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- #!/usr/bin/env bash
- # Templates for next patch
- #echo " === !! UNTESTED PATCH. CHECK FOR BANS USING A TRASH ACCOUNT !! ==="
- #echo " === REPORT RESULTS TO THE MAIN REPOSITORY. THANK YOU. ==="
- #echo ""
- #echo "If you would like to test this patch, modify this script and remove the line below this one."
- #exit 1
- #echo " === !! This patch is very new but almost identical to 1.5.1!! ==="
- #echo " === If you are worried, use a secondary account for a few days ==="
- #read -p "Continue? [Enter] " _dumpster_
- # MacOS and *BSD do not have md5sum: use md5 instead
- if [[ $(uname) == "Darwin" || $(uname) == *"BSD" ]]; then
- md5sum() {
- md5 -q $@
- }
- fi
- DIR=$(dirname "${BASH_SOURCE[0]}")
- DATADIR=$(find -type d -name "*_Data")
- FILE="UnityPlayer.dll"
- CEXE1="$DATADIR/upload_crash.exe"
- CEXE2="$DATADIR/Plugins/crashreport.exe"
- sum=($(md5sum $FILE))
- reltype=""
- # original hashes
- if [ "${sum}" == "e1291ef7269feb9dcb1873e7096050c2" ]; then
- reltype="os"
- echo "--- Applying for: International (OS) version"
- fi
- if [ "${sum}" == "7e266e6e080d8dad00b7e8753a7f4ac1" ]; then
- reltype="cn"
- echo "--- Applying for: Chinese (CN) version"
- fi
- if [ -z "$reltype" ]; then
- # The patch might corrupt invalid/outdated files if this check is skippd.
- echo "[ERROR] Wrong file version or the patch is already applied"
- echo " -> md5sum: ${sum}" && exit 1
- fi
- # =========== DO NOT REMOVE START ===========
- if [[ -e "$DIR/$FILE" ]]; then
- # There is a good reason for this check. Do not pollute the game directory.
- echo "[ERROR] Invalid patch download directory. Please move all"
- echo " patch files outside the game directory prior executing."
- echo " -> See README.md for proper installation instructions" && exit 1
- fi
- # =========== DO NOT REMOVE END ===========
- if ! command -v xdelta3 &>/dev/null; then
- echo "[ERROR] xdelta3 application is required"
- echo " -> Debian/Ubuntu: apt install xdelta3"
- echo " -> Fedora: dnf install xdelta"
- echo " -> Arch/Arch-based: pacman -S xdelta3"
- echo " -> macOS: \"port install xdelta\" or \"brew install xdelta\""
- exit 1
- fi
- # ===========================================================
- echo ""
- echo "[WARNING] Hereby you are violating the game's Terms of Service!"
- echo " Do you accept the risk and possible consequences?"
- read -p "Accept? [y/n] " choice
- if [[ ! "$choice" == [JjSsYy]* ]]; then
- exit 1
- fi
- echo
- echo "--- Setting up blocked servers"
- # START OF SUDO DANGER ZONE
- etc_hosts="$(cat /etc/hosts)"
- # See dev_tools/network.md (up-to-date as of 2.4.0)
- if [[ "$reltype" == "os" ]]; then
- servers=$(cat <<EOF
- # Genshin logging servers (do not remove!)
- 0.0.0.0 log-upload-os.mihoyo.com
- 0.0.0.0 overseauspider.yuanshen.com
- EOF
- )
- else
- servers=$(cat <<EOF
- # Genshin logging servers (do not remove!)
- 0.0.0.0 log-upload.mihoyo.com
- 0.0.0.0 uspider.yuanshen.com
- EOF
- )
- fi
- if [[ ! "$etc_hosts" == *"$servers"* ]]; then
- echo "[MANDATORY] Adding following logging servers to /etc/hosts"
- echo " If you really really want to skip this (Ctrl+C),"
- echo " PLEASE add the entries manually. Otherwise they will receive"
- echo " logs about The Wine project, hence UNCOVERING THIS PATCH!"
- echo "$servers" | sudo -k tee -a /etc/hosts
- if [ $? -ne 0 ]; then
- echo "$servers"
- read -p "Please append these lines to your /etc/hosts file now. Enter to continue."
- fi
- else
- echo "--- Logging servers are already blocked. Skip."
- fi
- servers=$(cat <<EOF
- # Optional Unity proxy/cdn servers
- 0.0.0.0 prd-lender.cdp.internal.unity3d.com
- 0.0.0.0 thind-prd-knob.data.ie.unity3d.com
- 0.0.0.0 thind-gke-usc.prd.data.corp.unity3d.com
- 0.0.0.0 cdp.cloud.unity3d.com
- 0.0.0.0 remote-config-proxy-prd.uca.cloud.unity3d.com
- EOF
- )
- if [[ ! "$etc_hosts" == *"$servers"* ]]; then
- echo ""
- echo "[Optional] Adding common Unity proxy/cdn servers to /etc/hosts"
- echo " Normally this does not cause any issues. If issues arise in other games,"
- echo " consider commenting a few lines to check what makes the difference."
- read -p "Add 5 servers? [y/n] " choice
- if [[ "$choice" == [JjSsYy]* ]]; then
- echo "-- Adding proxy/cdn servers"
- echo "$servers" | sudo tee -a /etc/hosts
- if [ $? -ne 0 ]; then
- read -p "--- FAILED to add the servers. Enter to continue."
- fi
- fi
- else
- echo "--- Unity proxy/cdn servers are already blocked. Skip."
- fi
- etc_hosts=""
- # END OF SUDO DANGER ZONE
- echo ""
- # No crashes shall be reported!
- echo "--- Renaming the crash reporter(s)"
- if [[ -e "$CEXE1" ]]; then
- # Replace existing backups
- mv -f "$CEXE1" "$CEXE1.bak"
- fi
- if [[ -e "$CEXE2" ]]; then
- mv -f "$CEXE2" "$CEXE2.bak"
- fi
- # Registry entry to add on startup
- cp -f "$DIR/patch_files/mhyprot2_running.reg" .
- # Add launcher & force update to ensure the checks are performed
- echo "--- Adding launcher script"
- cp -f "$DIR/patch_files/launcher.bat" .
- if [[ "$reltype" == "cn" ]]; then
- # Same thing but different
- sed -i "s/GenshinImpact/YuanShen/g" "launcher.bat"
- sed -i "s/log-upload-os/log-upload/g" "launcher.bat"
- sed -i "s/overseauspider/uspider/g" "launcher.bat"
- fi
- # Do the patch now, replace existing backups (hash confirmed)
- echo "--- Patching UnityPlayer"
- xdelta_fail() {
- mv -vf "$FILE.bak" "$FILE"
- exit 1
- }
- mv -f "$FILE" "$FILE.bak"
- # Perform patch or restore .bak on failure
- xdelta3 -d -s "$FILE.bak" "$DIR/patch_files/unityplayer_patch_${reltype}.vcdiff" "$FILE" || xdelta_fail
- # Done!
- echo "==> Patch applied! Enjoy the game."
- echo
- echo "[NOTICE] Please refrain from sharing this project in public so"
- echo " that there can be Linux patches in the future. Thank you."
- exit 0
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