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- /* Compute remainder and a congruent to the quotient.
- Copyright (C) 1997, 1999, 2002 Free Software Foundation, Inc.
- This file is part of the GNU C Library.
- Contributed by Ulrich Drepper <drepper@cygnus.com>, 1997 and
- Jakub Jelinek <jj@ultra.linux.cz>, 1999.
- The GNU C Library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- The GNU C Library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with the GNU C Library; if not, write to the Free
- Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
- 02111-1307 USA. */
- #include "quadmath-imp.h"
- static const __float128 zero = 0.0;
- __float128
- remquoq (__float128 x, __float128 y, int *quo)
- {
- int64_t hx,hy;
- uint64_t sx,lx,ly,qs;
- int cquo;
- GET_FLT128_WORDS64 (hx, lx, x);
- GET_FLT128_WORDS64 (hy, ly, y);
- sx = hx & 0x8000000000000000ULL;
- qs = sx ^ (hy & 0x8000000000000000ULL);
- hy &= 0x7fffffffffffffffLL;
- hx &= 0x7fffffffffffffffLL;
- /* Purge off exception values. */
- if ((hy | ly) == 0)
- return (x * y) / (x * y); /* y = 0 */
- if ((hx >= 0x7fff000000000000LL) /* x not finite */
- || ((hy >= 0x7fff000000000000LL) /* y is NaN */
- && (((hy - 0x7fff000000000000LL) | ly) != 0)))
- return (x * y) / (x * y);
- if (hy <= 0x7ffbffffffffffffLL)
- x = fmodq (x, 8 * y); /* now x < 8y */
-
- if (((hx - hy) | (lx - ly)) == 0)
- {
- *quo = qs ? -1 : 1;
- return zero * x;
- }
- x = fabsq (x);
- y = fabsq (y);
- cquo = 0;
- if (x >= 4 * y)
- {
- x -= 4 * y;
- cquo += 4;
- }
- if (x >= 2 * y)
- {
- x -= 2 * y;
- cquo += 2;
- }
- if (hy < 0x0002000000000000LL)
- {
- if (x + x > y)
- {
- x -= y;
- ++cquo;
- if (x + x >= y)
- {
- x -= y;
- ++cquo;
- }
- }
- }
- else
- {
- __float128 y_half = 0.5Q * y;
- if (x > y_half)
- {
- x -= y;
- ++cquo;
- if (x >= y_half)
- {
- x -= y;
- ++cquo;
- }
- }
- }
- *quo = qs ? -cquo : cquo;
- if (sx)
- x = -x;
- return x;
- }
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