peak brightness.
- # Setting radius2 higher than radius1 makes bright things brighter.
- radius1=0.969797
- #radius1=0.9751111
- # great
- #radius1=0.9839749
- radius2=1.0
- ## NFAA ##
- # 1080p
- #AA_Adjust=2
- #Mask_Adjust=0.97
- # 1440p
- #AA_Adjust=17
- #Mask_Adjust=0.111109
- AA_Adjust=23
- # I can feel this number calling out to me.
- Mask_Adjust=0.09226183
- ## Clarity ##
- # radius 1 is ok, 4 is overkill
- ClarityRadius=1
- ClarityOffset=0.3333331
- # blend mode 1 ~= 3
- # modes 3, 4, 5 are good
- ClarityBlendMode=5
- ClarityBlendIfDark=0
- #ClarityBlendIfLight=191
- ClarityBlendIfLight=223
- # If you set this too high, some textures will look flat and washed out (oversharpened like an inverse depth-of-field effect).
- ClarityStrength=0.222199
- #ClarityStrength=0.255571
- #ClarityStrength=0.441101
- #ClarityStrength=0.533327
- ClarityDarkIntensity=0.17
- # past 1.0 is overkill
- ClarityLightIntensity=0.41
- ## MagicBloom ##
- # FakeHDR can easily overbrighten, so tune around it, or tune both at the same time
- fBloom_Intensity=1.990961
- # Bloom sensitivity - lower is more sensitive
- fBloom_Threshold=3.169
- #fBloom_Threshold=4.7
- #fBloom_Threshold=6.7
- # great
- #fAdapt_Speed=0.03
- #fAdapt_Speed=0.0097
- fAdapt_Speed=0.0041
- fAdapt_Sensitivity=0.279311
- #fAdapt_Sensitivity=0.301493
- #fAdapt_Sensitivity=0.4111
- #fAdapt_Sensitivity=0.57973
- #fAdapt_Sensitivity=0.7
- #iAdapt_Precision=0.1
- iAdapt_Precision=0.5
- depthCapture = off
- toggleKey = Insert
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